Hi henry, your code work well! However, I am facing issue of "Error while scanning AOB's: SpecialEventSpawning Error: Not all result found" for the forced machine code. May I know how can I solve this issue?
Yeah you're right, they changed the code and jump lengths in the last patch, had to adjust the script. Here's one that will work on Patch 3:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>112953</ID>
<Description>"Force Machine Event (Enable Before Mission Load)"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-11
Author : HenryEx
}
[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)
SpecialEventSpawning:
db EB 03
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SpecialEventSpawning:
db 0F 2F
unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
dude, what an absolute legend you're! I really can't thank you enough.
ignore this if you don't have it or don't like such scripts, do you've hp or shield modifier script?
regardless, thank you so so much
Hi henry, your code work well! However, I am facing issue of "Error while scanning AOB's: SpecialEventSpawning Error: Not all result found" for the forced machine code. May I know how can I solve this issue?
Yeah you're right, they changed the code and jump lengths in the last patch, had to adjust the script. Here's one that will work on Patch 3:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>112953</ID>
<Description>"Force Machine Event (Enable Before Mission Load)"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-11
Author : HenryEx
}
[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)
SpecialEventSpawning:
db EB 03
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SpecialEventSpawning:
db 0F 2F
unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
I think the code broke with today's update, im only getting the machines events 100% but the cargo and helmet is missing, could you please check it out
Dig Size Multiplier
Start digging to populate address
make sure to check the box once when you set the size
Unlimited Health/Drilldozer/OHK
Unlimited Shield
Unlimited Ammo
No Overheat
Fire rate
Unlimited Grenades
Unlimited Flares
Unlimited Sentry Ammo
Sentry Fire rate
Unlimited Sentry Guns
Unlimited Pickaxe Special
Unlimited Oxygen
Unlimited Resources/Currency
Max Resources While Pickaxing
Max Resources collected
Unlimited Driller Bombs
Unlimited Driller Drill Fuel
Unlimited Gunner Shield Generator
Dig Size Multiplier
Easy Fester Fleas Killed
Easy collect First Mission
Easy collect Secondary Mission
Scrip Credit
Peak Points
Mega Resources (end of mission) helps with leveling
happy gaming and enjoy
Hi, I want to make this feature myself, Easy collect First Mission
Easy collect Secondary Mission, how do I search for this value? I tried to search for the inventory in the upper right corner of the game, but I couldn’t find it. Can you tell me how to search for it?
Hi, I want to make this feature myself, Easy collect First Mission
Easy collect Secondary Mission, how do I search for this value? I tried to search for the inventory in the upper right corner of the game, but I couldn’t find it. Can you tell me how to search for it?
Well the values you see in-game are pretty much correct so scanning for 'em is easy, if you had no results then you simply did something wrong. Keep in mind that not every value is a "4 Bytes" value.
Last edited by Akira on Fri Nov 18, 2022 12:20 pm, edited 1 time in total.
Hi, I want to make this feature myself, Easy collect First Mission
Easy collect Secondary Mission, how do I search for this value? I tried to search for the inventory in the upper right corner of the game, but I couldn’t find it. Can you tell me how to search for it?
Well the values you see in-game are pretty much correct so scanning for 'em is easy, if you had no results then you simply did something wrong. Keep in my that not every value is a "4 Bytes" value.
its possible to get unlimited ammo update ? or im to stupid to use
The ammo scripts in this post still work as of this patch. Note that your ammo counter might still decrease, but you'll never run out of ammo with those active.
I think the code broke with today's update, im only getting the machines events 100% but the cargo and helmet is missing, could you please check it out
Now that the daily hotfixes and code changes have stopped (or so i hope), i updated the meteor script. This should work on S3 Patch 5:
I noticed the INF C4 (All Drillers if host) under the class specific cheats also gives any engineers in the same game infinite turret ammo. is there a way to correct to keep these cheats separate? Its strange how these two would be related but I have not idea whats behind the coding.
I did more testing and hosted a solo game with an engineer. As soon as I turned on INF C4 cheat it gave me infinite turret refill ammo. The turret itself still consumes ammo but it's when I go to refill the turret with ammo, my carrying ammo does not decrease.
Hey, just a suggestion but would you mind to just update one of your posts instead of re-posting the scripts in new posts every time you fix one? Then I could also link your post in my main post for easier navigation.
I noticed the Season XP mod is also broken thanks to the recent updates, so here's a working one again:
Henry,
Nevermind, the Infinite C4 (All Drillers if host) script broke altogether with today's hotfix update.
Anyone know where I can download the server mod so I can adjust resources multipliers and bug/player limit? Joined a server where there was 15 drawfs and triple mobs.