Wonder if there's some future use for skills the way mastery works, once all those are spent you still have quite a few points over that can't be used on anything and just as a permanent "!" marker though it does cap the mastery ones at 90 and then every couple of XP's you get a +0 level up notification on mastery like the stuff in Odyssey but way less complicated and no longer involving some 1800 points or what it was spread over minor gains everywhere.
And yeah fumbling about trying to reduce the amount of points the game seem to just set it back after a few moments and forcing it might cause a software exception but I haven't tried anything fancy so there's likely a way just have to spend some time seeing if I resolve it or just ignoring the "!" marker there's one on the codex section too anyway that will never go away.
(Guessing it's some tutorial one that didn't flag or trigger properly.)
Good to know about the glitch rune and inventory script too, guessing map transitions when forced to relinquish the inventory could also be a potential lockup situation then but knowing about it ahead is going to make it a lot simpler if it acts up.
(Or earlier if you do events out of order and then wonder why some elements aren't unlocking whoops apparently the non-linear progression system was intended to be done linearly in a certain order to get these things right ha ha!)
Might be some general bugs too found the same chest armor in two locations now at least if item swapping is a thing in a future table or update I have a candidate for it whatever #2 of Huntsman Armor was supposed to be in actuality.
(Some pieces also don't seem to change visually when upgraded but that's probably closer to intended than anything bugging out.)
No real issues or anything, loving the speed limit removal enforced near city areas just have to set it on a keybind and not forget about the little extra bit on how it works and what it can cause if enabled always.