Assassin's Creed Valhalla [Engine:AnvilNEXT]

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axellslade
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by axellslade »

eTheBlack wrote:
Tue Nov 17, 2020 6:10 pm
axellslade wrote:
Tue Nov 17, 2020 5:20 pm
Start the game over, or go back to some previous save. It's a game bug and no fix for it.
Had the same problem with a different key: viewtopic.php?p=165059#p165059
Not entirely true, just that its not easy fix.

viewtopic.php?p=165491#p165491
Collectables have no count, also: viewtopic.php?p=165191#p165191

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

eTheBlack
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by eTheBlack »

axellslade wrote:
Tue Nov 17, 2020 6:24 pm
Collectables have no count, also: viewtopic.php?p=165191#p165191
It can be done. viewtopic.php?p=165622#p165622
Changing "collectibles" to "99" number, will autofix it back to 1. Changing to 0, removes them and then there is no way adding them back unless loading previous save. Please I checked 200 unique ids, I know what can and can not be done.

Note "collectibles": some have quantity, some dont. For some of them game keeps seperate count, I guess it checks which one you picked on map.

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SunBeam
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

Melraki wrote:
Mon Nov 16, 2020 9:42 pm
Or maybe a noclip or a script to bypass locked door?
You will be able to noclip in the upcoming table update.

senseirain
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by senseirain »

Is Legendary Weapons Possible? +Runes

lol3003
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by lol3003 »

senseirain wrote:
Tue Nov 17, 2020 8:47 pm
Is Legendary Weapons Possible? +Runes
you will have to wait on another guy who did it for odyssey but i dont know if sunbeam likes if you mention his name or a link so do your research there are like a thousand links to him already

and they should be possible since ubisoft only changes engines every 3 assassins creed games that means it's the same as odyssey and they will not reprogramme such a fundamental system as acquiring items

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

lol3003 wrote:
Tue Nov 17, 2020 8:52 pm
...
How about we stop talking about this shit till some proof of concept is shown? We've all seen if to Odyssey, know it's possible to some extent, and so on. All this talk won't do you any good. Besides, there's a dedicated topic for it. You can go there :)

Catching Tattoo Designs is so fucking stupid. Black Flag, anyone?...

axellslade
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by axellslade »

SunBeam wrote:
Wed Nov 18, 2020 1:40 am
Catching Tattoo Designs is so fucking stupid. Black Flag, anyone?...
Yeah... First time I saw the paper flying above one of the houses my brain went like:

eTheBlack
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by eTheBlack »

At least you have couple of seconds when it stops, yes it stops, to catch it. So its way better than Black Flag, where it dissapeared after reaching end

axellslade
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by axellslade »

eTheBlack wrote:
Tue Nov 17, 2020 6:34 pm
Note "collectibles": some have quantity, some dont. For some of them game keeps seperate count, I guess it checks which one you picked on map.
Okay, sorry my bad. I meant keys are unique and have no count. I ended up finding the hash for Ornir's Key through brute force but as SunBeam noted, changing it's quantity to either 0 or above 1 fubar's the save upon trying to reload it.
If you had any luck in doing this(removing items) specifically to keys please do share, thank you!

UltimaGutti
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by UltimaGutti »

Hello SunBeam

Thank You for Your great work on the trainer tables. works like a charm.

Since Ubisoft can't be arsed to fix their game I turn to You.
I have a Request (a plea rather) that i think only this community can help with.
Since Assassin's Creed Valhalla is so immensely Bugged. There are several gamebreaking bugs.
I saw from previous tables that there was an option to SKIP progress in quests.
Is it possible that You could include this in the table.
Offcourse people would have to be carefull when to activate this feature.
But it would help many people who are stuck in certain quest objectives.
Would it be possible to incorporate a feature like this to the table ?
Or maby standalone.
Best Regards
UltimaGutti

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Sylencer90
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by Sylencer90 »

Thanks for the table! Can't wait for Teleport to work.

eTheBlack
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by eTheBlack »

axellslade wrote:
Wed Nov 18, 2020 6:54 am
Okay, sorry my bad. I meant keys are unique and have no count. I ended up finding the hash for Ornir's Key through brute force but as SunBeam noted, changing it's quantity to either 0 or above 1 fubar's the save upon trying to reload it.
If you had any luck in doing this(removing items) specifically to keys please do share, thank you!
You set hash 0x000001CD6DE581C2 to 0?
I had this set to zero since like 2 days ago and I didnt encounter crash. Well at least I dont think I got crash because of that, mostly because I had multiple tables attached...

Duuude
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by Duuude »

Hey, thanks for making this! When I try to Initialize, I get this error message:

Code: Select all

>> 'aob_OffsetsCave' not found. << 
Any idea how I can fix that?

axellslade
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by axellslade »

eTheBlack wrote:
Wed Nov 18, 2020 10:00 am
You set hash 0x000001CD6DE581C2 to 0?
I had this set to zero since like 2 days ago and I didnt encounter crash. Well at least I dont think I got crash because of that, mostly because I had multiple tables attached...
Yeah I set the quantity for that hash to 0 then fast traveled somewhere and got stuck in an infinite loading screen.
I then tried setting the quantity to 0 and saving. Upon reload I got the same infinite loading screen.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

Proof of concept, still in the works. You can see there are still bugs..



BR,
Sun

EDIT: Managed to find a solution. Posted the updated table with description on page 1.

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