[Req] Action Taimanin

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RaxeIe
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[Req] Action Taimanin

Post by RaxeIe »

Game Name: Action Taimanin
Game Engine: Not Sure
Game Version: Not Sure
Options Required: Whoever is creating the table can decide
Steam Website:
Other Info:

Franka
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Re: [Req] Action Taimanin

Post by Franka »

Well, sorry to say, I found HP as a float, but there was an anti-cheat running that killed the game when I froze it.

alromaithi
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Re: [Req] Action Taimanin

Post by alromaithi »

Is there a way to bypass anti cheat? interested to know and thank you! (^_^)b

tieuunhi
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Re: [Req] Action Taimanin

Post by tieuunhi »

i tried with CE, but as soon as i changed parameters and freezes, the game killprocess

ODimm
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Re: [Req] Action Taimanin

Post by ODimm »

Game sucks lol

but cheating is possible without problems....

god mode:

Code: Select all

define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )

label(code)
label(return)

newmem:

code:
  mov [rsp+20],rbx
  cmp dword ptr[rcx+A0],1
  jne return
  ret

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+20],rbx

dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff :)

just want to say : its doable, there anti-cheat is shitty

to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning

but for my script you dont need any anti-cheat bypass.

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MadQuila
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Re: [Req] Action Taimanin

Post by MadQuila »

ODimm wrote:
Tue Dec 01, 2020 3:03 pm
Game sucks lol

but cheating is possible without problems....

god mode:

Code: Select all

define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )

label(code)
label(return)

newmem:

code:
  mov [rsp+20],rbx
  cmp dword ptr[rcx+A0],1
  jne return
  ret

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+20],rbx

dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff :)

just want to say : its doable, there anti-cheat is shitty

to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning

but for my script you dont need any anti-cheat bypass.
how to put this code on the cheat engine? sorry im new.

puwanate
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Re: [Req] Action Taimanin

Post by puwanate »

MadQuila wrote:
Thu Dec 03, 2020 12:25 am
ODimm wrote:
Tue Dec 01, 2020 3:03 pm
Game sucks lol

but cheating is possible without problems....

god mode:

Code: Select all

define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )

label(code)
label(return)

newmem:

code:
  mov [rsp+20],rbx
  cmp dword ptr[rcx+A0],1
  jne return
  ret

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+20],rbx

dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff :)

just want to say : its doable, there anti-cheat is shitty

to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning

but for my script you dont need any anti-cheat bypass.
how to put this code on the cheat engine? sorry im new.
ActionTaimanin.CT
(183.73 KiB) Downloaded 959 times

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MadQuila
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Re: [Req] Action Taimanin

Post by MadQuila »

puwanate wrote:
Thu Dec 03, 2020 10:32 am
MadQuila wrote:
Thu Dec 03, 2020 12:25 am
ODimm wrote:
Tue Dec 01, 2020 3:03 pm
Game sucks lol

but cheating is possible without problems....

god mode:

Code: Select all

define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )

label(code)
label(return)

newmem:

code:
  mov [rsp+20],rbx
  cmp dword ptr[rcx+A0],1
  jne return
  ret

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rsp+20],rbx

dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff :)

just want to say : its doable, there anti-cheat is shitty

to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning

but for my script you dont need any anti-cheat bypass.
how to put this code on the cheat engine? sorry im new.
ActionTaimanin.CT
Oh! thank you very much.

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MadQuila
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Re: [Req] Action Taimanin

Post by MadQuila »

it would really help if there's Damage hack

xduduhao
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Re: [Req] Action Taimanin

Post by xduduhao »

Gems & infinite AP's too please.

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MadQuila
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Re: [Req] Action Taimanin

Post by MadQuila »

xduduhao wrote:
Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.

ODimm
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Re: [Req] Action Taimanin

Post by ODimm »

MadQuila wrote:
Fri Dec 04, 2020 10:15 pm
xduduhao wrote:
Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.

wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...

cheating in this game is easy as fuck...

here Inf. AP code:

Code: Select all


define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)

define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)

label(code)
label(return)

newmem:

code:
  cmp dword ptr[rcx+A0],1
  jne short @f
   ret
  @@:
  mov [rsp+10],rbx
  jmp return

address:
  jmp newmem
return:

assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)

label(code2)
label(return2)

newmem2:

code2:
  push rbx
  sub rsp,00000080
  movss xmm1,[fFloatNew]
  jmp return2
fFloatNew:
dd (float)111
address2:
  jmp newmem2
  nop 4
return2:

[DISABLE]

address:
  db bytes
  // mov [rsp+10],rbx

dealloc(newmem)
address2:
  db bytes2
  // push rbx
  // sub rsp,00000080

dealloc(newmem2)

puwanate
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Re: [Req] Action Taimanin

Post by puwanate »

ODimm wrote:
Fri Dec 04, 2020 11:28 pm
MadQuila wrote:
Fri Dec 04, 2020 10:15 pm
xduduhao wrote:
Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.

wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...

cheating in this game is easy as fuck...

here Inf. AP code:

Code: Select all


define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)

define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)

label(code)
label(return)

newmem:

code:
  cmp dword ptr[rcx+A0],1
  jne short @f
   ret
  @@:
  mov [rsp+10],rbx
  jmp return

address:
  jmp newmem
return:

assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)

label(code2)
label(return2)

newmem2:

code2:
  push rbx
  sub rsp,00000080
  movss xmm1,[fFloatNew]
  jmp return2
fFloatNew:
dd (float)111
address2:
  jmp newmem2
  nop 4
return2:

[DISABLE]

address:
  db bytes
  // mov [rsp+10],rbx

dealloc(newmem)
address2:
  db bytes2
  // push rbx
  // sub rsp,00000080

dealloc(newmem2)
This code work very well. It's Infinite Ultimate power. Thank you very much.
ActionTaimanin.CT
Add Infinite Ultimate power
(185.18 KiB) Downloaded 1021 times

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MadQuila
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Re: [Req] Action Taimanin

Post by MadQuila »

ODimm wrote:
Fri Dec 04, 2020 11:28 pm
MadQuila wrote:
Fri Dec 04, 2020 10:15 pm
xduduhao wrote:
Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.

wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...

cheating in this game is easy as fuck...

here Inf. AP code:

Code: Select all


define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)

define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)

label(code)
label(return)

newmem:

code:
  cmp dword ptr[rcx+A0],1
  jne short @f
   ret
  @@:
  mov [rsp+10],rbx
  jmp return

address:
  jmp newmem
return:

assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)

label(code2)
label(return2)

newmem2:

code2:
  push rbx
  sub rsp,00000080
  movss xmm1,[fFloatNew]
  jmp return2
fFloatNew:
dd (float)111
address2:
  jmp newmem2
  nop 4
return2:

[DISABLE]

address:
  db bytes
  // mov [rsp+10],rbx

dealloc(newmem)
address2:
  db bytes2
  // push rbx
  // sub rsp,00000080

dealloc(newmem2)
What a Legend. besides the God mode and AP you should make a table of the rest you found would really appreciate it if you could do that.

im new to all of these cheat thing and i dont know how to do the complicated ones but i know how to do the very simple one but for this game, its not very simple for me.

btw, the one you made was not for the AP(the one that fills every few minutes) but its for the ultimate skill of the characters. but thanks anyway.

+1

xduduhao
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Re: [Req] Action Taimanin

Post by xduduhao »

Thx dude!!!

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