Hello,
Would it be possible to slightly update your great table ?
Most of the functions still work (i.e. changing daughter stats at level up, changing their XP...), but some appear to have been broken by the latest updates, such as:
- Wake-up: Used to work, doesn't anymore. The flag correctly identifies the status, but there are no changes.
- Traits: Similar story. The flags for the listed traits are correct (on/off) but changes aren't made after sacrifice / revive.
And a somewhat more advanced thing:
For a ScytheDancer, using the dropdown select to max all stats makes the "Start initiative & End Turn Delay" results in timeline start of 0, and an ETD of 30/60. So far so good. But... When sacrificing that ScytheDancer to another daughter, the result is:
+40 timeline start and -xx ETD.
Instead of, say, -5 / -16 for a non-cheated ScytheDancer.
So basically, the cheated SD
adds a big chunk of timeline delay instead of slightly reducing it. Maybe the stat goes too high and it creates some sort of overflow bug in the game ?
Thanks in advance.