Blossom Tales Walk through walls/no collision

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Thirteen1355
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Blossom Tales Walk through walls/no collision

Post by Thirteen1355 »

Hello,

I am trying to rip all the maps of Blossom Tales: The Sleeping King, aka I am trying to make a full in-game map of the areas in the game.
Is anyone willing to help me out by finding a code that removes the collision of walls in the game? With that, I can go anywhere from the start, which means certain HUD elements aren't there yet, and I can walk into the edges of certain maps. Both enable me to screenshot the game's maps far more easily.

I'm willing to compensate a maximum of 15 dollars, paid through Paypal.

Much appreciated!

- Thirteen1355

GreenHouse
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Re: Blossom Tales Walk through walls/no collision

Post by GreenHouse »

Just as a warning, getting outside the boundaries like the black void for example, makes the game crash. Also, it gets through some triggers too, like getting inside houses. Other than that, you can pretty much walk through everything. Enjoy :P
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BlossomTales.CT
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Thirteen1355
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Re: Blossom Tales Walk through walls/no collision

Post by Thirteen1355 »

Wow, thanks so much! Yes, expected as much. Going out of bounds isn't the safest thing. But it's worth some trial and error to get to places I couldn't get to before.

If you'd like some pay for your work, please pm me. I gladly give something back for this.

GreenHouse
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Re: Blossom Tales Walk through walls/no collision

Post by GreenHouse »

Thirteen1355 wrote:
Thu Oct 29, 2020 9:38 am
If you'd like some pay for your work, please pm me. I gladly give something back for this.
It's fine. Enjoy the cheat :P

Thirteen1355
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Re: Blossom Tales Walk through walls/no collision

Post by Thirteen1355 »

Hmm, it gives me an error:
< <The array of byte named get_tpBack could not be found> >

I'm new to inserting trainers in CE (used to just coding myself), so is there anything I'm doing wrong here?

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