Watch Dogs: Legion +7 (table Update2.1)

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Cielos
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Watch Dogs: Legion +7 (table Update2.1)

Post by Cielos »

finally located a proper normalized vector for no-clip, then I had to mistype a register and crash the game, and I had to let the launcher proceed with the update................ and I haven't made any aobscan for them yet...................
lucky to have the info for the ammo clip routines saved beforehand... that was fun to trace...

anyway, not much cheats for now, maybe .... later....? again, not much time to cheat anyway. but with the online portion unlocked later this year, I wonder they'd prepare other measures before its launch... hope disabling the anti-cheat would just simply disable the online play all together and I would be left alone....

enough said:

/////////
Update2.1
- updated custom weapon slot 1, it allows you to holster the custom weapon now...
Update2
- added ignore $ and custom weapon slot 1.
- changed the hotkeys for the game speed mod script.
Update1
- added dart dot aim and game speed mod
/////////
for UPlay DX12.
NOT for UPlay PLUS.

/////////
undead
- health still drop when being hit but you won't die.
- default min health allowed: 1.

ignore ammo clip
- you can fire guns always regardless of the current ammo clip.
- if show ∞ icon is de-activated, ammo clip could goes to negative number.
- can reload guns without any ammo pouch.
- by script default, the ammo clip and ammo pouch numbers would be replaced by "∞", if you don't like that, de-activate the child-script show ∞ icon.

ignore ammo pouch
- allows you to reload guns without any ammo pouch.
- ammo pouch still decrease when you reload until it reaches zero.
- though seems redundant with ignore ammo clip made, could be useful if you think ignore ammo clip is overpowered....?

ignore $
- buy clothes anytime regardless of the remaining credits.
- credits still drop until it reaches when you buy clothes.
- doesn't work in the weapon color customization.

custom weapon slot 1
- allows you to change the weapon in slot 1 by selecting a weapon from the entry's drop-down-list or pressing some hotkeys.
- the weapon in slot 1 would revert back to the one you actually equipped when you set the entry to "disable" or de-activate the script.
- not many weapons in the drop-down list, feel free to share your findings.
- if weapon slot 1 is unholstered when you change the custom weapon either via the entry manually or using one of the hotkeys, you may need to holster and unholster the weapon once to see the change.
- the remaining ammo clip and ammo pouch would be the same as weapon you actually equipped for slot 1.
- hotkeys:

Code: Select all

hold right arrow then:
numpad1 :: LTL 68P (non-lethal handgun)
numpad2 :: LTL MP9 (non-lethal sub-machine)
numpad3 :: LTL SG (non-leathal shotgun)
numpad4 :: P9
numpad5 :: Desert Eagle
numpad6 :: MP5 Silenced
numpad7 :: AK47
numpad8 :: P308
numpad9 :: APGL
dart dot aim
- as title suggests, change the aiming circle in the dart game to a dot, should make the game a lot easier.
- it seems the swaying info is in the same structure as well. lazy to test though...

game speed mod
- based on the findings shared by SunBeam.
- when activated, allows you to change the game speed multiplier by change the custom game speed manually, or by pressing AND/OR holding keys.
- hotkeys:

Code: Select all

hold numpad0, then:
numpad/ :: 0.2
numpad* :: 0.4
numpad- :: 0.6
numpad+ :: 0.8
numpad. :: 1 (reset)
- by script default, hold Right Mouse Button (aim) OR X2 Mouse Button to multiply the custom game speed with 0.5.

/////////
latest
WatchDogsLegion.CT
+7, table Update2.1
(72.83 KiB) Downloaded 2425 times
backup(s)
WatchDogsLegion.CT
+7, table Update2
(71.24 KiB) Downloaded 514 times
WatchDogsLegion.CT
+5, table Update1
(142.87 KiB) Downloaded 340 times
WatchDogsLegion.CT
+3, initial release
(102.47 KiB) Downloaded 393 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Sat Nov 07, 2020 12:08 pm, edited 5 times in total.

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SunBeam
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Re: Watch Dogs: Legion +3

Post by SunBeam »

If only you knew what I have prepared for this game:



The same idea, but brought to Legion ;)

BR,
Sun

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Cielos
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Re: Watch Dogs: Legion +3

Post by Cielos »

"but maybe the Sun would have a look at this engine as well if he's bored", was what I cut from the post~
glad you find time to play with this as well, can't wait~

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Re: Watch Dogs: Legion +3

Post by SunBeam »

^ Note that you've not specified which DX is this for (11 or 12). There are separate DLLs in game's bin folder:

Image

Even if you're doing some checks in the table, user has the right to know up-front which one's this for :P

jonasbeckman
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Re: Watch Dogs: Legion +3

Post by jonasbeckman »

I think the MP update was planned for December, Ubisoft apparently told reviewers to be aware about a update for November 9th as well which I would think is then going to be the first major patch for the game after this initial hotfix style update.

Sigh well I suppose it makes sense somewhere to get reviews and such out early and performance comparisons benchmark and all and then point to a update planned for release half a month later "Oh and there's this." well nice to see more tables and additional options available guessing the usual config file stuff from Dunia is ignored if attempted to do it that way (Unlimited ammo, god mode and invisibility.) script loader seems like a neat thing too there's bunch of stuff in the data files though that might be more debug related for development purposes more than QA cheats and what not.

1.4 GB for a update because the padding and separation of D3D11 and D3D12 too for the Dunia (Or Disrupt here.) .dll file plus Uplay still also has that separation for the Plus subscription.
(And then compatibility across four and what might at worst be another four variants with the Epic Games Store version unless they made it simple by just being a link to UPlay and the same version once purchased and registered.)

That bit out of the way though it's not too bad of a game once it gets fixed up a bit, going to be fun to experiment a bit depending on what's available though I suppose that bit goes for everything Ubisoft has planned between now and February next year and all the updates over a year or so too.
(Watch_Dogs, Assassin's Creed, Phoenix and Far Cry)

Hopefully the command-line for BattlEye is kept too the line for undoing the logo videos disappeared with the first update back for Far Cry 4 but at least so far since Assassin's Creed Origins the anti-cheat stuff even when it impacts online is usually kept alone.
(System gets tuned a bit but it appears to be more about one or several online only server side currencies instead.)

urthor
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Re: Watch Dogs: Legion +3

Post by urthor »

This game *seems* to crash with speedhack, will test further. Doubt it's related to the table.

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Poring2499
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Re: Watch Dogs: Legion +5 (table Update1)

Post by Poring2499 »

This for DX12 only?

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Cielos
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Re: Watch Dogs: Legion +7 (table Update2)

Post by Cielos »

urthor wrote:
Sat Oct 31, 2020 6:15 am
This game *seems* to crash with speedhack, will test further. Doubt it's related to the table.
yeah, if memory serves, it happened on the older watch dogs games as well, and I had to write scripts to do slow-mo stuff on those games..
this time I used SunBeam's finding for a quick one. maybe that would do the trick for you as well?

///*********************************///
Poring2499 wrote:
Wed Nov 04, 2020 5:03 am
This for DX12 only?
unfortunately yes...
but ArmY of 0n3 says this table can be used for other versions as well, and it got way more cheats, you really should check that one instead (that is, if you haven't yet~).
in theory, you could just change the aobscanmodule to aobscan or aobscanregion in my scripts and they could work on other versions of the game, but I'm lazy to do that..... as stated in the first post, I don't have much time to cheat, and updates, if any, would be reeeeaaaal slow.... so, if you're interested in my scripts, you can try to do edit to see if it works~
that said:

///*********************************///
Update2
- added ignore $ and custom weapon slot 1.
- changed the hotkeys for the game speed mod script.
so, re-download if you're interested in another buggy testing script~

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Re: Watch Dogs: Legion +7 (table Update2)

Post by Poring2499 »

@Cielos Thank you for all the hard work.

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Zircon
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Re: Watch Dogs: Legion +7 (table Update2.1)

Post by Zircon »

the custom weapon option is great thanks

ceso97
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Re: Watch Dogs: Legion +7 (table Update2.1)

Post by ceso97 »

hey, you said "feel free to share your findings", but how did you find those weapons? if I could explain it maybe we could find others

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kay0
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Re: Watch Dogs: Legion +7 (table Update2.1)

Post by kay0 »

Thank you Cielos <3 I love the QoL improving features you add to games!

Ze6rah
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Re: Watch Dogs: Legion +7 (table Update2.1)

Post by Ze6rah »

Would be nice to add info about launch arguments "-BattlEyeLauncher"

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Re: Watch Dogs: Legion +7 (table Update2.1)

Post by Iconicgerad »

Is there a future plan to make this work with UPLAY+?

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Re: Watch Dogs: Legion +7 (table Update2.1)

Post by uio60809 »

Could you add Silenced P9 custom weapon plz ?

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