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CEplusAHK
What is cheating?
Posts: 4 Joined: Wed Nov 30, 2022 11:10 pm
Reputation: 0
Post
by CEplusAHK » Wed Nov 30, 2022 11:45 pm
Hello, could someone post a working "no recoil" script, please? Can't find it anywhere else and the only one i found is really outdated.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
agl369law
What is cheating?
Posts: 3 Joined: Fri Nov 11, 2022 6:27 pm
Reputation: 0
Post
by agl369law » Thu Dec 08, 2022 9:36 pm
Ammo scripts seem to have stopped working after today's update.
Puggymon
Novice Cheater
Posts: 16 Joined: Tue Aug 01, 2017 10:59 am
Reputation: 0
Post
by Puggymon » Sun Dec 11, 2022 8:34 pm
I am using this right now for unlimited ammo in the magazin (=no reload needed), borrowed most of it from HenryEx I think was the User:
[ENABLE]
aobscanmodule(ClipCount,FSD-Win64-Shipping.exe,89 81 48 06 00 00 48 8B)
alloc(newmem,$1000,ClipCount)
label(code)
label(return)
newmem:
mov eax,[rcx+0000063C]
code:
mov [rcx+00000658],eax
jmp return
ClipCount:
jmp newmem
nop
return:
registersymbol(ClipCount)
[DISABLE]
ClipCount:
db 89 81 58 06 00 00
unregistersymbol(ClipCount)
dealloc(newmem)
Akira
Table Makers
Posts: 1292 Joined: Fri May 24, 2019 2:04 am
Reputation: 1717
Post
by Akira » Mon Dec 12, 2022 6:22 am
agl369law wrote: ↑ Thu Dec 08, 2022 9:36 pm
Ammo scripts stopped working
Which ammo script, there are at least 4 ppl in this thread who have posted tables/scripts.
So make sure to always mention the author and/or link the post you're referring to.
Puggymon wrote: ↑ Sun Dec 11, 2022 8:34 pm
aobscanmodule(ClipCount,FSD-Win64-Shipping.exe,89 81 48 06 00 00 48 8B)
Replace
FSD-Win64-Shipping.exe with
$process and it will probably work for steam and uwp.
Puggymon
Novice Cheater
Posts: 16 Joined: Tue Aug 01, 2017 10:59 am
Reputation: 0
Post
by Puggymon » Thu Dec 15, 2022 7:03 pm
Oh, thats a pretty good idea, making the process a variable. So far I only used the scripts for myself so never run into an issue. Thank you!
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Fri Dec 16, 2022 7:57 pm
Event got me back to the game and i bit the bullet and finally rewrote my
ammo scripts to not use static offsets, since they seem to change ammo offsets every other patch.
Hurray for register math and writing directly to stack! Code readability suffered a heavy loss tho, lol
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34219</ID>
<Description>"Unlimited Magazine Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-12-16
Author : HenryEx
}
[ENABLE]
aobscanmodule(AOBClipCount,$process,8B 81 * * 00 00 48 89 AC 24 * * * * 48 89 B4 24 * * * * 48 89 BC 24 * * * * 4C 89 BC 24)
alloc(MinClipCount,$80,AOBClipCount)
label(code)
label(exit)
label(return)
registersymbol(AOBClipCount)
registersymbol(MinClipCount)
MinClipCount:
ReadMem(AOBClipCount,6)
db 90 90
push rbx
mov eax,[MinClipCount+2]
mov ebx,[rcx+eax-18]
imul ebx,2
code:
cmp [rcx+eax],ebx
jl short exit
mov ebx,[rcx+eax]
exit:
mov eax,ebx
pop rbx
jmp return
AOBClipCount:
jmp MinClipCount+8
nop
return:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBClipCount:
ReadMem(MinClipCount,6)
unregistersymbol(AOBClipCount)
unregistersymbol(MinClipCount)
dealloc(MinClipCount)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34218</ID>
<Description>"Unlimited Reserve Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-12-16
Author : HenryEx
}
[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B * * 00 00 48 8D 54 24 * 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 * * 00 00 48 8D 54 24 * 89)
alloc(newmem,$100,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode1)
registersymbol(AmmoCountCode2)
label(exit1)
label(return1)
label(exit2)
label(return2)
newmem:
AmmoCountCode1:
ReadMem(AOBAmmoCountA,6)
db 90 90
push rax
mov eax,[AmmoCountCode1+2]
cmp ecx,0
jg short exit1
mov ecx,[rbx+eax-18]
mov [rsp],ecx
mov ecx,[rbx+eax-14]
exit1:
mov [rbx+eax],ecx
pop rax
jmp return1
AmmoCountCode2: // used on short reloads??
ReadMem(AOBAmmoCountB,6)
db 90 90
push rax
mov eax,[AmmoCountCode2+2]
cmp edx,0
jg short exit2
mov edx,[rcx+eax-18]
mov [rsp],edx
mov edx,[rcx+eax-14]
exit2:
mov [rcx+eax],edx
pop rax
jmp return2
AOBAmmoCountA:
jmp AmmoCountCode1+8
nop
return1:
AOBAmmoCountB:
jmp AmmoCountCode2+8
nop
return2:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
ReadMem(AmmoCountCode1,6)
AOBAmmoCountB:
ReadMem(AmmoCountCode2,6)
unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode1)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34229</ID>
<Description>"Unlimited Minigun Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-12-16
Author : HenryEx
}
[ENABLE]
aobscanmodule(AOBClipCountMinigun,$process,89 86 * * 00 00 89 45 80)
alloc(newmem,$40,AOBClipCountMinigun)
label(code)
label(return)
registersymbol(AOBClipCountMinigun)
registersymbol(MinClipCountMinigun)
newmem:
MinClipCountMinigun:
ReadMem(AOBClipCountMinigun,6)
db 90 90
push rcx
mov ecx,eax
mov eax,[MinClipCountMinigun+2]
cmp ecx,dword ptr [rsi+eax-18]
jge short code
mov ecx,[rsi+eax-18]
code:
mov [rsi+eax],ecx
mov eax,ecx
pop rcx
jmp return
AOBClipCountMinigun:
jmp MinClipCountMinigun+8
nop
return:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBClipCountMinigun:
ReadMem(MinClipCountMinigun,6)
unregistersymbol(MinClipCountMinigun)
unregistersymbol(AOBClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hopefully, these will be more patch-resilient.
edit : Fixed a crash bug in the Unlimited Magazine script
Last edited by
HenryEx on Sat Dec 17, 2022 11:09 am, edited 1 time in total.
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
sorma1
Noobzor
Posts: 8 Joined: Fri Aug 27, 2021 4:33 am
Reputation: 4
Post
by sorma1 » Fri Dec 16, 2022 10:09 pm
HenryEx wrote: ↑ Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
hi henry thanks for share but unlimited magazine ammo script and unlimited reserve ammo scripts crashing game can you fix this ?
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Sat Dec 17, 2022 11:10 am
sorma1 wrote: ↑ Fri Dec 16, 2022 10:09 pm
HenryEx wrote: ↑ Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
hi henry thanks for share but unlimited magazine ammo script and unlimited reserve ammo scripts crashing game can you fix this ?
Yeah, there was an offset error in the magazine script, you're right. I fixed it and edited the script in the post above, try it again and see if it still crashes.
sorma1
Noobzor
Posts: 8 Joined: Fri Aug 27, 2021 4:33 am
Reputation: 4
Post
by sorma1 » Sat Dec 17, 2022 12:18 pm
HenryEx wrote: ↑ Sat Dec 17, 2022 11:10 am
sorma1 wrote: ↑ Fri Dec 16, 2022 10:09 pm
HenryEx wrote: ↑ Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
hi henry thanks for share but unlimited magazine ammo script and unlimited reserve ammo scripts crashing game can you fix this ?
Yeah, there was an offset error in the magazine script, you're right. I fixed it and edited the script in the post above, try it again and see if it still crashes.
ty so much dude its work fine now
randynoob
What is cheating?
Posts: 1 Joined: Sun Dec 18, 2022 4:04 pm
Reputation: 0
Post
by randynoob » Sun Dec 18, 2022 4:05 pm
anyone has the god mode script for latest patch?
williamcll
Expert Cheater
Posts: 52 Joined: Thu May 11, 2017 12:17 am
Reputation: 0
Post
by williamcll » Mon Dec 19, 2022 2:51 pm
Colette doesn't seem to cool down anymore.
zjadez4lily
What is cheating?
Posts: 1 Joined: Wed Dec 21, 2022 9:55 pm
Reputation: 0
Post
by zjadez4lily » Wed Dec 21, 2022 9:58 pm
Hello - Does this let people spawn a Crassus Detonator or a Bulk Detonator?
Akira
Table Makers
Posts: 1292 Joined: Fri May 24, 2019 2:04 am
Reputation: 1717
Post
by Akira » Thu Dec 22, 2022 12:04 am
zjadez4lily wrote: ↑ Wed Dec 21, 2022 9:58 pm
Hello - Does this let people spawn a Crassus Detonator or a Bulk Detonator?
Does
what spawn a Crassus Detonator?
If you ask a question please include as many information as possible so we actually know what you're talking about.
This thread was for my table but there are multiple ppl which have posted things in it.
I know that there are mods available in the modding server and/or mod.io which can spawn entities.
There are also console commands to spawn things.
And my own table (not the public version though) can force multiple events into a mission which includes the Crassus Detonator.
All linked in the main post.
Don't know if one of the other guys here has made anything that does what you want, just have a look yourself.
VulcanRod
What is cheating?
Posts: 3 Joined: Sat Dec 24, 2022 6:12 am
Reputation: 0
Post
by VulcanRod » Sat Dec 24, 2022 6:13 am
all of the links are broken, could you repost the discord link?