Thank you very much for creating the table with the tricks. It was very helpful to me.
Although I have a very basic knowledge, only with numerical values. Using the Value Type All, I was able to find the damage value of the crowbar, then improve the tool and go back to looking for the value. So until I could edit the value and put 1000, managing to destroy almost all elements such as cars and walls, but I don't know how to make that value stay fixed. That is ... I know that it crashes with X and the value does not change, but I fell into the water and the value restarted. I don't know if it can be implemented with all the weapons available for the current version Dysmantle (v0.6.4.18 EA)
I don't understand the resources/materials editor. You can change only the resources of one slot, and the slot seems to change at random. Does it just find the next slot that has a value added?
I don't understand the resources/materials editor. You can change only the resources of one slot, and the slot seems to change at random. Does it just find the next slot that has a value added?
1. Request for add option to block temperature. (disable freezing\melting).
2. Request for "Modifiers" if possible. (change values)
3. Request for option "all at once" for "Trinket" items.
4. Request for Freeze timer to open "timer chest's".