z Baldur's Gate 3

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Divinehero
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Re: z Baldur's Gate 3

Post by Divinehero »

i must be blind cuz i can't find the item ID list i don't know where this shared/stats/generated/data thing is

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Sourenics
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Re: z Baldur's Gate 3

Post by Sourenics »

I need some help I'm not understanding something. A couple days ago I used Console Commands - Register Commands - Add Resources to add 4 level 6 spell slots, and they were added for ever. If I close the game and open it again, my character still has those slots.

However, if I add level 1, 2, 3, 4 or 5 slots, I lose them when I load the game again. WTF?

DrWolfman
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Re: z Baldur's Gate 3

Post by DrWolfman »

MeSogr8 wrote:
Fri Aug 16, 2024 11:57 pm
Hello, All

I am new to all of this (modding BG3 that is) somewhat new to CE, I've used it before on PalWorld but that's about it.

The reason I'm using it now on BG3 is because i somehow f*cked up my romance scene with shadow heart and missed it, I'm in act 3 about to fight gortash then the elder brain and want to do it before then until I figured out I couldn't...

ANYWAYS... long story short, I've got the BG3 process selected in CE and I've chosen the BG3.CT file but for some reason I cannot select Console Commands? I've restarted the game, CE and my PC but I still cant select it.

I'm running CE 2.2.2 if that helps

This is the Reddit thread i was following [Link]
Hi MeSogr,

Two issues that this might be:
It could be that you are running a very old version of Cheat Engine. The current version is 7.5.
[Link]

There may be features of new tables that aren't supported by CE 2.2.2.


Also, with BG3, the most recent tables require you to load the table at the main menu. And then Console Commands can be enabled when the savegame loads.

My usual order of operations is:
(1) Start BG3 and navigate to the main menu
(2) Tab out and start Cheat Engine
(3) Select the BG3 process as the target in Cheat Engine
(4) File - > Load -> BG3 Table within Cheat Engine
(5) Tab back to BG3 and load a savegame
(6) Tab back to Cheat Engine and X for Console Commands
(7) Then start adding items, spells, etc.

Hope those help!

Saruman
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Re: z Baldur's Gate 3

Post by Saruman »

Hi everyone! I was wondering if all passives would work? I was trying to get "shocking bound" passive warhammer that adds 1d6 lightning damage. Got this passive but damage wasn't added on hit. Same with "Infernal weapon" that adds 6 poison damage and might poison enemy on hit.
Is there something I do wrong or they just don't work?

nikmak
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Re: z Baldur's Gate 3

Post by nikmak »

Hello all,

I hope this gets seen. I have run into the bug that somehow my necromancy of thay book disappeared. I have found a reddit post in order to bring it back etc. My question is, I have found 5 UUIDs in the first page of this post, so which one is the correct one to spawn? For context I had socketed the book and my Tav read it without any problems and got the speak with dead, also i am before I enter shadowfell in ACT 2.

Thank you for any help.

Akagi
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Re: z Baldur's Gate 3

Post by Akagi »

Good evening
Somebody know how disable flaming sphera aura?
I activaded from cheat engine
Thx for the help

ellejayfish
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Re: z Baldur's Gate 3

Post by ellejayfish »

This might have already been answered, but haven't been here in awhile. There was a cheat table that had an, "always critical," or, "guaranteed critical," option. What ever happened to that?

Again, if this was answered, please just link me :)

Symphachino
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Re: z Baldur's Gate 3

Post by Symphachino »

Can anybody help me so i fuk up my run by not speaking to Rolan in Act 1 so he is not in Last Light with quest. To save his siblings and later him. I manage to run Hotfix 25 table with commander and database but dont know how and what flags set up to make game think i spoke to him in act 1.

SerSlaughter
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Re: z Baldur's Gate 3

Post by SerSlaughter »

does anyone know how to get a passive form an armor to be permanent on a character without the armor?

Specifically looking for the Legendary Persistence passive form Armor of Persistence, or any other way to permanently add resistance and blade ward to a character.

0xa08ab242
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Re: z Baldur's Gate 3

Post by 0xa08ab242 »

...waiting for patch 7 to install to find out if it breaks anything/everything...

0xa08ab242
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Re: z Baldur's Gate 3

Post by 0xa08ab242 »

...looks like the (my favorite feature) editing character ability scores is broken - I am assuming the memory address/offset has changed...

but other oft-used feature seem to be working like they did before
...character resources cheats seem to be working (and as before the added action points persist through saves and others like bonus action points change but do not persist)...
...item spawner seems to be working...

DrWolfman
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Re: z Baldur's Gate 3

Post by DrWolfman »

0xa08ab242 wrote:
Thu Sep 05, 2024 5:03 pm
...looks like the (my favorite feature) editing character ability scores is broken - I am assuming the memory address/offset has changed...

but other oft-used feature seem to be working like they did before
...character resources cheats seem to be working (and as before the added action points persist through saves and others like bonus action points change but do not persist)...
...item spawner seems to be working...
Thanks for confirming what you've discovered is working and non-working so far after the Patch 7 update!

I tried the most recent table version on the Patch 7 Closed Beta Version - I knew party limit increase (16), item spawning, and granting/spells abilities was working on the closed beta version of Patch 7 - assumed there was a chance it would be broken on Patch 7 live.

I'm also curious to test out the NPC Tool (allowing you to shift appearance, clone, or add NPCs as party members) later tonight to see if that's working.

sicwan
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Re: z Baldur's Gate 3

Post by sicwan »

0xa08ab242 wrote:
Thu Sep 05, 2024 5:03 pm
...looks like the (my favorite feature) editing character ability scores is broken - I am assuming the memory address/offset has changed...

but other oft-used feature seem to be working like they did before
...character resources cheats seem to be working (and as before the added action points persist through saves and others like bonus action points change but do not persist)...
...item spawner seems to be working...
can you confirm which table you're using?

0xa08ab242
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Re: z Baldur's Gate 3

Post by 0xa08ab242 »

sicwan wrote:
Thu Sep 05, 2024 11:49 pm
0xa08ab242 wrote:
Thu Sep 05, 2024 5:03 pm
...looks like the (my favorite feature) editing character ability scores is broken - I am assuming the memory address/offset has changed...

but other oft-used feature seem to be working like they did before
...character resources cheats seem to be working (and as before the added action points persist through saves and others like bonus action points change but do not persist)...
...item spawner seems to be working...
can you confirm which table you're using?
sorry, forgot to add that in my prior post...

"bg3_HotFix25_MadMacChad_autoload.CT" (viewtopic.php?p=343574#p343574)

I had used it 2 days before the patch and everything worked as expected.

Reaper1222
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Re: z Baldur's Gate 3

Post by Reaper1222 »

hi learn wizard scroll on any character no longer works after patch 7 along with unlimited spell prepare

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