I have patched the game: [Link] but upon saving and restarting the game I lost the Dublin Champion Armor set. The Fallen Hero one is still in my inventory. Anything I should do? Do I need to patch the process too?
Also, the mythical bow and Mjlonir both remained in my inventory, as well as the resources I gave me.
Thank you
EDIT
For some reason I can't activate Inventory: GetItem anymore, only the quantity one. The boosters work fine. EDIT*** Sometimes I can, sometimes I can't activate the GetItem part. Trying to gift me Dublin again.
Using the 1.1 1.5.3 table for ubi game from machine4578.
EDIT
So I tried a couple more times, Dublin Champion Armor set doesn't stay in my inventory. I tried other random items, they all remained. Dublin is cursed I also tried getting each item individually, saving and reloading makes them go away.
EDIT: Maybe I need to start the DLC first. I have no idea how it works.
Last edited by BipBop on Mon Jul 11, 2022 12:57 pm, edited 2 times in total.
Hi! I got the last version of the game with all DLC but I don't know which table that have all items so far, should I download. Can anybody tell me? thanks!
I am not familiar with Assembly but the "GetItem" script throws an error in reference to line 71: "mov rax, kernel32.sleep".
I have no idea if the info I found applies but I found it here:
[Link] Spoiler
Windows x64 ABI requires a 32-byte scratch space on the stack for all callees' register parameters.
Also, it's safer to let the thread manage memory deallocation.
Code:
alloc(foo,2048,kernel32.dll)
createthread(foo)
The stack should be aligned on a 16-byte boundary at the time of the call, so take that into account if you're calling a function from a code injection.
Hi! I got the last version of the game with all DLC but I don't know which table that have all items so far, should I download. Can anybody tell me? thanks!
There is a version for 1.5.3 on one of the pages before. Reading the thread helps in that regards instead of asking twice.
Last edited by BipBop on Fri Jul 08, 2022 6:15 pm, edited 1 time in total.