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EvasiveTractor
What is cheating?
Posts: 1 Joined: Sun May 08, 2022 12:13 am
Reputation: 0
Post
by EvasiveTractor » Sun May 08, 2022 12:14 am
ray2160 wrote: ↑ Sat May 07, 2022 11:29 pm
Updated table
Here
Seems like the patch a few hours ago broke it again.
E:No, wait. I'm just stupid and targeted the application and not the process.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
xRaptorx
What is cheating?
Posts: 4 Joined: Sun May 08, 2022 6:33 am
Reputation: 0
Post
by xRaptorx » Sun May 08, 2022 6:34 am
EvasiveTractor wrote: ↑ Sun May 08, 2022 12:14 am
ray2160 wrote: ↑ Sat May 07, 2022 11:29 pm
Updated table
Here
Seems like the patch a few hours ago broke it again.
E:No, wait. I'm just stupid and targeted the application and not the process.
I just tried it. Everything done correctly, but it isn't working.
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Sun May 08, 2022 3:05 pm
Fixed the crate & helmet spawn from the old table (Steam) and simplified it, only changes a single byte, copy this to an Auto Assembler window and save it to your table:
[ENABLE]
aobscanmodule(CrateSpawning,FSD-Win64-Shipping.exe,0F 2F C6 77 * 48 3B )
registersymbol(CrateSpawning)
CrateSpawning+3:
db EB
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
CrateSpawning+3:
db 77
unregistersymbol(CrateSpawning)
xRaptorx
What is cheating?
Posts: 4 Joined: Sun May 08, 2022 6:33 am
Reputation: 0
Post
by xRaptorx » Sun May 08, 2022 8:52 pm
HenryEx wrote: ↑ Sun May 08, 2022 3:05 pm
Fixed the crate & helmet spawn from the old table (Steam) and simplified it, only changes a single byte, copy this to an Auto Assembler window and save it to your table:
[ENABLE]
aobscanmodule(CrateSpawning,FSD-Win64-Shipping.exe,0F 2F C6 77 * 48 3B )
registersymbol(CrateSpawning)
CrateSpawning+3:
db EB
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
CrateSpawning+3:
db 77
unregistersymbol(CrateSpawning)
Lua error in the script at line 8:[string "local syntax check.memrec=..."]:2 attempt to index a nil value (local 'memrec')
di12tymary
Noobzor
Posts: 6 Joined: Mon May 02, 2022 7:41 am
Reputation: 0
Post
by di12tymary » Mon May 09, 2022 12:32 am
Akira wrote: ↑ Sat May 07, 2022 6:05 pm
di12tymary wrote: ↑ Sat May 07, 2022 11:24 am
Cargo Crate spawn
Fixed:
-
Resource Spawn Modifier
-
100% Machine Event Spawn Chance
-
100% Cargo Crate & Lost Helmet Spawn Chance
-
100% Special Encounter Spawn Chance
(Glyphid Crassus Detonator, Xynarch Charge-Sucker (BET-C), Nemesis, Korlok Tyrant-Weed)
Added:
-
100% Rare Critter Spawn Chance
(Huuli Hoarder & Golden Lootbug)
Also added some new stuff to my table:
You are the BEST. So that's up on your Discord through Patreon, yes?
Akira
Table Makers
Posts: 1292 Joined: Fri May 24, 2019 2:04 am
Reputation: 1717
Post
by Akira » Mon May 09, 2022 12:35 am
di12tymary wrote: ↑ Mon May 09, 2022 12:32 am
So that's up on your Discord through Patreon, yes?
Correct, in the server we have a channel ("#patreon-checklist") with a few information about patreon, might be worth reading 'em first.
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Mon May 09, 2022 3:37 pm
xRaptorx wrote: ↑ Sun May 08, 2022 8:52 pm
Lua error in the script at line 8:[string "local syntax check.memrec=..."]:2 attempt to index a nil value (local 'memrec')
I assume you're trying to execute the script directly from the Auto Assembler window. You need to assign it to the cheat table first (File > Assign to current cheat table) before the Lua part of the script can work.
xRaptorx
What is cheating?
Posts: 4 Joined: Sun May 08, 2022 6:33 am
Reputation: 0
Post
by xRaptorx » Mon May 09, 2022 6:21 pm
HenryEx wrote: ↑ Mon May 09, 2022 3:37 pm
xRaptorx wrote: ↑ Sun May 08, 2022 8:52 pm
Lua error in the script at line 8:[string "local syntax check.memrec=..."]:2 attempt to index a nil value (local 'memrec')
I assume you're trying to execute the script directly from the Auto Assembler window. You need to assign it to the cheat table first (File > Assign to current cheat table) before the Lua part of the script can work.
I get the same error doing this.
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Mon May 09, 2022 9:46 pm
Well, the CE wiki says this about the error:
With this (since CE 6.7) you have access to the memrec and syntaxcheck variables, memrec is the memory record the script is in (can be nil when assigning the script to the table or executing the code without assigning it)
So unless you aren't running the script from a cheat engine table entry (not assigned to the table) or are somehow running a version < 6.7 (which would be more than 5 years old lol), it should work.
Either way, you can also just remove the LUA part of the script, too
[ENABLE]
aobscanmodule(CrateSpawning,FSD-Win64-Shipping.exe,0F 2F C6 77 * 48 3B )
registersymbol(CrateSpawning)
CrateSpawning+3:
db EB
[DISABLE]
CrateSpawning+3:
db 77
unregistersymbol(CrateSpawning)
xRaptorx
What is cheating?
Posts: 4 Joined: Sun May 08, 2022 6:33 am
Reputation: 0
Post
by xRaptorx » Mon May 09, 2022 11:08 pm
HenryEx wrote: ↑ Mon May 09, 2022 9:46 pm
Well, the CE wiki says this about the error:
With this (since CE 6.7) you have access to the memrec and syntaxcheck variables, memrec is the memory record the script is in (can be nil when assigning the script to the table or executing the code without assigning it)
So unless you aren't running the script from a cheat engine table entry (not assigned to the table) or are somehow running a version < 6.7 (which would be more than 5 years old lol), it should work.
Either way, you can also just remove the LUA part of the script, too
[ENABLE]
aobscanmodule(CrateSpawning,FSD-Win64-Shipping.exe,0F 2F C6 77 * 48 3B )
registersymbol(CrateSpawning)
CrateSpawning+3:
db EB
[DISABLE]
CrateSpawning+3:
db 77
unregistersymbol(CrateSpawning)
Removing the LUA part worked and it is currently functioning.
ray2160
Table Makers
Posts: 105 Joined: Fri Mar 03, 2017 12:57 pm
Reputation: 117
Post
by ray2160 » Tue May 10, 2022 1:24 am
Last edited by
ray2160 on Sat May 21, 2022 9:28 pm, edited 1 time in total.
HenryEx
Expert Cheater
Posts: 53 Joined: Thu Aug 02, 2018 10:31 am
Reputation: 69
Post
by HenryEx » Tue May 10, 2022 10:41 am
The "dig size multiplier" code looked interesting so i adapted it for Steam version.
Copy & paste it into your cheat table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>112942</ID>
<Description>"Dig Size Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-05-10
Author : HenryEx
}
[ENABLE]
aobscanmodule(DigSizeCode,FSD-Win64-Shipping.exe,74 08 F3 0F * * * * 00 00 F2 0F 10 03 8B 43 08)
registersymbol(DigSizeCode)
alloc(DigSizeModifier,$100,DigSizeCode)
registersymbol(DigSizeModifier)
label(code)
label(return)
DigSizeCode+A:
jmp DigSizeModifier+10
nop
nop
return:
DigSizeModifier:
dq 0
dd (float)125
dd 0
code:
movsd xmm0,[rbx] // original code
mov eax,[rbx+08]
mov [DigSizeModifier],rdx
movss xmm1,[DigSizeModifier+8]
jmp return
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
DigSizeCode+A:
db F2 0F 10 03 8B 43 08
dealloc(DigSizeModifier)
unregistersymbol(DigSizeModifier)
unregistersymbol(DigSizeCode)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>112943</ID>
<Description>"Dig Size"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>DigSizeModifier+8</Address>
</CheatEntry>
<CheatEntry>
<ID>112944</ID>
<Description>"Last used original dig size"</Description>
<LastState Value="105" RealAddress="1FF82402D4C"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>[DigSizeModifier]+CC</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Different materials seem to have different dig sizes, you can check the standard dig size for the last material you mined under "Last used original dig size". But when the script is active, it will use whatever is set in "Dig Size" for all materials.
thethundertuk
Noobzor
Posts: 9 Joined: Fri Sep 18, 2020 6:44 pm
Reputation: 0
Post
by thethundertuk » Wed May 11, 2022 12:18 am
ray2160 wrote: ↑ Sat Feb 19, 2022 11:59 pm
This is for Windows version V 1.36.70959.0
updated 5/10/2022
Dig Size Multiplier
Start digging to populate address
make sure to check the box once when you set the size
Unlimited Health/Drilldozer/OHK
Unlimited Shield
Unlimited Ammo
No Overheat
Fire rate
Unlimited Grenades
Unlimited Flares
Unlimited Sentry Ammo
Sentry Fire rate
Unlimited Sentry Guns
Unlimited Pickaxe Special
Unlimited Oxygen
Unlimited Resources/Currency
Max Resources While Pickaxing
Max Resources collected
Unlimited Driller Bombs
Unlimited Driller Drill Fuel
Unlimited Gunner Shield Generator
Dig Size Multiplier
Easy Fester Fleas Killed
Easy collect First Mission
Easy collect Secondary Mission
Scrip Credit
Peak Points
Mega Resources (end of mission)
helps with leveling
happy gaming and enjoy
Would you mind adding 100% Ricochet chance please?
thethundertuk
Noobzor
Posts: 9 Joined: Fri Sep 18, 2020 6:44 pm
Reputation: 0
Post
by thethundertuk » Thu May 12, 2022 3:11 am
Akira wrote: ↑ Mon May 09, 2022 12:35 am
di12tymary wrote: ↑ Mon May 09, 2022 12:32 am
So that's up on your Discord through Patreon, yes?
Correct, in the server we have a channel ("#patreon-checklist") with a few information about patreon, might be worth reading 'em first.
akira king, pls fix 100% ricochet chance
Akira
Table Makers
Posts: 1292 Joined: Fri May 24, 2019 2:04 am
Reputation: 1717
Post
by Akira » Thu May 12, 2022 4:03 am
thethundertuk wrote: ↑ Thu May 12, 2022 3:11 am
akira fix 100% ricochet chance
it is already fixed in my table.