[Req] Action Taimanin
[Req] Action Taimanin
Game Name: Action Taimanin
Game Engine: Not Sure
Game Version: Not Sure
Options Required: Whoever is creating the table can decide
Steam Website:
Other Info:
Game Engine: Not Sure
Game Version: Not Sure
Options Required: Whoever is creating the table can decide
Steam Website:
Other Info:
Re: [Req] Action Taimanin
Well, sorry to say, I found HP as a float, but there was an anti-cheat running that killed the game when I froze it.
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- Expert Cheater
- Posts: 51
- Joined: Fri Jun 21, 2019 12:32 pm
- Reputation: 6
Re: [Req] Action Taimanin
Is there a way to bypass anti cheat? interested to know and thank you! (^_^)b
Re: [Req] Action Taimanin
i tried with CE, but as soon as i changed parameters and freezes, the game killprocess
Re: [Req] Action Taimanin
Game sucks lol
but cheating is possible without problems....
god mode:
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
but cheating is possible without problems....
god mode:
Code: Select all
define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )
label(code)
label(return)
newmem:
code:
mov [rsp+20],rbx
cmp dword ptr[rcx+A0],1
jne return
ret
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+20],rbx
dealloc(newmem)
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
Re: [Req] Action Taimanin
how to put this code on the cheat engine? sorry im new.ODimm wrote: ↑Tue Dec 01, 2020 3:03 pmGame sucks lol
but cheating is possible without problems....
god mode:
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuffCode: Select all
define(address,GameAssembly.dll+6092D0 ) define(bytes,48 89 5C 24 20) [ENABLE] assert(address,bytes) alloc(newmem,$1000,GameAssembly.dll+6092D0 ) label(code) label(return) newmem: code: mov [rsp+20],rbx cmp dword ptr[rcx+A0],1 jne return ret address: jmp newmem return: [DISABLE] address: db bytes // mov [rsp+20],rbx dealloc(newmem)
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
Re: [Req] Action Taimanin
MadQuila wrote: ↑Thu Dec 03, 2020 12:25 amhow to put this code on the cheat engine? sorry im new.ODimm wrote: ↑Tue Dec 01, 2020 3:03 pmGame sucks lol
but cheating is possible without problems....
god mode:
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuffCode: Select all
define(address,GameAssembly.dll+6092D0 ) define(bytes,48 89 5C 24 20) [ENABLE] assert(address,bytes) alloc(newmem,$1000,GameAssembly.dll+6092D0 ) label(code) label(return) newmem: code: mov [rsp+20],rbx cmp dword ptr[rcx+A0],1 jne return ret address: jmp newmem return: [DISABLE] address: db bytes // mov [rsp+20],rbx dealloc(newmem)
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
Re: [Req] Action Taimanin
Oh! thank you very much.puwanate wrote: ↑Thu Dec 03, 2020 10:32 amActionTaimanin.CTMadQuila wrote: ↑Thu Dec 03, 2020 12:25 amhow to put this code on the cheat engine? sorry im new.ODimm wrote: ↑Tue Dec 01, 2020 3:03 pmGame sucks lol
but cheating is possible without problems....
god mode:
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuffCode: Select all
define(address,GameAssembly.dll+6092D0 ) define(bytes,48 89 5C 24 20) [ENABLE] assert(address,bytes) alloc(newmem,$1000,GameAssembly.dll+6092D0 ) label(code) label(return) newmem: code: mov [rsp+20],rbx cmp dword ptr[rcx+A0],1 jne return ret address: jmp newmem return: [DISABLE] address: db bytes // mov [rsp+20],rbx dealloc(newmem)
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
Re: [Req] Action Taimanin
it would really help if there's Damage hack
Re: [Req] Action Taimanin
Gems & infinite AP's too please.
Re: [Req] Action Taimanin
wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...
cheating in this game is easy as fuck...
here Inf. AP code:
Code: Select all
define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)
define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)
label(code)
label(return)
newmem:
code:
cmp dword ptr[rcx+A0],1
jne short @f
ret
@@:
mov [rsp+10],rbx
jmp return
address:
jmp newmem
return:
assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)
label(code2)
label(return2)
newmem2:
code2:
push rbx
sub rsp,00000080
movss xmm1,[fFloatNew]
jmp return2
fFloatNew:
dd (float)111
address2:
jmp newmem2
nop 4
return2:
[DISABLE]
address:
db bytes
// mov [rsp+10],rbx
dealloc(newmem)
address2:
db bytes2
// push rbx
// sub rsp,00000080
dealloc(newmem2)
Re: [Req] Action Taimanin
This code work very well. It's Infinite Ultimate power. Thank you very much.ODimm wrote: ↑Fri Dec 04, 2020 11:28 pm
wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...
cheating in this game is easy as fuck...
here Inf. AP code:
Code: Select all
define(address,"GameAssembly.dll"+240750) define(bytes,48 89 5C 24 10) define(address2,GameAssembly.dll+231A90) define(bytes2,40 53 48 81 EC 80 00 00 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"GameAssembly.dll"+240750) label(code) label(return) newmem: code: cmp dword ptr[rcx+A0],1 jne short @f ret @@: mov [rsp+10],rbx jmp return address: jmp newmem return: assert(address2,bytes2) alloc(newmem2,$1000,GameAssembly.dll+231A90) label(code2) label(return2) newmem2: code2: push rbx sub rsp,00000080 movss xmm1,[fFloatNew] jmp return2 fFloatNew: dd (float)111 address2: jmp newmem2 nop 4 return2: [DISABLE] address: db bytes // mov [rsp+10],rbx dealloc(newmem) address2: db bytes2 // push rbx // sub rsp,00000080 dealloc(newmem2)
Re: [Req] Action Taimanin
What a Legend. besides the God mode and AP you should make a table of the rest you found would really appreciate it if you could do that.ODimm wrote: ↑Fri Dec 04, 2020 11:28 pm
wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...
cheating in this game is easy as fuck...
here Inf. AP code:
Code: Select all
define(address,"GameAssembly.dll"+240750) define(bytes,48 89 5C 24 10) define(address2,GameAssembly.dll+231A90) define(bytes2,40 53 48 81 EC 80 00 00 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"GameAssembly.dll"+240750) label(code) label(return) newmem: code: cmp dword ptr[rcx+A0],1 jne short @f ret @@: mov [rsp+10],rbx jmp return address: jmp newmem return: assert(address2,bytes2) alloc(newmem2,$1000,GameAssembly.dll+231A90) label(code2) label(return2) newmem2: code2: push rbx sub rsp,00000080 movss xmm1,[fFloatNew] jmp return2 fFloatNew: dd (float)111 address2: jmp newmem2 nop 4 return2: [DISABLE] address: db bytes // mov [rsp+10],rbx dealloc(newmem) address2: db bytes2 // push rbx // sub rsp,00000080 dealloc(newmem2)
im new to all of these cheat thing and i dont know how to do the complicated ones but i know how to do the very simple one but for this game, its not very simple for me.
btw, the one you made was not for the AP(the one that fills every few minutes) but its for the ultimate skill of the characters. but thanks anyway.
+1
Re: [Req] Action Taimanin
Thx dude!!!
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