Second Extinction

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Akira
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Re: Second Extinction

Post by Akira »

seboschan wrote:
Fri Jan 08, 2021 7:48 am
thank you man <3
Your Welcome.

And ofc they made a Hotfix after I've fixed the most Stuff, lets hope it didn't break anything xD

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Akira
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Re: Second Extinction

Post by Akira »

seboschan wrote:
Fri Jan 08, 2021 7:48 am
thank you man <3
Updated the Table in the first post :).
I removed some Stuff bc i need to test it first and hopefully fix it :P.

Any idea how to play the game in windowed mode?
I can't change the window size when i activate the windowed mode in the game settings, sometimes it even crashes..
And after a game restart it is again in Fullscreen even if it says Windowed in the game settings :/

This makes it really hard to use Cheat Engine, I could use a second screen but that sucks xD

seboschan
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Re: Second Extinction

Post by seboschan »

Akira wrote:
Fri Jan 08, 2021 5:06 pm
seboschan wrote:
Fri Jan 08, 2021 7:48 am
thank you man <3
Updated the Table in the first post :).
I removed some Stuff bc i need to test it first and hopefully fix it :P.

Any idea how to play the game in windowed mode?
I can't change the window size when i activate the windowed mode in the game settings, sometimes it even crashes..
And after a game restart it is again in Fullscreen even if it says Windowed in the game settings :/

This makes it really hard to use Cheat Engine, I could use a second screen but that sucks xD
Thank you for your effort <3 :wub: setting>video> window mode > windowed i know you did this already but it doesnt crash my game / fov:85, gamma 50, resolution: 1280x720 , v-sync: off , resolotution scale: automatic , automatic res scale target fps: 60, minimum res scale: 60,graphic preset: custom, AMD fidelity cas: on, motion blur: off, depth of field:on, global illlumination:on, anti-alliasing: TAA, dynamic reflection: high, shadow res: medium, volumetric fog quality: medium,chromatic aberration:on, player self shadow:on, anisotropic texture filtering: x4, texture details:high , gamma:50, geometric details:high, shading quality: low, sshadowed lights: 2, SSAO: medium these are my video setting(ofc i play borderless 1920-1080) . after i restart my game, it's still windowed.

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Akira
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Re: Second Extinction

Post by Akira »

seboschan wrote:
Fri Jan 08, 2021 6:17 pm
Thank you for your effort <3 :wub: setting>video> window mode > windowed i know you did this already but it doesnt crash my game / fov:85, gamma 50, resolution: 1280x720 , v-sync: off , resolotution scale: automatic , automatic res scale target fps: 60, minimum res scale: 60,graphic preset: custom, AMD fidelity cas: on, motion blur: off, depth of field:on, global illlumination:on, anti-alliasing: TAA, dynamic reflection: high, shadow res: medium, volumetric fog quality: medium,chromatic aberration:on, player self shadow:on, anisotropic texture filtering: x4, texture details:high , gamma:50, geometric details:high, shading quality: low, sshadowed lights: 2, SSAO: medium these are my video setting(ofc i play borderless 1920-1080) . after i restart my game, it's still windowed.
No idea what the Problem could be but thanks.

I was able to make the window half sized by moving it to the left side of the screen but still doesn't work as it should xD.

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Akira
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Re: Second Extinction

Post by Akira »

seboschan wrote:
Fri Jan 08, 2021 6:17 pm
Thank you for your effort <3 :wub:

Coming in the next Table Update:
[Link]
[Link]
[Link]

Edit:
Updated the Table in the first Post!

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Akira
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Re: Second Extinction

Post by Akira »

Rapid Fire coming in the next Table Update :D
Still no luck on Recoil :(

Edit:
Added No Recoil :D

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Akira
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Re: Second Extinction

Post by Akira »

NumberXer0 wrote:
Fri Nov 06, 2020 12:33 am
Was really excited to finally see a way to do that stuff =(
We still have no cheat for resources but at least I've updated the Table and added/fixed some Stuff.
We do have a cheat for the Kill Assignments so for example you just need to kill one dino instead of 50 to complete the assignment:
(Assignments give Resources)
Akira wrote:
Fri Jan 08, 2021 8:54 pm
[Link]

seboschan
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Re: Second Extinction

Post by seboschan »

Thank you again man

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Sol
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Re: Second Extinction

Post by Sol »

Akira wrote:
Sun Jan 10, 2021 7:56 pm
We still have no cheat for resources
I had a thought on that front, but I'm not knowledgeable enough to figure how to put it together myself--perhaps you could see about changing the drop rates and amounts for items?

Namely see if it's possible to make dinos have a 100% chance to drop their entire loot table
and/or
see if it's possible to tell the game that instead of picking up 1/2/3/X of an item at a time, you're picking up 20/50/100/X

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ring0star
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Re: Second Extinction

Post by ring0star »

Sol wrote:
Sat Feb 06, 2021 5:26 pm
Akira wrote:
Sun Jan 10, 2021 7:56 pm
We still have no cheat for resources
I had a thought on that front, but I'm not knowledgeable enough to figure how to put it together myself--perhaps you could see about changing the drop rates and amounts for items?

Namely see if it's possible to make dinos have a 100% chance to drop their entire loot table
and/or
see if it's possible to tell the game that instead of picking up 1/2/3/X of an item at a time, you're picking up 20/50/100/X
RESOURCE SCRIPT BELOW BUT PLEASE READ FIRST

Sorry guys, I didn't checked the thread for a while.

I still use infinite resources or kinda.
I know it's working because I had to unlock 3 slots which needed the same blue resource, only had 4 of them, and first slot needed 2 of it, the second need 3, the third needed 3.
No problem to unlock all of them, and enable them

Sometimes, you have to spend resources 1 time first (then do it on the most useless or common ones), but most of times, you're good to go by just enabling the script.

===============================
WARNINGS/DISCLAIMER
#0x01 Only enable the script when you're upgrading your weapons, and disable before launching a game. Got a couple crashes when I was forgetting to disable it :roll: .

#0x02 Please understand that resource values are still serversided. This script will simply allow you to permanently unlock (and enable) what you need on the moment, but if you go in a mission or if you restart your game, this will update the resource values.
So, if like me, you had to consume 8 superpredator teeth (blue resource) and only had 4, you'll be able to unlock the slots you need and enable them. But when you'll come back or restart your game, you will have 0.

#0x03 If ever you seem to encounter a weird bug with your resources, simply switch to your characters or profile, then back to weapons. It's usually enough. It updates values locally (and locally only).
===============================

So, here's what I'm using right now :

Code: Select all

[ENABLE]

aobscanmodule(INFRESOURCES,SecondExtinction_F.exe,48 89 78 30 48 83 7B 18 10)
alloc(newmem,$1000,INFRESOURCES)

label(code)
label(return)

newmem:

code:
  nop
  nop
  nop
  nop
  cmp qword ptr [rbx+18],10
  jmp return

INFRESOURCES:
  jmp newmem
  nop 4
return:
registersymbol(INFRESOURCES)

[DISABLE]

INFRESOURCES:
  db 48 89 78 30 48 83 7B 18 10

unregistersymbol(INFRESOURCES)
dealloc(newmem)
@Akira, you can add it to the table if you want to make a new release.

Have fun everybody.

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ring0star
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Re: Second Extinction

Post by ring0star »

Akira wrote:
Sun Jan 10, 2021 7:56 pm
NumberXer0 wrote:
Fri Nov 06, 2020 12:33 am
Was really excited to finally see a way to do that stuff =(
We still have no cheat for resources but at least I've updated the Table and added/fixed some Stuff.
We do have a cheat for the Kill Assignments so for example you just need to kill one dino instead of 50 to complete the assignment:
(Assignments give Resources)
Akira wrote:
Fri Jan 08, 2021 8:54 pm
[Link]
Oh, btw Akira, I had to correct the Kill Assignment script, I couldn't get it to work so I rewrote it.

Here's the new one :

Code: Select all

[ENABLE]

aobscanmodule(CONTRACTSBASEADDRESS,SecondExtinction_F.exe,8B 86 80 01 00 00 3B)
alloc(newmem,$1000,CONTRACTSBASEADDRESS)

registerSymbol(assignment_base)

label(code)
label(return)
label(assignment_base)


newmem:

code:
  mov eax,[rsi+00000180]
  mov [assignment_base],rsi
  jmp return

assignment_base:
  db 00 00 00 00

CONTRACTSBASEADDRESS:
  jmp newmem
  nop
return:
registersymbol(CONTRACTSBASEADDRESS)

[DISABLE]

CONTRACTSBASEADDRESS:
  db 8B 86 80 01 00 00


dealloc(newmem)
unregistersymbol(CONTRACTSBASEADDRESS)
unregisterSymbol(assignment_base)
Also, you have to change the 2 pointers for it to work.
P+178 for the needed amount
P+180 for the current amount.

I didn't checked the others pointers offsets yet, but I'm pretty sure they're off too.
I'll have a look if I get the chance to do it.

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Akira
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Re: Second Extinction

Post by Akira »

ring0star wrote:
Sun Feb 28, 2021 3:05 am
@Akira, you can add it to the table if you want to make a new release.
Hey thanks for the two scripts, atm I'm busy with my Cheat Tables for Deep Rock Galactic & Valheim, so I can't check Second Extinction any time soon.

XxDarkus101Xx
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Re: Second Extinction

Post by XxDarkus101Xx »

anybody know why I cannot have these cheats to work. I went into game and nothing is working except unlimited ammo, recoil and spread. Not even unlimited health works
unlimited ammo
unlimited grenades
ability
health stim

Dadandburied
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Re: Second Extinction

Post by Dadandburied »

XxDarkus101Xx wrote:
Thu Apr 29, 2021 11:38 pm
anybody know why I cannot have these cheats to work. I went into game and nothing is working except unlimited ammo, recoil and spread. Not even unlimited health works
unlimited ammo
unlimited grenades
ability
health stim
Are you using the steam version or gamepass version?

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Akira
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Re: Second Extinction

Post by Akira »

The last game update broke a lot things.
Scripts which are still working:
All Characters --> Enemies Don't Attack
All Characters --> Unlimited Reserve Ammo
All Characters --> Rapid Fire
All Characters --> No Recoil + Rapid Fire
All Characters --> No Weapon Spread

Rosy --> No Minigun Overheating (also working for the new character)
Rosy --> No Minigun Spinup Time (also working for the new character)

Pointer --> Weapons


If anything else isn't working for you then there must be a problem on your end.
For example you're using a different game version than the one from steam.
Fixed: All Characters --> Unlimited Magazine Ammo

Code: Select all

[ENABLE]

aobscanmodule(MagazineAmmo,SecondExtinction_F.exe,41 89 ? ? ? ? ? 4D 85 ? 0F 84 ? ? ? ? 49 8B ? E8) // should be unique
alloc(newmem,$1000,MagazineAmmo)

label(code)
label(return)

newmem:

code:
  //mov [r15+00000418],edx
  add [r15+00000418],(int)0
  jmp return

MagazineAmmo:
  jmp newmem
  nop 2
return:
registersymbol(MagazineAmmo)

[DISABLE]

MagazineAmmo:
  db 41 89 97 18 04 00 00

unregistersymbol(MagazineAmmo)
dealloc(newmem)
Added: All Characters --> Unlimited Abilitys + Grenades & Health Stims

Code: Select all

[ENABLE]

aobscanmodule(AbilityTwo,SecondExtinction_F.exe,F3 0F ? ? ? ? ? ? 0F 57 ? 0F 2F ? 76 ? E8) // should be unique
alloc(newmem,$1000,AbilityTwo)

label(code)
label(return)

newmem:
  mov [rcx+00000228],(float)1000

code:
  movss xmm2,[rcx+00000228]
  jmp return

AbilityTwo:
  jmp newmem
  nop 3
return:
registersymbol(AbilityTwo)

[DISABLE]

AbilityTwo:
  db F3 0F 10 91 28 02 00 00

unregistersymbol(AbilityTwo)
dealloc(newmem)
Fixed: All Characters --> Unlimited Health

Code: Select all

[ENABLE]

aobscanmodule(PlayerHealth,SecondExtinction_F.exe,66 83 B9 3E 03 00 00 ? 0F 9E ? 40 22)
alloc(newmem,$1000,PlayerHealth)

label(code)
label(return)

newmem:

code:
  mov [rcx+0000033E],(int)9900
  jmp return

PlayerHealth:
  jmp newmem
  nop 3
return:
registersymbol(PlayerHealth)

[DISABLE]

PlayerHealth:
  db 66 83 B9 3E 03 00 00 00

unregistersymbol(PlayerHealth)
dealloc(newmem)
[/spoiler

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