NobleVectorMagazine wrote: ↑Sat Nov 05, 2022 2:33 pm
Is there any updated table for XP after Season 3 launch? (Nov 3,2022)
I thought it was still working, but maybe that was just season pass exp and i updated normal exp for season 3 and forgot about it.
In any case, here's the updated level EXP and season EXP scripts, with better multiplier options - you can use non-integer multipliers now, like 0.5 or 3.8 or whatever.
Season XP modifiers for Season 3
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>112946</ID>
<Description>"Change PP gain on mission completion"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
}
[ENABLE]
aobscanmodule(SeasonXPGain,$process,7E 03 44 01 3F)
aobscanmodule(SeasonXPTerminal,$process,48 8B F8 8B 28 85 ED)
registersymbol(SeasonXPGain)
registersymbol(SeasonXPTerminal)
alloc(SeasonXP,$100,SeasonXPGain)
registersymbol(SeasonXP)
label(code)
label(dump)
label(return)
label(return2)
label(flat)
label(mult)
label(min)
label(exit)
SeasonXP:
dq 0 // pointer
dd 0 // point override
dd 0 // flat bonus
dd (float)1 // multiplier
dd 0 // backup
code:
mov [SeasonXP],rdi
jle return
cmp [SeasonXP+8],0
jng short mult
mov r15d,[SeasonXP+8]
mult:
cmp [SeasonXP+10],(float)1
je short flat
movss [SeasonXP+14],xmm0 // backup
cvtsi2ss xmm0,r15d
mulss xmm0,[SeasonXP+10]
cvtss2si r15d,xmm0
movss xmm0,[SeasonXP+14] // restore
flat:
cmp [SeasonXP+C],0
jl short min
add r15d,[SeasonXP+C]
min:
cmp r15d,0
jge short exit
xor r15d,r15d
exit:
add [rdi],r15d
jmp return
dump:
mov [SeasonXP],rax
mov rdi,rax
mov ebp,[rax]
jmp return2
SeasonXPGain:
jmp SeasonXP+18
return:
SeasonXPTerminal:
jmp dump
return2:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SeasonXPGain:
db 7E 03 44 01 3F
SeasonXPTerminal:
db 48 8B F8 8B 28
unregistersymbol(SeasonXPGain)
unregistersymbol(SeasonXPTerminal)
unregistersymbol(SeasonXP)
dealloc(SeasonXP)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>112947</ID>
<Description>"Gain fixed points (0 = normal gain)"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>SeasonXP+8</Address>
</CheatEntry>
<CheatEntry>
<ID>112948</ID>
<Description>"Multiplier"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>SeasonXP+10</Address>
</CheatEntry>
<CheatEntry>
<ID>112949</ID>
<Description>"Flat bonus points"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>SeasonXP+C</Address>
</CheatEntry>
<CheatEntry>
<ID>112950</ID>
<Description>"Current Performance Points"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>[SeasonXP]</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Level XP modifiers
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>112998</ID>
<Description>"Change Exp gain on mission completion"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
}
[ENABLE]
aobscanmodule(MissionXPGain,$process,44 3B FD 41 0F 4E EF)
registersymbol(MissionXPGain)
alloc(MissionXP,$100,MissionXPGain)
registersymbol(MissionXP)
label(code)
label(return)
label(flat)
label(mult)
label(min)
label(exit)
MissionXP:
dq 0 // pointer
dd 0 // point override
dd 0 // flat bonus
dd (float)1 // multiplier
dd 0 // backup
code:
mov [MissionXP],r14
add qword ptr [MissionXP],10
cmp [MissionXP+8],0
jng short mult
mov r15d,[MissionXP+8]
mult:
cmp [MissionXP+10],(float)1
je short flat
movss [MissionXP+14],xmm0 // backup
cvtsi2ss xmm0,r15d
mulss xmm0,[MissionXP+10]
cvtss2si r15d,xmm0
movss xmm0,[MissionXP+14] // restore
flat:
cmp [MissionXP+C],0
jl short min
add r15d,[MissionXP+C]
min:
cmp r15d,0
jge short exit
xor r15d,r15d
exit:
cmp r15d,ebp
cmovle ebp,r15d
jmp return
MissionXPGain:
jmp MissionXP+18
db 90 90
return:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
MissionXPGain:
db 44 3B FD 41 0F 4E EF
// cmp r15d,ebp
// cmovle ebp,r15d
unregistersymbol(MissionXPGain)
unregistersymbol(MissionXP)
dealloc(MissionXP)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>112999</ID>
<Description>"Gain fixed Exp (0 = normal gain)"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>MissionXP+8</Address>
</CheatEntry>
<CheatEntry>
<ID>113000</ID>
<Description>"Multiplier"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>MissionXP+10</Address>
</CheatEntry>
<CheatEntry>
<ID>113001</ID>
<Description>"Flat bonus exp"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>MissionXP+C</Address>
</CheatEntry>
<CheatEntry>
<ID>113002</ID>
<Description>"Current Experience"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>4 Bytes</VariableType>
<Address>[MissionXP]</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
These notes still apply:
Note: The amount of points you get is set the moment the mission ends, not on the post-mission screen, so you need to activate this BEFORE you end the mission.
Also note: The post mission screen won't display the right amount of points you get with this, but if you compare your points before and after a mission, you should see the difference.
My "Guarantee machine event" script broke with season 3, so i updated it and also added a "Guarantee meteor impact" script for the new S3 event.
Force Machine Event
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>112953</ID>
<Description>"Force Machine Event (Enable Before Mission Load)"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-11
Author : HenryEx
}
[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)
SpecialEventSpawning:
db EB 03
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SpecialEventSpawning:
db 0F 2F
unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Force Meteor Event
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>113007</ID>
<Description>"Force Meteor Event (Enable Before Mission Load)"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
Guarantee meteor impact generation on mission load
}
[ENABLE]
aobscanmodule(Season3EventSpawning,$process,0F 82 * * * * 49 8B * * 45 * * 48)
registersymbol(Season3EventSpawning)
Season3EventSpawning:
db EB 04
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
Season3EventSpawning:
db 0F 82
unregistersymbol(Season3EventSpawning)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
I'll also add my ammo scripts, since i think they also broke with the new update. In case anyone cares.
Magazine Ammo
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34219</ID>
<Description>"Unlimited Magazine Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
}
[ENABLE]
aobscanmodule(ClipCount,$process,8B 81 38 06 00 00 48 89)
alloc(newmem,$80,ClipCount)
label(code)
label(return)
newmem:
mov eax,[rcx+00000620] // amount of ammo spent
imul eax,2
code:
cmp [rcx+00000638],eax
jl return
mov eax,[rcx+00000638] // current ammo
jmp return
ClipCount:
jmp newmem
nop
return:
registersymbol(ClipCount)
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
ClipCount:
db 8B 81 38 06 00 00
unregistersymbol(ClipCount)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Reserve Ammo
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34218</ID>
<Description>"Unlimited Reserve Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
}
[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B 34 06 00 00 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 34 06 00 00 48 8D)
alloc(newmem,$80,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode2)
label(exit1)
label(return1)
label(exit2)
label(return2)
newmem:
cmp ecx,0
jg short exit1
mov ecx,[rbx+00000620]
mov eax,[rbx+0000061C]
exit1:
mov [rbx+00000634],ecx
jmp return1
AmmoCountCode2: // used on short reloads??
cmp edx,0
jg short exit2
mov edx,[rcx+00000620]
mov eax,[rcx+0000061C]
exit2:
mov [rcx+00000634],edx
jmp return2
AOBAmmoCountA:
jmp newmem
nop
return1:
AOBAmmoCountB:
jmp AmmoCountCode2
nop
return2:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
mov [rbx+00000634],ecx
AOBAmmoCountB:
mov [rcx+00000634],edx
unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Minigun Ammo
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34229</ID>
<Description>"Unlimited Minigun Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-11-06
Author : HenryEx
}
[ENABLE]
aobscanmodule(ClipCountMinigun,$process,89 86 38 06 00 00 89)
alloc(newmem,$40,ClipCountMinigun)
label(code)
label(return)
newmem:
cmp eax,[rsi+00000620]
jge short code
mov eax,[rsi+00000620]
code:
mov [rsi+00000638],eax
jmp return
ClipCountMinigun:
jmp newmem
nop
return:
registersymbol(ClipCountMinigun)
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
ClipCountMinigun:
db 89 86 38 06 00 00
unregistersymbol(ClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>