Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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agl369law
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by agl369law »

Hello, could you update the 5 code combo for v1.37.78823?
Currently turning them on makes my character fast :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

postle
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by postle »

HenryEx wrote:
Fri Nov 11, 2022 2:32 pm
kcchong wrote:
Thu Nov 10, 2022 9:08 pm
Hi henry, your code work well! However, I am facing issue of "Error while scanning AOB's: SpecialEventSpawning Error: Not all result found" for the forced machine code. May I know how can I solve this issue?
Yeah you're right, they changed the code and jump lengths in the last patch, had to adjust the script. Here's one that will work on Patch 3:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112953</ID>
      <Description>"Force Machine Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-11
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)

SpecialEventSpawning:
 db EB 03

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialEventSpawning:
 db 0F 2F

unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
dude, what an absolute legend you're! I really can't thank you enough.
ignore this if you don't have it or don't like such scripts, do you've hp or shield modifier script?
regardless, thank you so so much

agl369law
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by agl369law »

Today's update seems to have broken the scripts. Also broke my personal pointers.

MarshmaIIows
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by MarshmaIIows »

HenryEx wrote:
Fri Nov 11, 2022 2:32 pm
kcchong wrote:
Thu Nov 10, 2022 9:08 pm
Hi henry, your code work well! However, I am facing issue of "Error while scanning AOB's: SpecialEventSpawning Error: Not all result found" for the forced machine code. May I know how can I solve this issue?
Yeah you're right, they changed the code and jump lengths in the last patch, had to adjust the script. Here's one that will work on Patch 3:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112953</ID>
      <Description>"Force Machine Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-11
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)

SpecialEventSpawning:
 db EB 03

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialEventSpawning:
 db 0F 2F

unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I think the code broke with today's update, im only getting the machines events 100% but the cargo and helmet is missing, could you please check it out :(

tempo123
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by tempo123 »

its possible to get unlimited ammo update ? or im to stupid to use

WZWMaster
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by WZWMaster »

ray2160 wrote:
Sat Feb 19, 2022 11:59 pm
This is for Windows version V 1.36.71378.0

updated 5/21/2022

Dig Size Multiplier
Start digging to populate address
make sure to check the box once when you set the size

Unlimited Health/Drilldozer/OHK
Unlimited Shield
Unlimited Ammo
No Overheat
Fire rate
Unlimited Grenades
Unlimited Flares
Unlimited Sentry Ammo
Sentry Fire rate
Unlimited Sentry Guns
Unlimited Pickaxe Special
Unlimited Oxygen
Unlimited Resources/Currency
Max Resources While Pickaxing
Max Resources collected
Unlimited Driller Bombs
Unlimited Driller Drill Fuel
Unlimited Gunner Shield Generator
Dig Size Multiplier
Easy Fester Fleas Killed
Easy collect First Mission
Easy collect Secondary Mission
Scrip Credit
Peak Points
Mega Resources (end of mission) helps with leveling


happy gaming and enjoy
Hi, I want to make this feature myself, Easy collect First Mission
Easy collect Secondary Mission, how do I search for this value? I tried to search for the inventory in the upper right corner of the game, but I couldn’t find it. Can you tell me how to search for it?

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

WZWMaster wrote:
Wed Nov 16, 2022 11:39 am
Hi, I want to make this feature myself, Easy collect First Mission
Easy collect Secondary Mission, how do I search for this value? I tried to search for the inventory in the upper right corner of the game, but I couldn’t find it. Can you tell me how to search for it?
Well the values you see in-game are pretty much correct so scanning for 'em is easy, if you had no results then you simply did something wrong.
Keep in mind that not every value is a "4 Bytes" value.
Last edited by Akira on Fri Nov 18, 2022 12:20 pm, edited 1 time in total.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by WZWMaster »

Akira wrote:
Wed Nov 16, 2022 2:22 pm
WZWMaster wrote:
Wed Nov 16, 2022 11:39 am
Hi, I want to make this feature myself, Easy collect First Mission
Easy collect Secondary Mission, how do I search for this value? I tried to search for the inventory in the upper right corner of the game, but I couldn’t find it. Can you tell me how to search for it?
Well the values you see in-game are pretty much correct so scanning for 'em is easy, if you had no results then you simply did something wrong.
Keep in my that not every value is a "4 Bytes" value.
Thank you, I will try again. :D

HenryEx
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

tempo123 wrote:
Wed Nov 16, 2022 11:12 am
its possible to get unlimited ammo update ? or im to stupid to use
The ammo scripts in this post still work as of this patch. Note that your ammo counter might still decrease, but you'll never run out of ammo with those active.


MarshmaIIows wrote:
Tue Nov 15, 2022 9:27 pm
I think the code broke with today's update, im only getting the machines events 100% but the cargo and helmet is missing, could you please check it out :(
Now that the daily hotfixes and code changes have stopped (or so i hope), i updated the meteor script. This should work on S3 Patch 5:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113007</ID>
      <Description>"Force Meteor Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-19
  Author : HenryEx

  Guarantee meteor impact generation on mission load
}

[ENABLE]
aobscanmodule(Season3EventSpawning,$process,0F 2F * 0F 86 * * * * 4* 8B * * 45 * * 48)
registersymbol(Season3EventSpawning)

Season3EventSpawning+3:
 db EB 04

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

Season3EventSpawning+3:
 db 0F 86

unregistersymbol(Season3EventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
As far as i can tell, the Helmet & Cargo Crate script from last page still works fine.
Last edited by HenryEx on Sat Nov 19, 2022 1:44 pm, edited 1 time in total.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

I noticed the Season XP mod is also broken thanks to the recent updates, so here's a working one again:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112946</ID>
      <Description>"Change PP gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-19
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SeasonXPGain,$process,7E 0B 44 01 3F)
aobscanmodule(SeasonXPTerminal,$process,48 8B F8 8B 28 85 ED)
registersymbol(SeasonXPGain)
registersymbol(SeasonXPTerminal)
alloc(SeasonXP,$100,SeasonXPGain)
registersymbol(SeasonXP)

label(code)
label(dump)
label(return)
label(return2)
label(flat)
label(mult)
label(min)
label(exit)

SeasonXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [SeasonXP],rdi
 jle return+8

 cmp [SeasonXP+8],0
 jng short mult
 mov r15d,[SeasonXP+8]
mult:
 cmp [SeasonXP+10],(float)1
 je short flat
 movss [SeasonXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[SeasonXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[SeasonXP+14] // restore
flat:
 cmp [SeasonXP+C],0
 jl short min
 add r15d,[SeasonXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 add [rdi],r15d
 jmp return

dump:
 mov [SeasonXP],rax
 mov rdi,rax
 mov ebp,[rax]
 jmp return2

SeasonXPGain:
 jmp SeasonXP+18
return:

SeasonXPTerminal:
 jmp dump
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SeasonXPGain:
 db 7E 0B 44 01 3F

SeasonXPTerminal:
 db 48 8B F8 8B 28

unregistersymbol(SeasonXPGain)
unregistersymbol(SeasonXPTerminal)
unregistersymbol(SeasonXP)
dealloc(SeasonXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112947</ID>
          <Description>"Gain fixed points (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112948</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>SeasonXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112949</ID>
          <Description>"Flat bonus points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112950</ID>
          <Description>"Current Performance Points"</Description>
          <LastState Value="766" RealAddress="240D47C9398"/>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[SeasonXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

rectumripper
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by rectumripper »

HenryEx wrote:
Sat Nov 19, 2022 1:43 pm
I noticed the Season XP mod is also broken thanks to the recent updates, so here's a working one again:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112946</ID>
      <Description>"Change PP gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-19
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SeasonXPGain,$process,7E 0B 44 01 3F)
aobscanmodule(SeasonXPTerminal,$process,48 8B F8 8B 28 85 ED)
registersymbol(SeasonXPGain)
registersymbol(SeasonXPTerminal)
alloc(SeasonXP,$100,SeasonXPGain)
registersymbol(SeasonXP)

label(code)
label(dump)
label(return)
label(return2)
label(flat)
label(mult)
label(min)
label(exit)

SeasonXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [SeasonXP],rdi
 jle return+8

 cmp [SeasonXP+8],0
 jng short mult
 mov r15d,[SeasonXP+8]
mult:
 cmp [SeasonXP+10],(float)1
 je short flat
 movss [SeasonXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[SeasonXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[SeasonXP+14] // restore
flat:
 cmp [SeasonXP+C],0
 jl short min
 add r15d,[SeasonXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 add [rdi],r15d
 jmp return

dump:
 mov [SeasonXP],rax
 mov rdi,rax
 mov ebp,[rax]
 jmp return2

SeasonXPGain:
 jmp SeasonXP+18
return:

SeasonXPTerminal:
 jmp dump
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SeasonXPGain:
 db 7E 0B 44 01 3F

SeasonXPTerminal:
 db 48 8B F8 8B 28

unregistersymbol(SeasonXPGain)
unregistersymbol(SeasonXPTerminal)
unregistersymbol(SeasonXP)
dealloc(SeasonXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112947</ID>
          <Description>"Gain fixed points (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112948</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>SeasonXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112949</ID>
          <Description>"Flat bonus points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112950</ID>
          <Description>"Current Performance Points"</Description>
          <LastState Value="766" RealAddress="240D47C9398"/>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[SeasonXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi Henry,

I noticed the INF C4 (All Drillers if host) under the class specific cheats also gives any engineers in the same game infinite turret ammo. is there a way to correct to keep these cheats separate? Its strange how these two would be related but I have not idea whats behind the coding.

I did more testing and hosted a solo game with an engineer. As soon as I turned on INF C4 cheat it gave me infinite turret refill ammo. The turret itself still consumes ammo but it's when I go to refill the turret with ammo, my carrying ammo does not decrease.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

HenryEx wrote:
Sat Nov 19, 2022 1:43 pm
I noticed
Hey, just a suggestion but would you mind to just update one of your posts instead of re-posting the scripts in new posts every time you fix one?
Then I could also link your post in my main post for easier navigation.

For example you could just update this post everytime.
viewtopic.php?p=250247#p250247

And you could move things into spilers to make it look cleaner like

Code: Select all

[spoiler=Magazine Ammo]
[color=#000000]
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34219</ID>
      <Description>"Unlimited Magazine Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCount,$process,8B 81 38 06 00 00 48 89)
alloc(newmem,$80,ClipCount)

label(code)
label(return)

newmem:
 mov eax,[rcx+00000620]  // amount of ammo spent
 imul eax,2
code:
 cmp [rcx+00000638],eax
 jl return
 mov eax,[rcx+00000638] // current ammo
 jmp return

ClipCount:
  jmp newmem
  nop
return:
registersymbol(ClipCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCount:
  db 8B 81 38 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
[/color]
[/spoiler]


Which would then look like this:
Magazine Ammo

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34219</ID>
<Description>"Unlimited Magazine Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCount,$process,8B 81 38 06 00 00 48 89)
alloc(newmem,$80,ClipCount)

label(code)
label(return)

newmem:
mov eax,[rcx+00000620] // amount of ammo spent
imul eax,2
code:
cmp [rcx+00000638],eax
jl return
mov eax,[rcx+00000638] // current ammo
jmp return

ClipCount:
jmp newmem
nop
return:
registersymbol(ClipCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCount:
db 8B 81 38 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
You can ofc put it into "code" inside of the spoiler.
Last edited by Akira on Wed Nov 23, 2022 6:52 pm, edited 2 times in total.

rectumripper
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by rectumripper »

HenryEx wrote:
Sat Nov 19, 2022 1:43 pm
I noticed the Season XP mod is also broken thanks to the recent updates, so here's a working one again:
Henry,
Nevermind, the Infinite C4 (All Drillers if host) script broke altogether with today's hotfix update.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by williamcll »

Anyone know where I can download the server mod so I can adjust resources multipliers and bug/player limit? Joined a server where there was 15 drawfs and triple mobs.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

williamcll wrote:
Sun Nov 27, 2022 1:10 pm
mod
Just check the modding server which I have linked in the main post.
In the "Modding" Spoiler.

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