Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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CEplusAHK
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by CEplusAHK »

Hello, could someone post a working "no recoil" script, please? Can't find it anywhere else and the only one i found is really outdated.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

agl369law
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by agl369law »

Ammo scripts seem to have stopped working after today's update.

Puggymon
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Puggymon »

I am using this right now for unlimited ammo in the magazin (=no reload needed), borrowed most of it from HenryEx I think was the User:

[ENABLE]

aobscanmodule(ClipCount,FSD-Win64-Shipping.exe,89 81 48 06 00 00 48 8B)
alloc(newmem,$1000,ClipCount)

label(code)
label(return)

newmem:
mov eax,[rcx+0000063C]

code:
mov [rcx+00000658],eax
jmp return

ClipCount:
jmp newmem
nop
return:
registersymbol(ClipCount)

[DISABLE]

ClipCount:
db 89 81 58 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

agl369law wrote:
Thu Dec 08, 2022 9:36 pm
Ammo scripts stopped working
Which ammo script, there are at least 4 ppl in this thread who have posted tables/scripts.
So make sure to always mention the author and/or link the post you're referring to.
Puggymon wrote:
Sun Dec 11, 2022 8:34 pm
aobscanmodule(ClipCount,FSD-Win64-Shipping.exe,89 81 48 06 00 00 48 8B)
Replace FSD-Win64-Shipping.exe with $process and it will probably work for steam and uwp.

Puggymon
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Puggymon »

Oh, thats a pretty good idea, making the process a variable. So far I only used the scripts for myself so never run into an issue. Thank you!

HenryEx
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

Event got me back to the game and i bit the bullet and finally rewrote my ammo scripts to not use static offsets, since they seem to change ammo offsets every other patch.

Hurray for register math and writing directly to stack! Code readability suffered a heavy loss tho, lol
Unlimited Magazine Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34219</ID>
      <Description>"Unlimited Magazine Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-12-16
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBClipCount,$process,8B 81 * * 00 00 48 89 AC 24 * * * * 48 89 B4 24 * * * * 48 89 BC 24 * * * * 4C 89 BC 24)
alloc(MinClipCount,$80,AOBClipCount)

label(code)
label(exit)
label(return)
registersymbol(AOBClipCount)
registersymbol(MinClipCount)

MinClipCount:
 ReadMem(AOBClipCount,6)
 db 90 90

 push rbx
 mov eax,[MinClipCount+2]
 mov ebx,[rcx+eax-18]
 imul ebx,2
code:
 cmp [rcx+eax],ebx
 jl short exit
 mov ebx,[rcx+eax]

exit:
 mov eax,ebx
 pop rbx
 jmp return

AOBClipCount:
  jmp MinClipCount+8
  nop
return:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

AOBClipCount:
 ReadMem(MinClipCount,6)

unregistersymbol(AOBClipCount)
unregistersymbol(MinClipCount)
dealloc(MinClipCount)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Unlimited Reserve Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34218</ID>
      <Description>"Unlimited Reserve Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-12-16
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B * * 00 00 48 8D 54 24 * 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 * * 00 00 48 8D 54 24 * 89)
alloc(newmem,$100,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode1)
registersymbol(AmmoCountCode2)

label(exit1)
label(return1)
label(exit2)
label(return2)

newmem:
AmmoCountCode1:
 ReadMem(AOBAmmoCountA,6)
 db 90 90

 push rax
 mov eax,[AmmoCountCode1+2]
 cmp ecx,0
 jg short exit1
 mov ecx,[rbx+eax-18]
 mov [rsp],ecx
 mov ecx,[rbx+eax-14]
exit1:
 mov [rbx+eax],ecx
 pop rax
 jmp return1

AmmoCountCode2:  // used on short reloads??
 ReadMem(AOBAmmoCountB,6)
 db 90 90

 push rax
 mov eax,[AmmoCountCode2+2]
 cmp edx,0
 jg short exit2
 mov edx,[rcx+eax-18]
 mov [rsp],edx
 mov edx,[rcx+eax-14]
exit2:
 mov [rcx+eax],edx
 pop rax
 jmp return2

AOBAmmoCountA:
 jmp AmmoCountCode1+8
 nop
return1:

AOBAmmoCountB:
 jmp AmmoCountCode2+8
 nop
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
 ReadMem(AmmoCountCode1,6)

AOBAmmoCountB:
 ReadMem(AmmoCountCode2,6)

unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode1)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Unlimited Minigun Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34229</ID>
      <Description>"Unlimited Minigun Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-12-16
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBClipCountMinigun,$process,89 86 * * 00 00 89 45 80)
alloc(newmem,$40,AOBClipCountMinigun)

label(code)
label(return)
registersymbol(AOBClipCountMinigun)
registersymbol(MinClipCountMinigun)

newmem:
MinClipCountMinigun:
 ReadMem(AOBClipCountMinigun,6)
 db 90 90

 push rcx
 mov ecx,eax
 mov eax,[MinClipCountMinigun+2]
 cmp ecx,dword ptr [rsi+eax-18]
 jge short code
 mov ecx,[rsi+eax-18]
code:
 mov [rsi+eax],ecx
 mov eax,ecx
 pop rcx
 jmp return

AOBClipCountMinigun:
 jmp MinClipCountMinigun+8
 nop
return:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

AOBClipCountMinigun:
 ReadMem(MinClipCountMinigun,6)

unregistersymbol(MinClipCountMinigun)
unregistersymbol(AOBClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hopefully, these will be more patch-resilient.

edit: Fixed a crash bug in the Unlimited Magazine script
Last edited by HenryEx on Sat Dec 17, 2022 11:09 am, edited 1 time in total.

HenryEx
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does

sorma1
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by sorma1 »

HenryEx wrote:
Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
hi henry thanks for share but unlimited magazine ammo script and unlimited reserve ammo scripts crashing game can you fix this ?

HenryEx
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

sorma1 wrote:
Fri Dec 16, 2022 10:09 pm
HenryEx wrote:
Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
hi henry thanks for share but unlimited magazine ammo script and unlimited reserve ammo scripts crashing game can you fix this ?
Yeah, there was an offset error in the magazine script, you're right. I fixed it and edited the script in the post above, try it again and see if it still crashes.

sorma1
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by sorma1 »

HenryEx wrote:
Sat Dec 17, 2022 11:10 am
sorma1 wrote:
Fri Dec 16, 2022 10:09 pm
HenryEx wrote:
Fri Dec 16, 2022 8:02 pm
it'll be hell when i have to come back and update these scripts in 3 months and try to figure out wtf the code even does
hi henry thanks for share but unlimited magazine ammo script and unlimited reserve ammo scripts crashing game can you fix this ?
Yeah, there was an offset error in the magazine script, you're right. I fixed it and edited the script in the post above, try it again and see if it still crashes.
ty so much dude its work fine now

randynoob
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by randynoob »

anyone has the god mode script for latest patch?

williamcll
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by williamcll »

Colette doesn't seem to cool down anymore.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by zjadez4lily »

Hello - Does this let people spawn a Crassus Detonator or a Bulk Detonator?

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

zjadez4lily wrote:
Wed Dec 21, 2022 9:58 pm
Hello - Does this let people spawn a Crassus Detonator or a Bulk Detonator?
Does what spawn a Crassus Detonator?
If you ask a question please include as many information as possible so we actually know what you're talking about.
This thread was for my table but there are multiple ppl which have posted things in it.

I know that there are mods available in the modding server and/or mod.io which can spawn entities.
There are also console commands to spawn things.
And my own table (not the public version though) can force multiple events into a mission which includes the Crassus Detonator.
All linked in the main post.
Don't know if one of the other guys here has made anything that does what you want, just have a look yourself.

VulcanRod
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by VulcanRod »

all of the links are broken, could you repost the discord link?

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