z Baldur's Gate 3

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

ReptileTorment wrote:
Tue Oct 08, 2024 12:04 pm
I have a silly one.

Anyone know how to remove a boon from Auntie Ethel? A friend selected the wrong option in our multiplayer game and, well, I want to remove their current one and spawn them in another correct one. The spawning part isn’t hard, but the removing of the status is.

I searched Google (still not good at searching these forums) and came across a Reddit thread that had a script to use, but it doesn’t work. I’ll put it below. Hopefully someone can give a fix.

Code: Select all

{$lua}
if syntaxcheck then return end
status =“HAG_HAIR_STR”
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
I could also just be applying the script/code wrong. That's a possibility.

On a proper note, thank you for the table (and those that added to it). The work you put in is amazing.
Firstly to search effectively, you need to be clear what you are looking for by typing intext:boon of the hag intitle:”baldur's gate 3” site:fearlessrevolution.com into Google gave me the result your are searching for.
See here viewtopic.php?p=312577#p312577
Next Read the Post very carefully and then try to apply the correct entry. If you are wanting to REMOVE the boon from the player, you are probably looking for someyhing like this:-
Copy the Code... modify as necessary and then Paste it into your Cheat Table.
Thanks for the acknowledgement of the work I put in to the Table and assisting in this Forum. Much appreciated :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>000000000</ID>
      <Description>"Remove Boon of The Hag"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end

status = "HAG_HAIR_STR"

[ENABLE]
RemoveStatusFromPlayer(status)

[DISABLE]
	</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ReptileTorment
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Re: z Baldur's Gate 3

Post by ReptileTorment »

MadMacChad wrote:
Wed Oct 09, 2024 7:41 am
ReptileTorment wrote:
Tue Oct 08, 2024 12:04 pm
I have a silly one.

Anyone know how to remove a boon from Auntie Ethel? A friend selected the wrong option in our multiplayer game and, well, I want to remove their current one and spawn them in another correct one. The spawning part isn’t hard, but the removing of the status is.

I searched Google (still not good at searching these forums) and came across a Reddit thread that had a script to use, but it doesn’t work. I’ll put it below. Hopefully someone can give a fix.

Code: Select all

{$lua}
if syntaxcheck then return end
status =“HAG_HAIR_STR”
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
I could also just be applying the script/code wrong. That's a possibility.

On a proper note, thank you for the table (and those that added to it). The work you put in is amazing.
Firstly to search effectively, you need to be clear what you are looking for by typing intext:boon of the hag intitle:”baldur's gate 3” site:fearlessrevolution.com into Google gave me the result your are searching for.
See here viewtopic.php?p=312577#p312577
Next Read the Post very carefully and then try to apply the correct entry. If you are wanting to REMOVE the boon from the player, you are probably looking for someyhing like this:-
Copy the Code... modify as necessary and then Paste it into your Cheat Table.
Thanks for the acknowledgement of the work I put in to the Table and assisting in this Forum. Much appreciated :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>000000000</ID>
      <Description>"Remove Boon of The Hag"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end

status = "HAG_HAIR_STR"

[ENABLE]
RemoveStatusFromPlayer(status)

[DISABLE]
	</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hello MadMacChad!

Thank you for the rather timely response. I’ve had a flick through where you linked me and that makes so much sense. Most of my searches are… terrible. Searching for ‘hag hair’ yields no results for me for some reason. I get absolutely none. So, I’ll have to narrow it down more, I think.

As for the snippet, thank you again. Sadly, I cannot say whether it works or not as I am an utter buffoon and I get errors when I try to go execute the script. I’m currently 45 minutes into searching and all it has done is make me appreciate you (and everyone who makes tables) even more. However, I don't want to flood this topic with my Cheat Engine noobiness and woes. You’re all saving the little sanity I have left! So, for that, a thousand thank yous.

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Re: z Baldur's Gate 3

Post by oddity93 »

i cant seem to get the table to load more than once. if i use it right after unzipping, it's fine. i open it, load a save and bam, done. but if i close it and try to run it again, then load a save, it doesnt register the game at all. would it be some weird bug with adding hotkeys? because thats the only thing i change

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

oddity93 wrote:
Sun Oct 13, 2024 6:06 am
i cant seem to get the table to load more than once. if i use it right after unzipping, it's fine. i open it, load a save and bam, done. but if i close it and try to run it again, then load a save, it doesnt register the game at all. would it be some weird bug with adding hotkeys? because thats the only thing i change
Hotkeys should NOT cause any issues.
You MUST keep Cheat Engine and the Cheat Table loaded ALL of the time you are playing.
When testing I do multiple saves and reloads with absolutely no issues.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

oddity93 wrote:
Sun Oct 13, 2024 6:06 am
i cant seem to get the table to load more than once. if i use it right after unzipping, it's fine. i open it, load a save and bam, done. but if i close it and try to run it again, then load a save, it doesnt register the game at all. would it be some weird bug with adding hotkeys? because thats the only thing i change
Hotkeys should NOT cause any issues.
You MUST keep Cheat Engine and the Cheat Table loaded ALL of the time you are playing.
When testing I do multiple saves and reloads with absolutely no issues.

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Rangle
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Re: z Baldur's Gate 3

Post by Rangle »

Spoiler
MadMacChad wrote:
Wed Oct 09, 2024 7:41 am
ReptileTorment wrote:
Tue Oct 08, 2024 12:04 pm
I have a silly one.

Anyone know how to remove a boon from Auntie Ethel? A friend selected the wrong option in our multiplayer game and, well, I want to remove their current one and spawn them in another correct one. The spawning part isn’t hard, but the removing of the status is.

I searched Google (still not good at searching these forums) and came across a Reddit thread that had a script to use, but it doesn’t work. I’ll put it below. Hopefully someone can give a fix.

Code: Select all

{$lua}
if syntaxcheck then return end
status =“HAG_HAIR_STR”
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
I could also just be applying the script/code wrong. That's a possibility.

On a proper note, thank you for the table (and those that added to it). The work you put in is amazing.
Firstly to search effectively, you need to be clear what you are looking for by typing intext:boon of the hag intitle:”baldur's gate 3” site:fearlessrevolution.com into Google gave me the result your are searching for.
See here viewtopic.php?p=312577#p312577
Next Read the Post very carefully and then try to apply the correct entry. If you are wanting to REMOVE the boon from the player, you are probably looking for someyhing like this:-
Copy the Code... modify as necessary and then Paste it into your Cheat Table.
Thanks for the acknowledgement of the work I put in to the Table and assisting in this Forum. Much appreciated :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>000000000</ID>
      <Description>"Remove Boon of The Hag"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end

status = "HAG_HAIR_STR"

[ENABLE]
RemoveStatusFromPlayer(status)

[DISABLE]
	</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
ReptileTorment wrote:
Wed Oct 09, 2024 10:04 am
Hello MadMacChad!

Thank you for the rather timely response. I’ve had a flick through where you linked me and that makes so much sense. Most of my searches are… terrible. Searching for ‘hag hair’ yields no results for me for some reason. I get absolutely none. So, I’ll have to narrow it down more, I think.

As for the snippet, thank you again. Sadly, I cannot say whether it works or not as I am an utter buffoon and I get errors when I try to go execute the script. I’m currently 45 minutes into searching and all it has done is make me appreciate you (and everyone who makes tables) even more. However, I don't want to flood this topic with my Cheat Engine noobiness and woes. You’re all saving the little sanity I have left! So, for that, a thousand thank yous.
I went through the same thing and managed to remove the condition/status boon through BG3 Commander. It's easier to look for things there.

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Re: z Baldur's Gate 3

Post by justatest90 »

justatest90 wrote:
Tue Aug 13, 2024 2:22 pm
I have a question - the spidersilk armor spawned [using the in-script UUID, or wiki UUID] doesn't seem to have the right stats. For instance, it's worth 1000 gold, not 1,150. And more importantly, doesn't give the constitution bonus. Any idea what's going on here? Any way to 'fix' the spidersilk armor? The equipment seems to match the Drow Studded Leather Armour stats, not the Spidersilk Armor stats.
There's been more activity recently. Does anyone know how to spawn the spidersilk armor properly?

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

justatest90 wrote:
Tue Oct 15, 2024 5:15 am
justatest90 wrote:
Tue Aug 13, 2024 2:22 pm
I have a question - the spidersilk armor spawned [using the in-script UUID, or wiki UUID] doesn't seem to have the right stats. For instance, it's worth 1000 gold, not 1,150. And more importantly, doesn't give the constitution bonus. Any idea what's going on here? Any way to 'fix' the spidersilk armor? The equipment seems to match the Drow Studded Leather Armour stats, not the Spidersilk Armor stats.
There's been more activity recently. Does anyone know how to spawn the spidersilk armor properly?
What is wrong with the one in the Cheat Table, which can be found here:-
>>>>>> [Item Spawner] >> Equipment >> Clothing >> Light >> Spidersilk Armour
Try that out. :D

justatest90
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Re: z Baldur's Gate 3

Post by justatest90 »

MadMacChad wrote:
Tue Oct 15, 2024 9:22 am
justatest90 wrote:
Tue Oct 15, 2024 5:15 am
justatest90 wrote:
Tue Aug 13, 2024 2:22 pm
I have a question - the spidersilk armor spawned [using the in-script UUID, or wiki UUID] doesn't seem to have the right stats. For instance, it's worth 1000 gold, not 1,150. And more importantly, doesn't give the constitution bonus. Any idea what's going on here? Any way to 'fix' the spidersilk armor? The equipment seems to match the Drow Studded Leather Armour stats, not the Spidersilk Armor stats.
There's been more activity recently. Does anyone know how to spawn the spidersilk armor properly?
What is wrong with the one in the Cheat Table, which can be found here:-
>>>>>> [Item Spawner] >> Equipment >> Clothing >> Light >> Spidersilk Armour
Try that out. :D
This is the spidersilk armor looted from Minthara:

Image

This is the 'spidersilk armor' spawned using CE

Image

Close, but not the same - especially missing the CON stave bonus

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Re: z Baldur's Gate 3

Post by frandovian »

Can I change companion's alignment using console command? for instance I turn Shadowheart to Dark Justiciar and I kinda regretted that but it's too late to return back to an old save, so in high hall, can I turn her into a selunite with console command so she didn't break up with me after the final battle?

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

justatest90 wrote:
Tue Oct 15, 2024 5:51 pm
MadMacChad wrote:
Tue Oct 15, 2024 9:22 am
justatest90 wrote:
Tue Oct 15, 2024 5:15 am


There's been more activity recently. Does anyone know how to spawn the spidersilk armor properly?
What is wrong with the one in the Cheat Table, which can be found here:-
>>>>>> [Item Spawner] >> Equipment >> Clothing >> Light >> Spidersilk Armour
Try that out. :D
This is the spidersilk armor looted from Minthara:

Image

This is the 'spidersilk armor' spawned using CE

Image

Close, but not the same - especially missing the CON stave bonus
Some of the SPECIAL items are systematically restricted to one only, and get flagged with their benefits when the correct conditions are met.
I don't know of any other way for you to get additional versions of the Spidersilk Armour with the Constitution bonus.
You can either get it from Minthara if she is in your party or loot it from her.
The only one listed in the system extracts is the one in the Cheat Table.

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Re: z Baldur's Gate 3

Post by OhPlzKnotMe »

Weapon Proficiencies won't save to my character after saving and then reloading. not sure if this was intended or not

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

OhPlzKnotMe wrote:
Thu Oct 17, 2024 6:52 pm
Weapon Proficiencies won't save to my character after saving and then reloading. not sure if this was intended or not
I have double checked this... As long as the selection box remains with a X in it when you save the game, the selected proficiency is carried through to the saved file, and anty subsequent saves.
Are you having an issue with a specific proficiency or all of them ?

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Re: z Baldur's Gate 3

Post by Noway3 »

Game data dump
  • Latest Update: 2024-10-24:
    1. Script fix:
      • Fixed important issue with display names and descriptions not extracted correctly (thanks to Stoupa for pointing this out)
    2. Data updates: Patch7 Hotfix #28 (4.1.1.6072089)
      • Regenerate data files after the script fix.
      • :!: Important storage change: I am now keeping only compressed archives version of the files on google drive, this saves lot of space and download/upload time (>90%). After downloading them, you will have to unzip these archives with [Link] or your favorite file archiver.
  • Older updates:
    [*] Update: 2024-10-20: Patch7 Hotfix #27 (4.1.1.5970269)
    1. Data updates: I updated the script and generated data for game version Patch 7 Hotfix #28 (4.1.1.6072089) stuff.
    2. This post update: I cleaned the post and made it more readable with "FAQ" like sections.
    [*] Update: 2024-02-18:
    1. Data updates: I updated the script and generated data for game version "4.1.1.4763283" that includes "Patch6" stuff.
    [*] Update: 2024-01-18: I wish you a Happy New Year 2024!
    1. Data updates:
      • I updated the script and generated new data files for the BG3 game version "4.1.1.4494476" (2024-01-15), including up to "Patch5_Hotfix6" stuff.
    2. Improvements:
      • Added logic to fill empty stats columns from their parent templates, so you don't need to trackback the stats description (for example).
      • Added logic to remove empty GameObjects columns.
    [*] Update: 2023-12-18:
    1. Data updates:
      • I updated the script and generated data up to game version "4.1.1.4216792", including the "Patch5_Hotfix2" stuff.
    2. Bug Fixes:
      • Some important game elements were missing: items, passives, statuses among other and this is now corrected.
        It was due to a recent change in game "pak" directory structure that I did not noticed earlier.
      • Some translations that where also missing in Stats records have been added now.
    3. Improvements:
      • "Merged" and "Templates" objects are now consolidated together into single "GameObjects" files.
        This is much more closer to the original game structure and make it easier to find an object within a single file.
      • Added all GameObjects from "LevelTemplates" and "Levels" on top of "RootTemplates" and "TimelineTemplates".
        These are, to my understanding, objects that are available only in specific, region, level or area of the game.
      • There are columns named "LevelName" and "RootFolder" in the sheets that will hint you where, in-game, these objects can be found.
      • More globally, the script is now scanning much more thoroughly across game data for those bits and pieces that have been missed so far!
    4. Please let me know if something looks to be still missing or wrong!
    [*] Update: 2023-11-04:
    1. I updated the script and generated data up to game version Patch #4 - v4.1.1.3905231
    [*] Update: 2023-10-14:
    1. I updated the script and generated data up to game version Patch3_Hotfix3
    2. I optimized the output file generation to eliminate empty columns an minimize empty cells in all formats.
    3. I fixed some minor cosmetics issues in the excel sheets
    [*] Update: 2023-10-05:
    1. I re-organized the files and data a bit differently, See the update description further down this post
    2. more python scripts updates...
    [*] Update: 2023-10-01:
    1. Updated data to games version Patch3
    2. in "Templates" files, I have recursively filled in all information from parent templates for each object.
    3. added merged-items and merged-characters to have smaller files with those more interesting stuff extracted from merged-all
    4. reworked/updated the python script...
    [*] Update: 2023-09-22:
    1. New feature: "Merged" objects (array, dict and SQLite database)

      The "Merged" database is consolidated from all _merged.lsf data files extracted from the game. These where off the radar until now.
      It is supposed, to my knowledge, to be a comprehensive list of all 'character', 'trigger', 'item', 'scenery', 'LevelTemplate' and other FX effects.
      for example: if you are looking for a specific character or a specific item, search for that name in the "DisplayNameEnglish" column. You should then find the MapKey of it (e.g. to summon it) and the UUID of the template (to spawn an instance of it).

      WARNING: these files are relatively BIG, around 300 MB, they contains a total of 475,746 game objects!

      ALSO: It is still work in progress: I am working on:
      (1) filling in the empty cells recursively from their template values to make it easier to sort out and browse thru .
      And (2) I will also split it to make it easier to download and browse, starting with 'character' (4126 rows) and 'item' list (54408 rows) which seems the most interesting for us (the other stuff could be of interest for modders)
    [*] Update: 2023-09-16:
    1. Added logic to better completely eliminate duplicates (from game patches)
    2. Added logic to put "important/useful" columns in front, excel and json files.
    [*] Update: 2023-09-15:
    1. Fixed missing English translations (mainly in templates files)
    2. Added Flags and Tags files
    3. Added TimelineTemplates in addition to RootTemplates
    4. Updated the code and data up to game version "Patch2 / Hotfix2"
    5. Re-organized files on a google drive share (see new links in this post)
    6. Published the python script source code
    7. Added SQLite3 output format (for future use)
    [*] Update: 2023-09-01:

    I have refreshed all the JSON and the EXCEL sheets to include Patch2 updates for all items, spells, etc ... and translations.
      [*] Update: 2023-08-28:

      I have updated all the JSON and the EXCEL sheets with a "fresh script run" today. With these changes:
      1. Added all RootTemplates records (.xlsx and _dict.json))
        • In these files I have gathered the records from "RootTemplates" files found in the 'UnpackedData' directory tree.
        • All are there (367792 rows) and, as a result, it is quite a cumbersome list. I suggest to filter it with "Type = item" to get the essentials:
        • You will find there, among other, "skinned" weapons and armors (like the Nightsong outfit), books, alchemy, food, weapons, quests and other more mundane stuff.
      2. Sorted the columns in the excel sheets
        • I have moved the most "interesting one" to left so you have then on screen at first sight (English names, UUID, ..)
      3. Corrected few bugs in my script that missed certain type of translations.
    What is this?

    These are readable and searchable files that contains all the stats and details of things such as Armors, Characters, Object, Passives, Spells, Statuses, Tags, Flags, Templates and Weapons.

    I maintain a python script that extracts all these information from the game data into JSON, Excel and SQLite database files.

    you can, for example, search for an item, spell, boost, flag, tag, status, character and find the famous UUID corresponding to it for use in the cheat tables.

    Where are those files?

    Here is the link to the google drive directory, with all the files: [Link]
    :!: Note: I am now keeping only compressed archives version of the files on google drive, this saves lot of space and download/upload time (>90%). After downloading them, you will have to unzip these archive with [Link] or your favorite file archiver.

    How to use them and what's inside?

    On the google drive, you will find "bg3data-*.7z" archives, they are described here below.

    :!: Note: the JSON, Excel or SQLite version contains exactly the same data in different formats; choose the format that fits your needs or your preference.

    The "Stats" files contains information about: "Armors", "Weapons", "Objects", "Passives", "Spells", "Statuses", "Characters", "CriticalHitTypes", "Interrupts"

    The "GameObjects" files contain information about: "item", "character", "LevelTemplate", "" --- and other environmental stuff
    • Json Files (bg3data-json-dict.7z, bg3data-json-array.7z):
      • Flags, Tags
      • Stats_*: Stats file --- with all data from the "Stats" game directories files
      • GameObjects_*: -GameObjects files -- with all data from "RootTemplates", "TimelineTemplates", "LevelTemplates" and "Levels" game directories files
    • Excel files (bg3data-excel.7z):
      • Flags.xlsx, Tags.xlsx
      • Stats.xlsx: one sheet per type of Stats
      • GameObjects_All.xlsx - sheets: "item", "character", "scenery" --- and other environmental stuff
      • GameObjects_Items_Characters.xlsx - sheets: "item" and "character" only (smaller file)
    • SQLite files (bg3data-sqlite.7z):
      • bg3data-raw.sqlite3: Stats Tables (one Table per type of stats) + Flags and Tags tables.
      • bg3data-gameobjects.sqlite3: One single table with all objects types.
      • bg3data-gameobjects-split.sqlite3: Multiple tables split per object types.
      • bg3data-gameobjects-small.sqlite3: The two most wanted tables only: Characters and Items
      Source files (bg3data-source.7z): these are the Python scripts used to generates these data files from raw data
    My thanks and credits to Zanzer, EvenLess and all the others in this forum that heavily inspired my own production here.
    ----------------------------------------------------------------------

    How can I view and search something inside JSON files?

    You can view JSON files in any text viewer but I suggest to use a specialized viewer, like "Datroit JSON Viewer" (available on datroit_dot_com).
    "MS Visual Studio Code" is also a fine tool for viewing and searching inside JSON files.

    Here are some example of what's in those files:
    Example of spell details found in Spell_dict.json
    "Shout_MAG_Critical_ArcanicCritical": {
    "EntryName": "Shout_MAG_Critical_ArcanicCritical",
    "EntryType": "SpellData",
    "SpellType": "Shout",
    "EntryUsing": "Shout_FalseLife",
    "SpellSchool": "Divination",
    "SpellProperties": "ApplyStatus(MAG_CRITICAL_ARCANIC_CRITICAL,100, 1)",
    "Icon": "Action_Monster_Orin_DeathbringerAssault",
    "DisplayName": "hcb4c06ebgeb5dg4b0dgb4d3gce925d8b8833;2",
    "DisplayName_English": "Arcane Critical",
    "Description": "h32772a4agf2f6g43fagaa4fgecb011feb623;3",
    "Description_English": "Magically augment your ability to annihilate your foes with powerful attacks. The number you need to <LSTag Tooltip=\"AttackRoll\">roll</LSTag> a <LSTag Tooltip=\"CriticalHit\">Critical Hit</LSTag> while attacking is reduced by 2. This effect can stack.",
    "DescriptionParams": "1",
    "TooltipStatusApply": "ApplyStatus(MAG_CRITICAL_ARCANIC_CRITICAL,100, 1)",
    "UseCosts": "BonusActionPoint:1;SpellSlotsGroup:1:1:1",
    "VerbalIntent": "Buff",
    "root_folder": "Patch1/Public/GustavDev"
    },
    Example of lookup for "Legendary" in file "Armor.json" with Datroit JSON viewer:
    Image

    Another example of browsing JSON file with MS Visual Studio Code:
    Image

    Please let me know if something looks to be missing or wrong!

    And don't forget to enjoy the game!
    ______________________________________________________________________
    Useful quick links:
    • BG3 Cheat tables(CT files) by MadMacChad: Forum link
    • BG3 Data files (json, excel, sqlite) by Noway3: Forum link [Link]
    • BG3 Search Engine by Norbyte [Link]
    • How to efficiently search in this "z Baldur's Gate 3" thread [Link] <- go there and add your own keywords in the search box
    Last edited by Noway3 on Wed Oct 30, 2024 10:59 am, edited 2 times in total.

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    MadMacChad
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    Expert Cheater
    Posts: 62
    Joined: Sun Mar 10, 2024 8:59 am
    Reputation: 53

    Re: z Baldur's Gate 3

    Post by MadMacChad »

    ReptileTorment wrote:
    Wed Oct 09, 2024 10:04 am
    MadMacChad wrote:
    Wed Oct 09, 2024 7:41 am
    ReptileTorment wrote:
    Tue Oct 08, 2024 12:04 pm
    I have a silly one.

    Anyone know how to remove a boon from Auntie Ethel? A friend selected the wrong option in our multiplayer game and, well, I want to remove their current one and spawn them in another correct one. The spawning part isn’t hard, but the removing of the status is.

    I searched Google (still not good at searching these forums) and came across a Reddit thread that had a script to use, but it doesn’t work. I’ll put it below. Hopefully someone can give a fix.

    Code: Select all

    {$lua}
    if syntaxcheck then return end
    status =“HAG_HAIR_STR”
    [ENABLE]
    ApplyStatusToPlayer(status)
    [DISABLE]
    RemoveStatusFromPlayer(status)
    I could also just be applying the script/code wrong. That's a possibility.

    On a proper note, thank you for the table (and those that added to it). The work you put in is amazing.
    Firstly to search effectively, you need to be clear what you are looking for by typing intext:boon of the hag intitle:”baldur's gate 3” site:fearlessrevolution.com into Google gave me the result your are searching for.
    See here viewtopic.php?p=312577#p312577
    Next Read the Post very carefully and then try to apply the correct entry. If you are wanting to REMOVE the boon from the player, you are probably looking for someyhing like this:-
    Copy the Code... modify as necessary and then Paste it into your Cheat Table.
    Thanks for the acknowledgement of the work I put in to the Table and assisting in this Forum. Much appreciated :)

    Code: Select all

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>000000000</ID>
          <Description>"Remove Boon of The Hag"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
    if syntaxcheck then return end
    
    status = "HAG_HAIR_STR"
    
    [ENABLE]
    RemoveStatusFromPlayer(status)
    
    [DISABLE]
    	</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    Hello MadMacChad!

    Thank you for the rather timely response. I’ve had a flick through where you linked me and that makes so much sense. Most of my searches are… terrible. Searching for ‘hag hair’ yields no results for me for some reason. I get absolutely none. So, I’ll have to narrow it down more, I think.

    As for the snippet, thank you again. Sadly, I cannot say whether it works or not as I am an utter buffoon and I get errors when I try to go execute the script. I’m currently 45 minutes into searching and all it has done is make me appreciate you (and everyone who makes tables) even more. However, I don't want to flood this topic with my Cheat Engine noobiness and woes. You’re all saving the little sanity I have left! So, for that, a thousand thank yous.
    To get the cheat segment I gave you loaded into your existing Cheat Table choose SELECT ALL in the CODE section, then press CTRL + C and then in your Cheat Table, go to the line above where you want this new cheat to be and press CTRL +V and it is done !!

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