Assassin’s Creed® Valhalla - InventoryEditor

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SunBeam
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

^ But you'll live without them, right? /rhetorical. Cool. Thanks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by reterstoff »

Sunbeam doesn't appear to be the beam of sun that his name suggests.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by miotoki »

SunBeam wrote:
Tue May 04, 2021 12:45 pm
^ But you'll live without them, right? /rhetorical. Cool. Thanks.
haha,
sure no worries. Just wanted to confrim.

Thx for the awesome work, btw.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

reterstoff wrote:
Tue May 04, 2021 2:52 pm
Sunbeam doesn't appear to be the beam of sun that his name suggests.
Exactly. Just like wrestling is a real sport.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by AB91 »

SunBeam wrote:
Tue May 04, 2021 9:28 pm
reterstoff wrote:
Tue May 04, 2021 2:52 pm
Sunbeam doesn't appear to be the beam of sun that his name suggests.
Exactly. Just like wrestling is a real sport.
Hey Sunbeam! I am a total novice when it comes to anything related to PC and gadgets. Since the lockdown I have been gaming on my pc. Even I can use your or any of your shared tables because of the clear instructions. Thank you and all the kind souls who take the time to create such tables. I know you guys aren't exactly paid for this, but it helps the community so much. There will always be someone who never appreciate good work. Stay safe yo!

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Delicma »

Hey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.

This works just fine, of course, but it takes a while. Just wondering if there was a faster way?

Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by AB91 »

Delicma wrote:
Sun May 09, 2021 5:48 pm
Hey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.

This works just fine, of course, but it takes a while. Just wondering if there was a faster way?

Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.
I don't think they have the time to add each and every individual sets that appear periodically in the store. If you look at the sheer number of games, for which they add tables, it's mind boggling. For me at least. I assume that's the reason for maintaining that excel sheet. To the best of my knowledge, every one does what you do. Heck, I tried that and my game crashed for some odd reason. So I use single get item and that's EVEN more tedious 🤦‍♂️🤦‍♂️

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Zircon »

Delicma wrote:
Sun May 09, 2021 5:48 pm
Hey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.

This works just fine, of course, but it takes a while. Just wondering if there was a faster way?

Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.
hi if you take the script from the draugr pack
Spoiler
[ENABLE]
pIIDList: //512 slots max
dq 0000000000000001 //Quantity
dq 000001B91B7D3F19
dq 000001B91B7D3F83
dq 000001B91B7D3FE2
dq 000001B91B7D404C
dq 000001B91B7D40B6
dq 000001B91B7D8914
dq 000001B91B7D8903
dq 000001B91B7FCB39
dq 000001B91B7FCF69
dq 000001B91B7FFEEA //Draugr (Left Arm)
dq 000001C41B30009B //Draugr (Right Arm)
dq 000001C41B3005D1 //Draugr (Back)
dq 000001C41B3002AA //Draugr (Head)
dq 000001C41B3008FB //Draugr (Front)
dq 0000000000000000 //Stop pattern

bThreadLock:
db 1 //wake the thread up

[DISABLE]
on the second line it's written 512slots max i think that means you can add up to 512lines(1item per line under "dq 0000000000000001 //Quantity") on the excel sheet you can organise the items per type for example armor etc so you can grab a lot at once

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by zjmax »

Thanks Sunbean,nice to have that!

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by The_Viking »

can anyone start the wrath of the druids dlc ? Mine is not activated even thought ı could download the files

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by lighze »

OMG help me please I can't click +Inventory: GetItem :!: :!: :!: maybe not work now

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by FisheR47 »

lighze wrote:
Thu May 13, 2021 2:02 pm
OMG help me please I can't click +Inventory: GetItem :!: :!: :!: maybe not work now
game got a DLC update, w8 for newest CE file

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Delicma »

Zircon wrote:
Tue May 11, 2021 8:54 pm
Delicma wrote:
Sun May 09, 2021 5:48 pm
Hey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.

This works just fine, of course, but it takes a while. Just wondering if there was a faster way?

Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.
hi if you take the script from the draugr pack
Spoiler
[ENABLE]
pIIDList: //512 slots max
dq 0000000000000001 //Quantity
dq 000001B91B7D3F19
dq 000001B91B7D3F83
dq 000001B91B7D3FE2
dq 000001B91B7D404C
dq 000001B91B7D40B6
dq 000001B91B7D8914
dq 000001B91B7D8903
dq 000001B91B7FCB39
dq 000001B91B7FCF69
dq 000001B91B7FFEEA //Draugr (Left Arm)
dq 000001C41B30009B //Draugr (Right Arm)
dq 000001C41B3005D1 //Draugr (Back)
dq 000001C41B3002AA //Draugr (Head)
dq 000001C41B3008FB //Draugr (Front)
dq 0000000000000000 //Stop pattern

bThreadLock:
db 1 //wake the thread up

[DISABLE]
on the second line it's written 512slots max i think that means you can add up to 512lines(1item per line under "dq 0000000000000001 //Quantity") on the excel sheet you can organise the items per type for example armor etc so you can grab a lot at once

Yup! This is essentially what I've been doing. The most time consuming thing is really just setting up the stuff from the excel sheet to be properly formatted for the script, but I think that's just how the cookie crumbles lol. Thank you though!

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Delicma »

AB91 wrote:
Tue May 11, 2021 2:11 pm
Delicma wrote:
Sun May 09, 2021 5:48 pm
Hey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.

This works just fine, of course, but it takes a while. Just wondering if there was a faster way?

Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.
I don't think they have the time to add each and every individual sets that appear periodically in the store. If you look at the sheer number of games, for which they add tables, it's mind boggling. For me at least. I assume that's the reason for maintaining that excel sheet. To the best of my knowledge, every one does what you do. Heck, I tried that and my game crashed for some odd reason. So I use single get item and that's EVEN more tedious 🤦‍♂️🤦‍♂️
If it helps, I've started creating a word document with sets properly formatted, and all I have to do is copy and paste from that into the table. It's much quicker. I'm not finished it yet, but I can send it to you once I'm done if you'd like?

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Rankti »

Hey!
without someone jumping on me, is it possible that the d3d9.dll is not working anymore after the DLC update? I keep loosing the Premium Starter Pack again (was working before the dlc and yes I have the version for 1.2.1 from the OP). Thx

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