MISCELLANEOUS
· Added a new background image to the title screen.
· Added various VFX to enhance visuals.
· Added an option that will automatically assign all nodes on the path when acquiring a central skill.
· Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
· Added a warning when switching from a language that supports TTS to one that doesn't.
· Sliders can now be moved with left/right arrows on M&K and controllers.
· Increased fabric limit to 82.
· Added fabric to traders once the settlement has reached Level 6.
· Added offering altar requirements to the world map.
BALANCING
· Updated gear quality and gear to their correct values.
· Added Assassination damage stats on the character stats page.
· Removed duplicate gear from inventory.
· Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
· Heavy attack modifiers will no longer be applied to range attacks.
GAME IMPROVEMENTS
PERFORMANCE AND STABILITY
· Improved stability and performance.
· (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.
SAVE GAMES
· Corrected some instances where Load Game would not display save games correctly.
· Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)
· Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
· Added a notification when a cloud save retrieval has failed.
GRAPHICS, AUDIO, ANIMATION
· Addressed various graphical issues across the board.
· Addressed various FX issues.
· Addressed various instances of clipping issues.
· Addressed various visual issues with Eivor's cloak.
· Addressed various instances of player or NPC animation issues.
· Addressed various audio issues.
· Addressed various lighting issues.
· Shadow resolution on High will now use correct values.
WORLD
· Addressed various texture or object placement issues.
· Addressed some instances where the player could become stuck in specific locations.
· Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
· Crows will no longer randomly fall from the sky in Asgard. Bad omens, huh?
GAMEPLAY, COMBAT, AI
· Addressed various bow-aiming issues.
· Improved NPC and Boss behavior across the board.
· NPCs will now react to the player stealing...so think twice before stealing!
· Addressed an issue where dogs would start levitating when Eivor starts to pet them.
· Blocking Springald projectiles will now consume stamina, as intended.
· Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
· Zealots will no longer heal themselves while in player vicinity.
· Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button
· Guards will now hear the impact of dead bodies dropping to the ground.
· Improved guard reactions to whistling.
· Improved disguise behavior in distrust zones.
· Shooting bows from the Longship now consumes arrows.
· Players will now be able to air-assassinate sleeping NPCs. Savage...
· Improved fish-reeling behavior.
· Addressed an issue where the horse wouldn't use the gallop animation in combat.
· The crowd will now cheer during drinking games. You better.
· Reworked sliding mechanic.
QUESTS, WORLD EVENTS, SIDE ACTIVITIES
· Addressed an issue where the assassination sequence wouldn't play for some targets.
· Addressed various texture issues during cutscenes.
· Addressed various issues with quests or world events that prevented players from completing them.
· Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - you're drunk, go home.
· Sub quests will now display the correct "Part of" parent quest.
· The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
· Increased frequency of experienced travelers.
USER INTERFACE / HUD
· Addressed various issues with the User Interface/HUD.
· Addressed various localization issues.
· Addressed various Mouse- and Keyboard-related input issues
· Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
· Experienced travelers are now highlighted on the world map and on the compass when in proximity.
· Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
· Increased Odin's Sight radius and enemies will now be highlighted for longer.
· Improved radius in which Synin reveals keys.
· Reduced Synin's view distance of materials.
· Improved the objective beam behavior.
· Settlement building beams can now be seen using Odin's Sight.
· Improved enemy target-lock mechanic.
· "Sell all trinkets" will now be greyed out after all trinkets were sold. Cha-ching!
· Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
· Regular brightness settings will no longer apply to HDR exposure settings.
· The Codex will no longer foreshadow or spoil some events.
· (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
· (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.
ABILITIES AND SKILLS
· Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
· Ally NPCs or horses can no longer trigger body traps. Some people just want to see the world burn, huh?
· Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
· Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
· The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
· Flaming powder traps will now explode when walking over the arrow.
RAIDS
· "Force Open" will now be displayed correctly even if nearby allies are in combat.
· Addressed an issue where allies would not help Eivor to open a door during Raids.
· Allies will now return to the longship once a raid is complete.
· Added a timer until players can restart a raid that was just completed.
PHOTO MODE
· Effect values can now be adjusted with arrow keys or WASD.
· The no-filter option will now work correctly.
· The Territory panel is no longer displayed in Photo Mode.
· Changing filters will now work as intended.
· Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
· Snow FX will now center to the camera instead of the player in Photo Mode.
SYSTEM
· (PC) Updated readme files to show correct PC specifications.
· Added additional checkpoints to some boss fights.
· Addressed an issue that led controllers to vibrate constantly.
· Addressed an issue where players could become stuck in a black screen after closing the menu with start.
· (PC) Updated the autodetect config for Nvidia Geforce 1650 S.