Start the game over, or go back to some previous save. It's a game bug and no fix for it.
Had the same problem with a different key: viewtopic.php?p=165059#p165059
It can be done. viewtopic.php?p=165622#p165622
Changing "collectibles" to "99" number, will autofix it back to 1. Changing to 0, removes them and then there is no way adding them back unless loading previous save. Please I checked 200 unique ids, I know what can and can not be done.
Note "collectibles": some have quantity, some dont. For some of them game keeps seperate count, I guess it checks which one you picked on map.
you will have to wait on another guy who did it for odyssey but i dont know if sunbeam likes if you mention his name or a link so do your research there are like a thousand links to him already
and they should be possible since ubisoft only changes engines every 3 assassins creed games that means it's the same as odyssey and they will not reprogramme such a fundamental system as acquiring items
How about we stop talking about this shit till some proof of concept is shown? We've all seen if to Odyssey, know it's possible to some extent, and so on. All this talk won't do you any good. Besides, there's a dedicated topic for it. You can go there
Catching Tattoo Designs is so fucking stupid. Black Flag, anyone?...
At least you have couple of seconds when it stops, yes it stops, to catch it. So its way better than Black Flag, where it dissapeared after reaching end
Note "collectibles": some have quantity, some dont. For some of them game keeps seperate count, I guess it checks which one you picked on map.
Okay, sorry my bad. I meant keys are unique and have no count. I ended up finding the hash for Ornir's Key through brute force but as SunBeam noted, changing it's quantity to either 0 or above 1 fubar's the save upon trying to reload it.
If you had any luck in doing this(removing items) specifically to keys please do share, thank you!
Thank You for Your great work on the trainer tables. works like a charm.
Since Ubisoft can't be arsed to fix their game I turn to You.
I have a Request (a plea rather) that i think only this community can help with.
Since Assassin's Creed Valhalla is so immensely Bugged. There are several gamebreaking bugs.
I saw from previous tables that there was an option to SKIP progress in quests.
Is it possible that You could include this in the table.
Offcourse people would have to be carefull when to activate this feature.
But it would help many people who are stuck in certain quest objectives.
Would it be possible to incorporate a feature like this to the table ?
Or maby standalone.
Best Regards
UltimaGutti
Okay, sorry my bad. I meant keys are unique and have no count. I ended up finding the hash for Ornir's Key through brute force but as SunBeam noted, changing it's quantity to either 0 or above 1 fubar's the save upon trying to reload it.
If you had any luck in doing this(removing items) specifically to keys please do share, thank you!
You set hash 0x000001CD6DE581C2 to 0?
I had this set to zero since like 2 days ago and I didnt encounter crash. Well at least I dont think I got crash because of that, mostly because I had multiple tables attached...
You set hash 0x000001CD6DE581C2 to 0?
I had this set to zero since like 2 days ago and I didnt encounter crash. Well at least I dont think I got crash because of that, mostly because I had multiple tables attached...
Yeah I set the quantity for that hash to 0 then fast traveled somewhere and got stuck in an infinite loading screen.
I then tried setting the quantity to 0 and saving. Upon reload I got the same infinite loading screen.