Sol wrote: ↑Sat Feb 06, 2021 5:26 pm
Akira wrote: ↑Sun Jan 10, 2021 7:56 pm
We still have no cheat for resources
I had a thought on that front, but I'm not knowledgeable enough to figure how to put it together myself--perhaps you could see about changing the drop rates and amounts for items?
Namely see if it's possible to make dinos have a 100% chance to drop their entire loot table
and/or
see if it's possible to tell the game that instead of picking up 1/2/3/X of an item at a time, you're picking up 20/50/100/X
RESOURCE SCRIPT BELOW BUT PLEASE READ FIRST
Sorry guys, I didn't checked the thread for a while.
I still use infinite resources or kinda.
I know it's working because I had to unlock 3 slots which needed the same blue resource, only had 4 of them, and first slot needed 2 of it, the second need 3, the third needed 3.
No problem to unlock all of them, and enable them
Sometimes, you have to spend resources 1 time first (then do it on the most useless or common ones), but most of times, you're good to go by just enabling the script.
===============================
WARNINGS/DISCLAIMER
#0x01 Only enable the script when you're upgrading your weapons, and disable before launching a game. Got a couple crashes when I was forgetting to disable it
.
#0x02 Please understand that resource values
are still serversided. This script will simply allow you to permanently unlock (and enable) what you need on the moment, but if you go in a mission or if you restart your game, this will update the resource values.
So, if like me, you had to consume 8 superpredator teeth (blue resource) and only had 4, you'll be able to unlock the slots you need and enable them. But when you'll come back or restart your game, you will have 0.
#0x03 If ever you seem to encounter a weird bug with your resources, simply switch to your characters or profile, then back to weapons. It's usually enough. It updates values locally (and locally only).
===============================
So, here's what I'm using right now :
Code: Select all
[ENABLE]
aobscanmodule(INFRESOURCES,SecondExtinction_F.exe,48 89 78 30 48 83 7B 18 10)
alloc(newmem,$1000,INFRESOURCES)
label(code)
label(return)
newmem:
code:
nop
nop
nop
nop
cmp qword ptr [rbx+18],10
jmp return
INFRESOURCES:
jmp newmem
nop 4
return:
registersymbol(INFRESOURCES)
[DISABLE]
INFRESOURCES:
db 48 89 78 30 48 83 7B 18 10
unregistersymbol(INFRESOURCES)
dealloc(newmem)
@Akira, you can add it to the table if you want to make a new release.
Have fun everybody.