Assassin’s Creed® Valhalla - InventoryEditor

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Rankti
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Rankti »

machine4578 wrote:
Thu Feb 18, 2021 6:00 pm
is it possible for someone to list just the new items you receive for the River Raid like was done for the Yule event?

thanks!
You only get the Saint George's Items from the quest for what I could tell

Cape, armor, shield and sword

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jonasbeckman
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by jonasbeckman »

000001C363D2CB28 000001C3648B9E40 000001D646D26645 Armor - Bracers 002E047C 002E047D
Saint George's Bracers These ancient bracers fit you as though you were always destined to wear them.


000001C363D2CB30 000001C3648B9E58 000001D646D26687 Disguise 002E0478 002E0479
Saint George's Cape In extremely good condition considering its age.


000001C363D2CB38 000001C3648B9E70 000001D646D266C9 Armor - Helmet 002E047A 002E047B
Saint George's Great Helm There are several dents from the many battles fought by George of Lydda.


000001C363D2CB40 000001C3648B9E88 000001D646D2670B Armor - Pants 002E047E 002E047F
Saint George's Trousers Remarkably clean for an ancient pair of trousers.


000001C363D2CB48 000001C3648B9E28 000001D50A7DE796 Armor - Torso 002E0476 002E0477
Saint George's Armor Worn by George of Lydda while he smote the dragon.


000001C363D2CB50 000001C3648B9EB8 000001D842C83520 Weapon W_Great_Sword 002E0480 002E0481
Saint George's Holy Sword Legend says that the sword's blade and hilt come from the lance that Saint George used to slay the dragon.


000001C363D2CB58 000001C3648B9ED0 000001D842C97B62 Weapon Group_Shields 002E0482 002E0483
Saint George's Tower Shield There are dents that are said to be from the dragon's bite but it might also be from arrows.
It's in the text file I think was posted earlier and the items will probably also shortly be on the Google docs link with the rest of the inventory.

This is a basic copy/paste right from the full 1.1.2 item file so the third one of the numbers is for the item in order to actually acquire it so using "000001D842C97B62" would be how you get the shield as a example.


It's in the file as well but I'm not sure how you best use them though for the cosmetics I believe you want to add the blueprint item then visit the tattoo, harbor or random town sign thing which will open the "shop" and trade these in for the actual cosmetic item unlock though adding it directly could work as well there's entries for both variants in the file.


...As a minor rant I still prefer Origins, Odyssey was a bit too much RNG and here the flat progression just makes it boring besides the items looks and very minimal set bonuses but oh well at least this way it's possible to get the items and the inventory editor allows for materials for upgrading them as desired rather than sticking with the default armor and early weapons due to lack of resources.
(Funny that as it's now a almost flat upgrade progression so just about anything is as good as anything else but the item upgrade cost still is up there with Odyssey in requirements with limited access to the final tier of materials.)

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SunBeam
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

^ Hence my "rant" about gaining nothing but cosmetics from "oh, I wan item" :) Let them struggle over nothing, I'm out.

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dna
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by dna »

Yeah it seems some people dont read and see the file i posted. shocker! ill post it again, below!


UPDATED HASH ID LIST FOR 1.1.2
budabum - dump1.1.2.txt.zip
(94.06 KiB) Downloaded 2067 times

EDIT: disregard my previous question, i figured it out.

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dna
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by dna »

this post by budabum may be useful for some.. havent tested this 'patch' code myself, but maybe will help some. expand the code box in [Link], copy and paste into CE.. read the instructions in the post. Ive never manually entered/executed code in CE, but im sure you can figure it out

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

For those still interested, I've posted the FIX here: [Link].

Translation:

- copy the code below (click on the SELECT ALL little link below, then Ctrl+C):

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87548</ID>
      <Description>"Kill Helix Item Removal"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

ACValhalla.exe+2D7CCFB:
db 32 // patches to 'xor al,al'; this will make sure the JE is always taken

[DISABLE]

ACValhalla.exe+2D7CCFB:
db 84 // restore original

{
// ORIGINAL CODE - INJECTION POINT: ACValhalla.exe+2D7CCFB

ACValhalla.exe+2D7CCCC: 48 8B 45 B0           - mov rax,[rbp-50]
ACValhalla.exe+2D7CCD0: 48 8D 4D 60           - lea rcx,[rbp+60]
ACValhalla.exe+2D7CCD4: 48 39 85 F0 00 00 00  - cmp [rbp+000000F0],rax
ACValhalla.exe+2D7CCDB: 0F 84 5E 01 00 00     - je ACValhalla.exe+2D7CE3F
ACValhalla.exe+2D7CCE1: E8 2A 57 BF FE        - call ACValhalla.exe+1972410
ACValhalla.exe+2D7CCE6: 48 81 C3 38 01 00 00  - add rbx,00000138
ACValhalla.exe+2D7CCED: 48 3B DF              - cmp rbx,rdi
ACValhalla.exe+2D7CCF0: 75 CE                 - jne ACValhalla.exe+2D7CCC0
ACValhalla.exe+2D7CCF2: 48 8B 4D B0           - mov rcx,[rbp-50]
ACValhalla.exe+2D7CCF6: E8 05 40 FE FF        - call ACValhalla.exe+2D60D00
// ---------- INJECTING HERE ----------
ACValhalla.exe+2D7CCFB: 84 C0                 - test al,al
// ---------- DONE INJECTING  ----------
ACValhalla.exe+2D7CCFD: 74 0E                 - je ACValhalla.exe+2D7CD0D
ACValhalla.exe+2D7CCFF: 48 8B 4D B0           - mov rcx,[rbp-50]
ACValhalla.exe+2D7CD03: BA 13000000           - mov edx,00000013
ACValhalla.exe+2D7CD08: E8 D3 F5 FF FF        - call ACValhalla.exe+2D7C2E0
ACValhalla.exe+2D7CD0D: 48 8B 7D 50           - mov rdi,[rbp+50]
ACValhalla.exe+2D7CD11: 48 85 FF              - test rdi,rdi
ACValhalla.exe+2D7CD14: 74 2A                 - je ACValhalla.exe+2D7CD40
ACValhalla.exe+2D7CD16: 48 8B 0D FB 65 FC 02  - mov rcx,[ACValhalla.exe+5D43318]
ACValhalla.exe+2D7CD1D: 48 8B D7              - mov rdx,rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- click on CE window, press Ctrl+V
- activate script

You will need to have this script active before going into the game world. Else, you will lose whatever Helix items you've added in the previous session.

Example: go in-game, get some Helix items, let the game save progression (icon in bottom-right), activate script, exit to main menu, go back in game world; you'll notice Helix items don't get removed.

From what I tested, there are 2 checks done at World init. These checks don't happen when you use Fast Travel. And yes, the items are preserved the way you've had them, with all upgrades applied; they're not reset to basic level.

BR,
Sun

machine4578
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by machine4578 »

dna wrote:
Thu Feb 18, 2021 11:46 pm
Yeah it seems some people dont read and see the file i posted. shocker! ill post it again, below!
i DO read, and im well aware of the dump budabum posted. i was asking for a list just incase there were other unlocks besides the 7 St. George's items. what harm is in making sure of that?

@SunBeam
great job with the fix, i can confirm it works!

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by JumpingSeahorse »

machine4578 wrote:
Fri Feb 19, 2021 6:56 am

@SunBeam
great job with the fix, i can confirm it works!
Sorry - can I just ask how you activated the script? (new to CE). I copied the code into CE per Sunbeam's post, which created a "Kill Helix Item Removal" line at the top (does it matter where?). Clicking on this doesn't do anything (i.e. check the box). Thank you.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by off3nc3 »

@SunBeam awesome stuff as always , confirmed it works for me aswell.

Who knows what Ubi might come up with in the future though they really seem worked up on us buying the best looking gear from them with real money instead of adding some of these sets as collectibles in the game world.
JumpingSeahorse wrote:
Fri Feb 19, 2021 8:05 am
machine4578 wrote:
Fri Feb 19, 2021 6:56 am

@SunBeam
great job with the fix, i can confirm it works!
Sorry - can I just ask how you activated the script? (new to CE). I copied the code into CE per Sunbeam's post, which created a "Kill Helix Item Removal" line at the top (does it matter where?). Clicking on this doesn't do anything (i.e. check the box). Thank you.
You just OPEN the CE client and copy the code SUNBEAM posted a few posts up there either press SELECT all or drag and drop/CTRL+C and then right click on the white box inside the CE and click paste and it should appear as a new Process "Kill Helix Item Removal".

JumpingSeahorse
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by JumpingSeahorse »

Thanks - had to change the fix script to point to the _PLUS version of the .exe. Works fine now thank you.

suntzu88
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by suntzu88 »

I am surprised that this company didn't add new microtransaction items, especially one handed sword as a bearded axe category.

Athoya
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Athoya »

Eyh guys
This inventory work on uplay Assassin's creed Valhalla ? i try to do all things but nothing work..
I don't find where i can modify Valhalla.exe to Valhalla+.exe or something like that with Notepad..
And when i click on +giveitem he doesn't work..

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

Posted a simpler solution for fixing Helix items removal :) See post 1!

Giony
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Giony »

is it safe? can ubisoft ban you for basically going around their removal protection thingy? don't wanna risk my account over one game

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by CaptAndrew »

STN wrote:
Tue Nov 10, 2020 9:03 pm
...
Cant figure out the how to add the items that are removed. The zip contains contains multiple files i pasted only the d3d9.dll but nothing occured. i still dont have my helix store items.

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