z Baldur's Gate 3

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Noway3 wrote:
Sun Oct 20, 2024 12:25 pm
Game data dumpviewtopic.php?p=377051#p377051

Thanks so much for the hard work you put into doing these Data extracts for us. Your efforts and commitment to this Forum are appreciated.
:D


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by MadMacChad on Wed Oct 23, 2024 8:10 am, edited 1 time in total.

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OyTheGreat
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Re: z Baldur's Gate 3

Post by OyTheGreat »

Anyone ever had the bug where everything that can transform (Druids with Wild Shape, Hags,...) instantly die?
I don't run mods, but did use the cheat table from goodnessgracious (viewtopic.php?p=336889#p336889) a bit.

First playthrough, Halsin immediately dies after transforming back to his Elvish self. AUntie Ethel also immediately died after transforming to her hag form, as did the shadow druids in the Emerald grove...
No idea what could've caused this, but I'm thinking it must've been something I did with CE.

ziilch
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Re: z Baldur's Gate 3

Post by ziilch »

I did a replay and didn't kill the goblins but went to the mountain pass and didn't realize it would cause the tieflings to die and the grove is now closed off so I want to backtrack to before going to the moutain pass without going back hours of gameplay.

I tried out the debugbook mod and within the debug book theres options for various flags but I don't see one regarding whether a player has gone to the moutain pass or not.

Does anyone know the specific uuid for this flag? Maybe I can just manually engage it with cheat engine.

I looked through the flaglist posted on this website but I don't see any obvious flag that controls this.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

OyTheGreat wrote:
Sun Oct 20, 2024 7:58 pm
Anyone ever had the bug where everything that can transform (Druids with Wild Shape, Hags,...) instantly die?
I don't run mods, but did use the cheat table from goodnessgracious (viewtopic.php?p=336889#p336889) a bit.

First playthrough, Halsin immediately dies after transforming back to his Elvish self. AUntie Ethel also immediately died after transforming to her hag form, as did the shadow druids in the Emerald grove...
No idea what could've caused this, but I'm thinking it must've been something I did with CE.
Not quite sure where to point you to but I am quite sure that this will not be Cheat Engine or Cheat Table related, unless you have Teleported yourself out of Act 1 into one of the other Regions and then come back.

Problems were first reported in early September, so not likely due to Patch 7 or subsequent either. I did find the following reports of the same problem, so I suggest checking in at these links:-
[Link]
[Link]
[Link]
[Link]
[Link]

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OyTheGreat
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Re: z Baldur's Gate 3

Post by OyTheGreat »

MadMacChad wrote:
Mon Oct 21, 2024 6:28 am
OyTheGreat wrote:
Sun Oct 20, 2024 7:58 pm
Anyone ever had the bug where everything that can transform (Druids with Wild Shape, Hags,...) instantly die?
I don't run mods, but did use the cheat table from goodnessgracious (viewtopic.php?p=336889#p336889) a bit.

First playthrough, Halsin immediately dies after transforming back to his Elvish self. AUntie Ethel also immediately died after transforming to her hag form, as did the shadow druids in the Emerald grove...
No idea what could've caused this, but I'm thinking it must've been something I did with CE.
Not quite sure where to point you to but I am quite sure that this will not be Cheat Engine or Cheat Table related, unless you have Teleported yourself out of Act 1 into one of the other Regions and then come back.

Problems were first reported in early September, so not likely due to Patch 7 or subsequent either. I did find the following reports of the same problem, so I suggest checking in at these links:-
[Link]
[Link]
[Link]
[Link]
[Link]
Thx MadMacChad! I found a few of those posts, but not the first one, which might set my on the right path to fix it.

I loaded a save from the same campaign, but 30hrs before my last save. That one does not have the bug... So I'm fairly sure it has to do with something I changed with CE, not with the core game files.
I'll try to figure out what exactly it was and post here should I find the answer.

One person said this:
Solution found in another thread. Related to Cheat Engine. Revert to a save from before cheat engine was used and don't use cheat engine. No way to fix save without reverting to save before initial use of cheat engine. There are many more game breaking bugs related to it.

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OyTheGreat
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Re: z Baldur's Gate 3

Post by OyTheGreat »

MadMacChad wrote:
Mon Oct 21, 2024 6:28 am
Not quite sure where to point you to but I am quite sure that this will not be Cheat Engine or Cheat Table related, unless you have Teleported yourself out of Act 1 into one of the other Regions and then come back.
So after some searching, realizing a much older save from the same run DID work, it had to be related to manipulations I did with CE.
I haven't been able to pinpoint exactly what it is, but I do have a workaround:
Make sure the entity that is about to transform is able to immediately heal itself after transformation. For some reason, the game brings down the entity to 0HP after any given transformation, which means it dies, of course. If you use something like the Scroll of Globe of Invulnerability on them before they transform, they don't die.
All I wanted was for Halsin not to die, so I used it on him and my 50hrs of gametime (yes, I'm slow) weren't lost!

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Re: z Baldur's Gate 3

Post by FieserMoep »

So no save way to currently use cheat engine at all? Damn, I need that noblestalk... fucked up there.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

FieserMoep wrote:
Mon Oct 21, 2024 2:09 pm
So no save way to currently use cheat engine at all? Damn, I need that noblestalk... fucked up there.
I have done 5 playthroughs all using Cheat Engine and NEVER had an issue like this.
There are many others successfully using Cheat Engine, so it is extremely unlikely to be the cause of such an issue.
Do not make grand assumptions based on one individuals unsubstantiated statements.

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Re: z Baldur's Gate 3

Post by Corpuscles »

I been trying to make a macro to cast disguise self with a press of a button and a couple other spells as well to simply make speeding up my pre buff routine after rest. Running through this post I was hoping to find the address or offset that the spells uid is located but to no avail. Can anyone point me in the right direction using cheat engine to figure this out? Im not sure the data type to be looking for and I did find the string to the name of the spell, but not sure where to go from there.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Corpuscles wrote:
Mon Oct 21, 2024 5:02 pm
I been trying to make a macro to cast disguise self with a press of a button and a couple other spells as well to simply make speeding up my pre buff routine after rest. Running through this post I was hoping to find the address or offset that the spells uid is located but to no avail. Can anyone point me in the right direction using cheat engine to figure this out? Im not sure the data type to be looking for and I did find the string to the name of the spell, but not sure where to go from there.
It helps to search through the work put in by some of the founders of the Forum.
If you look back 1 Page Noway3 has posted ALL you need to find every item's UUID extracted from the LATEST version of the game
Evenless made a great post here: - Evenless' Daily Boost of Vitamins & Minerals
Just a warning:- USER BEWARE
Make sure you save your game before trying this, and heed Evenless' warning
"I have noticed though, that the game likes to crash the more boosts I add !!" - Less is more

Corpuscles
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Re: z Baldur's Gate 3

Post by Corpuscles »

Oh thankyou, Is there a lua command that will cast the spell? I can add the spell to my inventory but I was looking to be able to press a button and it casts.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

NEW CHEAT TABLE UPDATE AVAIALABLE - BG3_Patch 7_Autoload_v2.0.zip
viewtopic.php?p=343574#p343574

>>> Fixed some of the remaining problem scripts after Patch 7 Community Update #29 and HotFix #28.
>>> Fixed appearance when shifting between Dark & Light Mode
>>> Added a Search option in the Main Menu to allow a search through all of the cheats to 'Find Items' you may be looking for.
i.e. a Search for Acorn will result in Found: AcornTruffle | Found in [Item Spawner] >> Other >> ALCH_ >> AcornTruffle
>>> Did some work tidying up the Item Spawner
>>> Optimised the Cheat Table and removed some of the clutter
>>> Added an process to refresh the bg3_cheatTable.settings.txt file if necessary.

Enjoy :D
Last edited by MadMacChad on Wed Oct 23, 2024 4:43 am, edited 1 time in total.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Corpuscles wrote:
Tue Oct 22, 2024 9:50 pm
Oh thankyou, Is there a lua command that will cast the spell? I can add the spell to my inventory but I was looking to be able to press a button and it casts.
Here is an example of setting Hot Keys. You need to learn how to do this for yourself like we all did. Google and Youtube are your friend :!:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2000000</ID>
      <Description>"Restore Party"</Description>
      <Color>C0C0C0</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
SetArgToString(0, player)
ExecuteCall("RestoreParty")
{$asm}
[DISABLE]
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <Description>Restore Party</Description>
          <ID>0</ID>
          <ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
          <DeactivateSound TTS="EN">{MRDescription} Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Corpuscles
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Re: z Baldur's Gate 3

Post by Corpuscles »

I understand the above, its just not what Im after. thank you though. I feel this is a little more endept than the usual cheat engine spawn item, unlimited health ect, ect. This is more in the reverse engineering/moding territory unless i'm missing something. Iv been scouring through this forum and using cheat engine for the past week to see if a execute call type function for casting spells was hashed out for this game. If not I need to figure out how to set a break point when I cast disguise self, any tips here would be appreciated. Then reverse engineer the code to understand how the game handles casting spells so I can inject that code when ever I want when I press the button I assign to it. My biggest hang up is finding that part of the code that handles casting spells. Been goin at if for a while and enjoy the challenge, just thought Id post in here to see if Im goin about this in the wrong way or possible pointers. cheers.

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Re: z Baldur's Gate 3

Post by furioustortoise »

Gray0ne wrote:
Wed Oct 18, 2023 12:16 pm
The Red Prince wrote:
Wed Oct 18, 2023 3:10 am
OK big question, the transform into mindflayer option in the cheatengine, can you edit the code in it to turn it into a polymorph spell instead? [snip]
we just want our own custom polymorph spell that we can edit to turn into whatever we want, would it be easier to find the code for the strange ox spells and edit those? or would the mindflayer transformation be just as easy to edit in the cheat engine?
I'm asking cause we have no idea how or what the coding needs to look like, we tried on the mind flayer transformation and of course got it wrong.
It's not a spell it's the Osiris function: Transform. I believe by default the ruleset for that function is something like Disguise with name which basically just swaps your character model. You can change that ruleset to Polymorph (the annotation for this is actually in the cheat engine script for that toggle) but Polymorph has unintended side effects like silencing you and locking your gear. There is a whole host of rulesets though (mostly for Wildshape) one of them might work better. You can download the .pak unpacker and target shared.pak in your game directory to unpack the game data to make it readable, in it is a directory called something like shared/data/rulebooks/shapeshift/shapeshiftruleset.lsx (it's something like that, I'm guessing at it as I'm not at home at the moment) and in that file is the details and UUID of every ruleset that can be applied to shapeshift.

As for making it a castable spell? I think you're into modding territory there.
I'm also looking for more ruleset UUIDs for my transformations like these:

local ruleset = "9eef2bd2-604f-459a-83b2-3e6b7ce3bfde" -- GaseousForm
local ruleset = "a0ddddc8-255f-4014-9f63-d7608eb1c2a0" -- Polymorph
local ruleset = "4acc6277-6dcd-4110-9450-b9379beaedac" -- Physical
local ruleset = "ceccc4eb-d774-4cd5-9147-12322b81b763" -- Disguise
local ruleset = "ac4a5946-00cb-464f-9389-e3ac9e8b7e26" -- DeathCorpse
local ruleset = "c7c3381e-b901-416e-a0c4-bc745e1ff54a" -- DisguiseKeepName
local ruleset = "8194cfb6-4199-46d2-9027-613c302352aa" -- DisguiseWithCustomLooks
local ruleset = "b40d9ab4-57a7-4632-b8d7-188904b00606" -- DisguiseWithCustomLooksKeepNameAndIcon

I've been browsing and searching for around a half hour. I'll keep at it but if somebody has a longer list I'd appreciate it. Thanks

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