2 things below :
- How-To find and use Research and Resources even if you don't have enough
.
#0x01 First, the
NoSpread script. Works great, and if you love some precision for your minigun, you'll love it.
Code: Select all
[ENABLE]
aobscanmodule(SPREAD,SecondExtinction_F.exe,F3 0F 11 8B 58 04 00 00 41) // should be unique
alloc(newmem,$1000,"SecondExtinction_F.exe"+91A474)
label(code)
label(return)
newmem:
code:
mov [rbx+00000458],0
jmp return
SPREAD:
jmp newmem
nop 3
return:
registersymbol(SPREAD)
[DISABLE]
SPREAD:
db F3 0F 11 8B 58 04 00 00
unregistersymbol(SPREAD)
dealloc(newmem)
Couldn't find nosway or norecoil yet.
#0x02 Now, for the
Research and Resources part.
There are 2 ways.
- Script way (I use the one from Akira, thanks man)
Pointer :
Add a new 4 Bytes pointer
Code: Select all
"SecondExtinction_F.exe"+033C3358
+108
+30
Should do the trick.
If not, here's a couple of others that also works here :
Code: Select all
"SecondExtinction_F.exe"+033B9B78
+1C0
+208
+30
Code: Select all
"SecondExtinction_F.exe"+033C36A8
+A18
+108
+30
The address value is basically your Research value.
1. Add Address Manually and put the address the pointer is pointing to.
2. Now, you can change this value and freeze it.
3. Go now to "Heroes" then back to "Weapons" and go back to the weapon you need Research points.
There you are ! You can use them.
But you can only unlock 1 thing at a time, so don't forget to click on "Heroes" and come back to refresh the values.
As long as you don't quit the lobby (to go ingame or to join a friend), it will work.
EDIT (to complete the explanation) :
All others resources are around the address the pointer is pointing to.
Just search your value by narrowing the range (the last 4 bytes are usually enough, unless you search for green/blue resources) instead of searching from 0000000000000000 to 7fffffffffffffff.
For example : your pointer is P->2A6EEF29CF0
Copy-paste the line, edit the address and uncheck "Pointer". This will put just 2A6EEF29CF0 in your table. This is your Research value. You can freeze it if you want.
For any other resource, just narrow the search in Memory Scan Options, like Start 2A6EEF20000 and Stop 2A6EEF2FFFF.
Sometimes, you'll need to open a bit more the range, but for all basic resources and even some green ones, this will work.
Whenever you have a value, and you change it, click on "HEROES", then go back to the Weapon you were customizing.
You'll see that you value is still modified and you can use it.
Script way :
Thanks to Akira's table,
if you have enough Resources and Research points, you can just enable the script and disable when you leave your lobby.
Code: Select all
[ENABLE]
aobscanmodule(INJECT,SecondExtinction_F.exe,48 89 78 30 48 83 7B 18 10) // should be unique
alloc(newmem,$1000,"SecondExtinction_F.exe"+6FEC05)
label(code)
label(return)
newmem:
code:
//mov [rax+30],rdi //Original Code
//cmp qword ptr [rbx+18],10 //Original Code
add [rax+30],(int)0
add [rbx+18],(int)0
jmp return
INJECT:
jmp newmem
nop 4
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 48 89 78 30 48 83 7B 18 10
unregistersymbol(INJECT)
dealloc(newmem)