z Baldur's Gate 3

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FunFastEfficienttt
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Re: z Baldur's Gate 3

Post by FunFastEfficienttt »

Possible to update?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrgFellow
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Re: z Baldur's Gate 3

Post by DrgFellow »

Hey BG3 Cheat Engine Guru's. I've found an issue with the Ability Stat Points item of the CT post Patch 7. When you save or load a game the characters are not populated. I'm assuming the patch may have shifted some AOB, but that's just a guess. I'm not skilled enough with Cheat Engine to resolve this issue in the .CT file. If someone with more experience find time to fix this, please share the .CT file with the fix. Thanks!

All of you Cheat Engine BG3 expert's rock, keep up the great work with the CT file updates, all of us noobs are supper appreciative of your efforts!!!!

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Sourenics wrote:
Sun Aug 18, 2024 6:26 pm
I need some help I'm not understanding something. A couple days ago I used Console Commands - Register Commands - Add Resources to add 4 level 6 spell slots, and they were added for ever. If I close the game and open it again, my character still has those slots.

However, if I add level 1, 2, 3, 4 or 5 slots, I lose them when I load the game again. WTF?
I' m familiar with these. Do you mind posting the script from your CT of the functional level 6 slot and one from the others that isn't working?
That will help us identify your issue.

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Rangle
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Re: z Baldur's Gate 3

Post by Rangle »

You guys can spawn hag hairs, using the cheat table, to increase the ability stat points. It's a bit annoying but it's a workaround.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Saruman wrote:
Mon Aug 19, 2024 8:42 pm
Hi everyone! I was wondering if all passives would work? I was trying to get "shocking bound" passive warhammer that adds 1d6 lightning damage. Got this passive but damage wasn't added on hit. Same with "Infernal weapon" that adds 6 poison damage and might poison enemy on hit.
Is there something I do wrong or they just don't work?
I believe you're asking about these:
AddPassiveToWeapon("MAG_ShockingBound_Passive")
AddPassiveToWeapon("MAG_InfernalWeapon_WeaponBoost_Passive")

I also didn't see anything added on hit. In my experience the buffs a weapon provides the player are usually more reliable than their buffs on weapon damage.

If you're simply interested in adding lightning damage or whatever I prefer these boost scripts:
"CharacterWeaponDamage(xdx+x,damage)"
EXAMPLE: (2d4+6,Lightning)

Code: Select all

{$lua}
if syntaxcheck then return end
boosts="CharacterWeaponDamage(2d4+6,Lightning)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
You can add any number you like. (20,Lightning) adds a flat 20 lightning damage bonus and its visible on the tooltip. Give them a second or two to populate but they'll be applied. I use them often enough to vouch for it.

Consider Substituting any damage type:
Slashing
Piercing
Bludgeoning
Acid
Thunder
Necrotic
Fire
Lightning
Cold
Psychic
Poison
Radiant
Force

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Rangle wrote:
Sat Sep 07, 2024 5:35 am
You guys can spawn hag hairs, using the cheat table, to increase the ability stat points. It's a bit annoying but it's a workaround.
I've never liked how messy spawning hag loot gets.

Consider these instead:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts =
{
"AbilityOverrideMinimum(Strength,20)",
"AbilityOverrideMinimum(Dexterity,20)",
"AbilityOverrideMinimum(Constitution,20)",
"AbilityOverrideMinimum(Intelligence,20)",
"AbilityOverrideMinimum(Wisdom,20)",
"AbilityOverrideMinimum(Charisma,20)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Akagi wrote:
Thu Aug 29, 2024 2:25 am
Good evening
Somebody know how disable flaming sphera aura?
I activaded from cheat engine
Thx for the help
You might not have the [DISABLE] condition scripted. Please share your script so we can see which flaming sphere aura you activated. The "Flaming Sphere Aura" is a leveled spell so it has a unique UID for each version.

_6 is the strongest. Copy and paste this script if the passive aura matches:

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "FlamingSphere_State_6"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

ellejayfish wrote:
Fri Aug 30, 2024 11:24 pm
This might have already been answered, but haven't been here in awhile. There was a cheat table that had an, "always critical," or, "guaranteed critical," option. What ever happened to that?

Again, if this was answered, please just link me :)
There are several ways to always critical on attacks. These are my favorites for weapon attacks and show 100% chance:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts=
{
"CriticalHit(AttackRoll,Success,Always)",
"CriticalHit(RangedAttackRoll,Success,Always)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Sourenics wrote:
Sun Aug 11, 2024 2:20 pm
Is there a way to permanently learn Speak with the Dead spell with your character?
There are several ways to learn most spells.
If you save your game while the script is activated in your table the spell will remain in your common spells until you toggle it off again:

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "WhispersOfTheGrave"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

HellScream88
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Re: z Baldur's Gate 3

Post by HellScream88 »

Is adding feats to your character working with the new patch?

Reaper1222
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Re: z Baldur's Gate 3

Post by Reaper1222 »

hi can someone update "bg3_HotFix25_MadMacChad_autoload.CT" table to work with the patch 7?

Kenobi87
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Re: z Baldur's Gate 3

Post by Kenobi87 »

furioustortoise wrote:
Sat Sep 07, 2024 5:52 am
Rangle wrote:
Sat Sep 07, 2024 5:35 am
You guys can spawn hag hairs, using the cheat table, to increase the ability stat points. It's a bit annoying but it's a workaround.
I've never liked how messy spawning hag loot gets.

Consider these instead:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts =
{
"AbilityOverrideMinimum(Strength,20)",
"AbilityOverrideMinimum(Dexterity,20)",
"AbilityOverrideMinimum(Constitution,20)",
"AbilityOverrideMinimum(Intelligence,20)",
"AbilityOverrideMinimum(Wisdom,20)",
"AbilityOverrideMinimum(Charisma,20)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Is there any way to make the stat changes permanent? Or update the previous way to change stats in the tables? I also would like to not have to use hag hair as it fills up the passive section of your character sheet

BrutaleBent
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Re: z Baldur's Gate 3

Post by BrutaleBent »

If any kind soul could update one of the tables, where we can edit stats, I'll throw you a virtual hug!

BloodxPyro
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Re: z Baldur's Gate 3

Post by BloodxPyro »

Kenobi87 wrote:
Sat Sep 07, 2024 6:27 pm
furioustortoise wrote:
Sat Sep 07, 2024 5:52 am
Rangle wrote:
Sat Sep 07, 2024 5:35 am
You guys can spawn hag hairs, using the cheat table, to increase the ability stat points. It's a bit annoying but it's a workaround.
I've never liked how messy spawning hag loot gets.

Consider these instead:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts =
{
"AbilityOverrideMinimum(Strength,20)",
"AbilityOverrideMinimum(Dexterity,20)",
"AbilityOverrideMinimum(Constitution,20)",
"AbilityOverrideMinimum(Intelligence,20)",
"AbilityOverrideMinimum(Wisdom,20)",
"AbilityOverrideMinimum(Charisma,20)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Is there any way to make the stat changes permanent? Or update the previous way to change stats in the tables? I also would like to not have to use hag hair as it fills up the passive section of your character sheet
Also it seems like the table that even lets me spawn hag hairs only let me spawn strength hag hairs, it says i get something when i try to spawn the other stat ones but i dont have the item

Edit: it appears the hairs were going directly into my camp supply bag, so they were spawning with the current table. sorry for the confusion
Last edited by BloodxPyro on Mon Sep 09, 2024 2:00 am, edited 1 time in total.

Razapudroshko
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Re: z Baldur's Gate 3

Post by Razapudroshko »

another dead table? sish((((

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