Zombie Night Terror (2016-08-15)

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STN
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Zombie Night Terror (2016-08-15)

Post by STN »

Made by Shinkansen

Simple table for Zombie Night Terror, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. MutationButton.
"Quantity Set to Massive?" sets Quantity to massive.
"DNA Set to Max?" sets DNA to max.
"All Mutations Set to Available?" sets all Mutations to available.

2. HumanBehaviour.
"Humans Set to Weak?" sets Humans to weak, can't attack etc.

3. ZombieBehaviour.
"Invincible Set to Invincible?" sets Zombies to invincible.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Zombie Night Terror V1000.CT
(108.83 KiB) Downloaded 502 times

Bartholemeow
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Re: Zombie Night Terror (2016-08-15)

Post by Bartholemeow »

None of these work anymore :(

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STN
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Re: Zombie Night Terror (2016-08-15)

Post by STN »

Bartholemeow wrote:
Tue Oct 29, 2019 6:59 pm
None of these work anymore :(
Here, try my cheat table.

Features

Dumb Enemies
Unlimited Contaminations
DNA
Attachments
znt.CT
(3.88 KiB) Downloaded 375 times

Bartholemeow
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Re: Zombie Night Terror (2016-08-15)

Post by Bartholemeow »

Ooh very cool, thank you :)

Sadly im getting mixed results. Infinite contaminations crashes the game, infinite DNA somehow prevents skills / mutations from being used on zombies :( Dumb enemies still works fine :)

Using CE 7.0, not sure what game version but the latest that came out a few days ago.

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Lord Blade
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Re: Zombie Night Terror (2016-08-15)

Post by Lord Blade »

STN wrote:
Tue Oct 29, 2019 10:44 pm
Dumb Enemies
Unlimited Contaminations
DNA
Unlimited Contaminations does make the game crash when you try to use one. I hope you can update that.

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