Assassin's Creed Valhalla [Engine:AnvilNEXT]

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Thelonius Bone
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by Thelonius Bone »

I got that too on the standard.
Restarted CE and the game, it went away for me when I did.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

Thelonius Bone wrote:
Wed Nov 11, 2020 7:46 pm
I got that too on the standard.
Restarted CE and the game, it went away for me when I did.
Then it was just a hick-up.

jacobc679
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by jacobc679 »

Quick question in the first version you posted upgrading while having unlimited ammo on didn't use up any resources and now it does. Was this planned or something you didn't even know it did yet?

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

jacobc679 wrote:
Wed Nov 11, 2020 7:52 pm
Quick question in the first version you posted upgrading while having unlimited ammo on didn't use up any resources and now it does. Was this planned or something you didn't even know it did yet?
In the first table version the script didn't apply any filtering. Anything that passes through it (resources, upgrade materials, etc.) that uses that function would be NULL-ed. The side-effect was that stupid sound you heard when your Rations pouch wanted to fill-up. Ubi has a function in there that checks if the write was successful; and since I forced it to write a 0, it never succeeded. As such, the piece of code would loop till successful; enter the annoying sound.

Now the script uses a filtered list (only Arrows), so anything else just runs like normal. However, you have the other script you can use to edit quantities. I still have to progress to add more of them; that's as much variety I have at this point in time.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by jacobc679 »

SunBeam wrote:
Wed Nov 11, 2020 7:55 pm
...
I am also getting crashing upon changing resource values like the post a few before this and i followed what you said to change.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

^ If it looks like this:

Image

Then you're good. Else, do the change. I've been playing for a while now.. no crash. Note that when you change the line, it won't get saved in the table. So you need to save the table yourself, if you intend to re-use it.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by jacobc679 »

I did save the table and it looks the same. Ill let you know if it keeps happening

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by jacobc679 »

Are you planning on adding more to the inventory reader as not all of the items are in the reader?

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

jacobc679 wrote:
Wed Nov 11, 2020 8:15 pm
Are you planning on adding more to the inventory reader as not all of the items are in the reader?
Yes. I know now you want Fabric and Titanium :D I started upgrading the stuff and need those too. I need to progress to list them out. But if you think you can help, then do the following:

1) Disable the Inventory Reader script.
2) Open Memory View, press Ctrl+G, the paste in ACValhalla.exe+24A41DF.
ACValhalla.exe+24A41DF - 8B 02 - mov eax,[rdx]
2) Make sure you're using VEH Debugger (Settings > Debugger Options > Use VEH Debugger), else game will crash.
3) Right-click that line I quoted above and choose "Find out what addresses this instruction accesses".
4) Once enabled, press I key in-game to open the Inventory. A list will fill-out in CE. Look for the line that has the amount of your item, right-click it and "Copy selected addresses to addresslist".

Image

Click "Stop" in that mini-window.

5) Once added to the list, right click it in the list and Browse it:

Image

6) Right-click in the window and choose:

Image

7) Click on the +0x8 item, then press Space bar. You will be moved to another area:

Image

8) Copy the value you see at +0x10:

Image

In my case above, 000001AF7031F403 is the hash for Leather.

NOTE: The addresses you have on your end WILL NOT BE THE SAME with the ones you see in the screenshots above. So don't guide yourself by the fact that they need to be the same. They don't.

Good luck obtaining other hashes.

AkashiGamer
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by AkashiGamer »

If you pull the hashes of things from the store, then put them here along with the script)

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

AkashiGamer wrote:
Wed Nov 11, 2020 8:42 pm
If you pull the hashes of things from the store, then put them here along with the script)
They're pulled from memory when Inventory is opened. That's the loop that iterates all item->InventoryItemSettings. So do me a favor and follow what I said above. You can add all addresses of interest to address list, then read +0x8 and copy +0x10. That's the hash.

I too would feel accomplished WAITING for others to post stuff. But hey.. I gave you instructions to CONTRIBUTE. Don't bitch, please, and help out.

jacobc679
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by jacobc679 »

There are Supplies, Carbon, Nickel, and a few others as i'm a little ways into the game

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by jacobc679 »

I just would have to figure out looking for the hashes but i certainly can try

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by MakaHost »

I tried to follow your instructions SunBeam and I came up with the following hashes:

Supplies: 00000183257CB6A1
Raw Materials: 00000183257CB6A2
Carbon Ingot: 000001AF70363CAF
Titanium: 000001C7BCD89F8E
Rations: 000001A13AA94F85
Fabric: 000001C7BCD89F93
Nickel Ingot: 000001AF70363CB0
Tungsten Ingot: 000001AF70363CB1
Last edited by MakaHost on Thu Nov 12, 2020 12:35 am, edited 5 times in total.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by rakubot »

I'm very grateful.
It's just the right amount of fun to enjoy the story.

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