Assassin’s Creed® Valhalla - InventoryEditor

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mldt-f1
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by mldt-f1 »

machine4578 wrote:
Tue Apr 27, 2021 9:26 pm
mldt-f1 wrote:
Tue Apr 27, 2021 9:12 pm
with this new update its need it to re patch again or wait for patch update?
yes we need a new .dll to patch the check. hopefully SunBeam is able to find it again.
Tkz =D

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mldt-f1
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by mldt-f1 »

machine4578 wrote:
Tue Apr 27, 2021 9:26 pm
mldt-f1 wrote:
Tue Apr 27, 2021 9:12 pm
with this new update its need it to re patch again or wait for patch update?
yes we need a new .dll to patch the check. hopefully SunBeam is able to find it again.
I just patched again using the table and works it!

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Upbeat »

mldt-f1 wrote:
Tue Apr 27, 2021 11:41 pm
machine4578 wrote:
Tue Apr 27, 2021 9:26 pm
mldt-f1 wrote:
Tue Apr 27, 2021 9:12 pm
with this new update its need it to re patch again or wait for patch update?
yes we need a new .dll to patch the check. hopefully SunBeam is able to find it again.
I just patched again using the table and works it!
I put the .dll in the folder again and whenever I launch after the latest patch I get "signature not found". What am I doing wrong?

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by jim2point0 »

I tried the table. The patcher says the EXE has been patched, but the inventory script doesn't work.

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mldt-f1
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by mldt-f1 »

Upbeat wrote:
Tue Apr 27, 2021 11:59 pm
mldt-f1 wrote:
Tue Apr 27, 2021 11:41 pm
machine4578 wrote:
Tue Apr 27, 2021 9:26 pm

yes we need a new .dll to patch the check. hopefully SunBeam is able to find it again.
I just patched again using the table and works it!
I put the .dll in the folder again and whenever I launch after the latest patch I get "signature not found". What am I doing wrong?
dont use the .dll use the patcher from the table

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

Yeah, the aob is fucked cuz the first MOV below the array of bytes signature has changed. The drill is the same, just needs an updated AOB. budabum patches the function that loads as reference in RCX the ptr to the function I am patching :) Using some member-function from SecondaryStoreComponent ptr (in [rsi]) to return something != 0 :P

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by ronpetals »

mldt-f1 wrote:
Wed Apr 28, 2021 3:34 am
Upbeat wrote:
Tue Apr 27, 2021 11:59 pm
mldt-f1 wrote:
Tue Apr 27, 2021 11:41 pm


I just patched again using the table and works it!
I put the .dll in the folder again and whenever I launch after the latest patch I get "signature not found". What am I doing wrong?
dont use the .dll use the patcher from the table

Image
Is this the 1.1.2 v2 table? I can't find that option

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Upbeat »

mldt-f1 wrote:
Wed Apr 28, 2021 3:34 am
Upbeat wrote:
Tue Apr 27, 2021 11:59 pm
mldt-f1 wrote:
Tue Apr 27, 2021 11:41 pm


I just patched again using the table and works it!
I put the .dll in the folder again and whenever I launch after the latest patch I get "signature not found". What am I doing wrong?
dont use the .dll use the patcher from the table

Image
Sorry, I'm quite new to all of this. Which table are you using there? I don't see the ability to patch under +Inventory.

jonasbeckman
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by jonasbeckman »

That's from the Cs . rin table by Budabum I don't think there's a updated table for the new patch but the old one and it's functions may still be compatible compared to the .dll file.

I prefer to just patch the process, patching the file shouldn't be an issue but it's more permanent although the next patch out will just replace the .exe anyway and it creates a backup as well so if anything happens it's easily restored. :)

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

jonasbeckman wrote:
Wed Apr 28, 2021 7:08 am
That's from the Cs . rin table by Budabum I don't think there's a updated table for the new patch but the old one and it's functions may still be compatible compared to the .dll file.

I prefer to just patch the process, patching the file shouldn't be an issue but it's more permanent although the next patch out will just replace the .exe anyway and it creates a backup as well so if anything happens it's easily restored. :)
See my previous response. He's not patching something different. He's just overwriting the piece of code that loads the function pointer for thread creation. Putting it in simpler terms:

my patch:

CheckFunction:
prologue
..
..
test al,al <-- I patch here
jne ...
..
..
epilogue
ret

his patch:

some_function:
..
..
lea rcx,[CheckFunction] <-- he replaces this
..
CreateThread( CheckFunction )
..

In short, he's not letting the game run that entire function, replacing it with a pointer to some member-function from the Class object that's processed as soon as game world lets you move around; while I patch inside the function he doesn't let running, indirectly.

That's all :P

The process patching script from his table still works fine:

Code: Select all

[ENABLE]
aobScanModule( PATCH_aob1, $process, ?? ?? ?? ?? ?? ?? ?? 4D 8B C7 48 89 4D 98 33 C9 )
alloc(PATCH_newmem, 7)

registerSymbol( PATCH_aob1,PATCH_newmem )

PATCH_newmem:
readmem(PATCH_aob1, 7)

PATCH_aob1:
mov rcx, [rsi]
mov rcx, [rcx+40]

[DISABLE]

PATCH_aob1:
readmem(PATCH_newmem, 7)

dealloc(*)
unregisterSymbol(*)
BR,
Sun

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by jesus_your_bf »

i don't really understand all of this, but still my final question: is inventory editor updating or is there some problems? what's worng with dll file? :|

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by TroyDevin »

Since the update "+Inventory: GetItem" script no longer works and returns the following error message: <<The array of byte named GI_aob1 could not be found>>. I don't know much about this stuff, but for some reason I can't help but to feel that this shouldn't be too difficult to fix. Can anyone please help?

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

Updated the DLL in main post. Have fun.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by OyasumlPunpun »

SunBeam wrote:
Thu Apr 29, 2021 2:00 pm
Updated the DLL in main post. Have fun.
Thank you for keeping up with all the updates, im sure it can become a pain at times.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by jlau »

Zeppe wrote:
Tue Feb 16, 2021 5:51 pm
Anyone found a way to ad foreign supplies yet?
Not sure if the following hashid are correct:
000001CC6ABA0D4C Money Foreign Cargo Foreign Supplies
000001D1D09DC4F3 Collectibles Foreign_Cargo Foreign Supplies

If so, can we simple edit the table to use the code for "Supplies" by replacing "Supplies" entries with "Foreign Supplies".

BTW, why there are 2 hashids, and what is the use of each one ?

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