z Baldur's Gate 3

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handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

Dengakuman wrote:
Mon Oct 11, 2021 6:12 pm
Thanks mate, that totally worked for me!
ingwe wrote:
Tue Aug 10, 2021 3:57 pm
For the approval, seems that the parameters of the ChangeApprovalRating changed.

Just use this code in b) add companion approval script. The steps are the same

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
writePointer(cmdAddr, getAddress("ChangeApprovalRating"))
writeInteger(cmdArgs + 0x28, 0)
writeInteger(cmdArgs + 0x38, 100)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
how do i insert this code in to script ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Aphadi
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Re: z Baldur's Gate 3

Post by Aphadi »

NCO wrote:
Mon Oct 18, 2021 4:19 am
Has anyone confirmed if the companion approval cheat works for them or not in patch 6? i could be doing it wrong though, the +100 ''attitude'' appears above each companions head when i do the cheat. but no change in approval? little confirmation would be much appreciated thanks.
I can confirm it doesn't work for patch 6. I came here with the same question.

nicklesbe
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Re: z Baldur's Gate 3

Post by nicklesbe »

Any news on an update? is it being worked on? If not can someone fix it, or create a new one? I mean some of the options work, so is it just not worth updating? Thanks.

TigerAce
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Re: z Baldur's Gate 3

Post by TigerAce »

Companion Approval worked for me the first time I tried it, so 5 of my companion is maxed, next day when I tried it again it didnt work, after trying few time the game just crashes, so I don't know. Why did it work 1 day and not work the next.

omrictu
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Re: z Baldur's Gate 3

Post by omrictu »

Anyone have a UUID list updated? Possibly with uniques?

User avatar
Saberiken
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Re: z Baldur's Gate 3

Post by Saberiken »

omrictu wrote:
Thu Oct 21, 2021 3:29 pm
Anyone have a UUID list updated? Possibly with uniques?
I posted most, if not all of it on page 51.

handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Update to the latest Chest Engine 7.2!

Console Commands
- Rest Anywhere
- Add Gold
- Add Experience
- Respec Character
- Max Ability Stats
- Extra Max Health
- Extra Armor
- Add Permanent Tags to Player: Pet Pal, Comprehend Languages, Detect Thoughts, Hermit, Urchin
- Add Spells
- Toggle Fog of War
- Object Spawner (equipment, items, scenery, walls, etc.)
- Companion Attitude
- Companion Approval

Unlimited Actions/Spells
Health Pointer (equip something to populate)
- God Mode (thanks SunBeam)
Last Item Stack Changed (use split stack)
Gain Bonus Experience
Character Pointers (requires CE version 7.1)
Ability Stat Points (save game to populate)
Zero Weight
Always Win Rolls (thanks flachan.aczache)
Unlimited Spells (must have 3+ slots)

Various things you can play around with using the AddBoosts console command:

Code: Select all

Ability(Strength, 31)
Ability(Dexterity, 31)
Ability(Constitution, 31)
Ability(Intelligence, 31)
Ability(Wisdom, 31)
Ability(Charisma, 31)
WeaponDamage(1d4, Fire)
WeaponDamage(1d4, Poison)
IgnoreLeaveAttackRange
Invulnerable()
JumpMaxDistanceMultiplier(3)
AC(16)
Resistance(All,Resistant)
Resistance(All,Immune)
Resistance(Acid,Resistant)
-- Acid, Cold, Fire, Lightning, Thunder, Psychic, Necrotic, Force, Slashing, Piercing, Bludgeoning
ActionResourceConsumeMultiplier(Movement,2,0)
ActionResourceMultiplier(Movement,200,0)
ActionResource(Movement,10,0)
ActionResource(ActionPoint,3,0)
ActionResource(BonusActionPoint,3,0)
ActionResource(ReactionActionPoint,3,0)
IncreaseMaxHP(100)
Advantage(AttackRoll)
Advantage(AllAbilities)
StatusImmunity(WEB)
StatusImmunity(BURNING)
StatusImmunity(DIFFICULT_TERRAIN)
StatusImmunity(DIFFICULT_TERRAIN_MUD)
StatusImmunity(DIFFICULT_TERRAIN_VINES)
StatusImmunity(SG_Possessed)
RollBonus(Attack,2d4)
RollBonus(SavingThrow,2d4)
WeaponDamageResistance(Bludgeoning)
WeaponDamageResistance(Slashing)
WeaponDamageResistance(Piercing)
UnlockSpell(Target_Blink_Activate)
Tag(COMPREHEND_LANGUAGES)
Tag(DETECTTHOUGHTS)
Tag(PETPAL)
TemporaryHP(10)
WeaponDamage(15,Piercing)
WeaponEnchantment(5)
GameplayLight(12,false,0.1)
ACOverrideMinimum(13,true)
ProjectileDeflect()
CharacterWeaponDamage(1d6+2,Lightning)
i have bin hoping for a update that fix the attitude/approval in the console command ,
i was all so hoping for a pointer that allows us to edit the companions stats so thay can be saved like the main caricature stats just venting i know this game has its issues i.e thay are constantly patching and updating it withch is annoying to a great degree but i have hopes zanzer can pull it together for us and now with the sorcerer added i wish to see the unlimited spells and actions working ty mate for all your good work and all the others that help with this thank you.

GHELP0
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Re: z Baldur's Gate 3

Post by GHELP0 »

hi, i dont know how to do this sort of thing at all. i got the list to show up but i cant click or do anything other than open the invisible and 'broken' folders in CT. why cant i select anything? its all greyed out

handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

GHELP0 wrote:
Fri Oct 22, 2021 6:06 pm
hi, i dont know how to do this sort of thing at all. i got the list to show up but i cant click or do anything other than open the invisible and 'broken' folders in CT. why cant i select anything? its all greyed out
well thare is a list of steps
1 load table next
2 run the game
3 the ct page icon top left clik on it
4 then the game process except the process
5 then you should be able to check the box's you trying to run .
but thare is trouble with the late patch and update. may not work tell the table is update is done i hope.
good luck any how.

DMDMDM
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Re: z Baldur's Gate 3

Post by DMDMDM »

So here's the CT file I got from Wurmwood,
I have mainly filled it with items like: Scrolls, potions, poisons and throwables.
If anyone has a more complete listing of item ids for patch 6 let me know plz.

IT IS INCOMPLETE.
I only have so many hours to work on this and trying to find the item codes that are not listed on this site below
[Link]

Warning: Patch six broke the use of several items from the item spawning tab this includes:
Invincibility potion
malice poison
spawning the robe of summer ( For some reason, idk)
Sapphire gem (why?)
Gold pile ( Possibly a retexture of the money )
Goblin Bow ( Who uses this? )
...and more

And a special shoutout to the person who messaged me a 8 hour course on LUA scripting,
it was grueling but i passed it with a 83%

THANK YOU!

Hopefully i will have time Tuesday to work on this more

See you all later
Attachments
bg3_dx11.CT
(670.46 KiB) Downloaded 261 times

RubberMonkey
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Re: z Baldur's Gate 3

Post by RubberMonkey »

Posting these in case anyone is searching for these item id's specifically.

Adamantine Longsword "d116f35c-4399-408c-ba90-b455a5d29a1f"

Adamantine Mace "df08ec01-52f0-4fdf-b5e7-4fa0970a480a"

Adamantine Scimitar "503b4f8d-da61-4fc1-a4b7-cad124a10c69"

Giantbreaker (Its Adamantine HeavyCrossbow, but this one is from a quest and not crafted) ""260a44f7-9ce6-4c8c-bcc8-2eb018c00590"

Adamantine ScaleMail "5427c806-5565-421f-a00f-a8282a9f504f"

Adamantine Shield "96907713-b560-4daf-ab32-3c1aec3f3890"

Adamantine Splint Armour "ea3cf349-19ab-4104-9253-8e182bdbf538"

Grymskull (Adamantine Helmet from the boss fights, looks shite) "6b1c4d55-e0d1-4b58-a26d-57d807bca488"

cdragonm
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Re: z Baldur's Gate 3

Post by cdragonm »

Where can I find a comprehensive list of all item codes? I'm finding lists, but, most dont' have all the in game items (mostly missing magic items and rare etc.)

DMDMDM
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Re: z Baldur's Gate 3

Post by DMDMDM »

DMDMDM wrote:
Mon Oct 25, 2021 3:31 am
So here's the CT file I got from Wurmwood,
I have mainly filled it with items like: Scrolls, potions, poisons and throwables.
If anyone has a more complete listing of item ids for patch 6 let me know plz.

IT IS INCOMPLETE.
I only have so many hours to work on this and trying to find the item codes that are not listed on this site below
[Link]

Warning: Patch six broke the use of several items from the item spawning tab this includes:
Invincibility potion
malice poison
spawning the robe of summer ( For some reason, idk)
Sapphire gem (why?)
Gold pile ( Possibly a retexture of the money )
Goblin Bow ( Who uses this? )
...and more

And a special shoutout to the person who messaged me a 8 hour course on LUA scripting,
it was grueling but i passed it with a 83%

THANK YOU!

Hopefully i will have time Tuesday to work on this more

See you all later
Just found out that the link wasn't working
Here's the link to a item id list that I'm using
[Link]

cdragonm
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Re: z Baldur's Gate 3

Post by cdragonm »

Yeah i've been using that one too. So many items not in that list. Anyone know why? Is there a more complete list? Also how do I add spells using this? Every time I try and search this post I get some useless google search lol. Not sure what I am doing wrong. I have never been good at forums.

DMDMDM
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Re: z Baldur's Gate 3

Post by DMDMDM »

cdragonm wrote:
Wed Oct 27, 2021 6:15 pm
Yeah i've been using that one too. So many items not in that list. Anyone know why? Is there a more complete list? Also how do I add spells using this? Every time I try and search this post I get some useless google search lol. Not sure what I am doing wrong. I have never been good at forums.
Attachments
ALLTAGS-SPELLS.CT
(634.36 KiB) Downloaded 237 times

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