JUMP FORCE 2.03 Table (Night stages selection and NoRushHITLimitV2)

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Shinluc
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JUMP FORCE 2.03 Table (Night stages selection and NoRushHITLimitV2)

Post by Shinluc »

An updated table with two options that I requested long time ago. You can do two things with it:
1- Select between the 3 night stages that can only be accessed if you/opponent chose DIO on the team. New York (Night), Mexico (Night) and New Zealand (Night).
To activate it: On the stage selection screen, press Numpad 1~3 and you ll navigate through the options. The stage background ll change, just select it and you ll fight on that night scenario.
2- The RushHitLimit was removed. Now you can do longe combos without the opponent fainting and blinking white to stop the combo. This option really improves the gameplay, because you can do better mix-ups and be creative with your assist changes. Better air combos, better ground combos. Well... it feels better. Also the game damage scaling is really good, so it isn't broken at all.
To activate it: While in battle, press Numpad 4 or just toggle the option. After that you don't need to do it anymore, it's already activated for any battle. Now you can combo freely. (This is an updated version of my first one, this works as I always intended).
Cheat table for JUMP FORCE version 2.03.
This table is only intended to be used on offline local plays. Please, don't use it online. Thanks! ;)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
JUMP_FORCE 2.03(2).CT
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EarlOfHam
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Re: JUMP FORCE 2.03 Table (Night stages selection and NoRushHITLimitV2)

Post by EarlOfHam »

Hey, since this is the most up to date table for Jump Force, I'd like to ask you if you could maybe incorporate some of the features from this old table right here.

viewtopic.php?t=8811

Personally, I only care about the character creation pointers, but if you could try to remake as many of these as possible, that would be awesome!

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