Updated v1.1.0.12. Works with the player and enemies
BlinkFlash
[ENABLE]
aobscan(BlinkFlash,8B 47 3C 85 C0 0F 9F)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [edi+3C],#7
test eax,eax
code:
mov eax,[edi+3C]
test eax,eax
jmp return
BlinkFlash:
jmp newmem
return:
registersymbol(BlinkFlash)
[DISABLE]
BlinkFlash:
db 8B 47 3C 85 C0
unregistersymbol(BlinkFlash)
dealloc(newmem)
Cooldown
[ENABLE]
aobscan(Cooldown,03 8B 47 2C 8D 65 FC)
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(Cooldown)
newmem:
mov [edi+2C],0
code:
mov eax,[edi+2C]
lea esp,[ebp-04]
jmp return
Cooldown+01:
jmp newmem
nop
return:
[DISABLE]
Cooldown+01:
db 8B 47 2C 8D 65 FC
unregistersymbol(Cooldown)
dealloc(newmem)
Weapon Attack, Skill Power, and more
CombatAttr:GetCurValue+14 fld dword ptr (+18)
Critical Damage and More
CombatAttr:GetCurValue+31 fld dword ptr (+20)
Default 0 \ At the beginning of the game