z Baldur's Gate 3

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questsword
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Re: z Baldur's Gate 3

Post by questsword »

Hey!

Trying to Use cheat engine to spawn items into BG3. Running into problems with the current cheat engine table that I downloaded from page 1. The issue is that none of the item spawning options work. while the game is up, cheat engine connected to the BG3 process and then clicking on any of the options do nothing. Right clicking on those options shows that it is throwing Lua errors. Did Update 7 break the current tables or something?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

Note: Before enabling Register Commands, you must first load your saved game.

Console Commands
- Rest Anywhere
- Add Gold
- Add Experience
- Respec Character
- Max Ability Stats
- Extra Max Health
- Extra Armor
- Add All Resistance
- Immune to Status Effects
- Super Jump
- Unlimited Movement
- Unlimited Action Points
- Unlimited Spell Slots
- Unlimited Warlock Spell Slots
- Unlimited Sorcery Points
- Increase Carry Capacity
- Add Permanent Tags to Player: Pet Pal, Comprehend Languages, Detect Thoughts, Hermit, Urchin
- Add Spells
- Dark Vision
- Toggle Fog of War
- Object Spawner (equipment, items, scenery, walls, etc.)
- Companion Attitude
- Companion Approval

its not on table where before table was nice and easy to operate now its very chaotic ...and confusing ... could you please make one back with simple things like those thing u have about in quote ... plust those with add items and therte was all potions or armours etc

questsword
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Re: z Baldur's Gate 3

Post by questsword »

romafe23_2 wrote:
Mon Jun 03, 2024 11:29 am
ShadowCX wrote:
Sat May 25, 2024 8:59 am
Hi everyone,

am I really the only one so stupid as to not get this to work? I am still trying to get "BG3_HotFix#25_Autoload_v1_0.CT" to work with CE 7.5 and Steam Game Version v4.1.1.5022896.
I tried starting up CE and the table, then start up the game and load the save.
I also tried starting up the game and after that start CE and load the table, then load the save.
Also, when I load the table CE asks me whether to run an initial LUA script, which I always accept by clicking "Yes".

However, I get error messages for every possible script it seems.

To give an example:

When I try to click on "Last Item Moved (moved item must have quantity of 2 or more)" it gives me the following error:
"<<module not found:$process>>

Looking at the script, $process seems to be defined as the following:

aobscanmodule(moved,$process,75 ?? 48 B8 ?? ?? ?? ?? ?? ?? ?? ?? EB ?? 48 8B ?? ?? 0F)

So, judging from the CE documentation "$process" is the module where the scanning should take place, but for some reason that module is not found.

I'd be really grateful if anyone could tell me where I'm going wrong :oops:
I had the same problem so I read once again the instructions provided by @MadMacChad and finally found the solution:

Download the latest table from his post here:
viewtopic.php?p=343574#p343574

Be sure to also download the files:
- bg3data.sqlite3
- bg3data_legacy.sqlite3
from EvenLess' post viewtopic.php?p=319388#p319388

Put the 3 items (cheat table and both data files) in a new folder (or be sure to delete any settings file created by previous cheat tables in the folder you are using).

Follow the order:
- Run the cheat table
- Open BG3
- Load Save
- Enjoy

I was able to make it work today 2024/06/03 with the latest CE, Steam and BG3 version.
Can someone please repost the 2 required files (bg3data.sqlite3, and bg3data_legacy.sqlite3)? These links have gone missing so the tool is now broken.

SquidDonkey32
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Re: z Baldur's Gate 3

Post by SquidDonkey32 »

I absolutely love this table, Zanzer, thank you so much for all the hardword put into it!
I made a new entry in the item spawner that may prove useful to those who wish to spawn a lot of items, but it's quite basic, and I'm willing to bet someone may have already done something better. Here's the script if it's handy. It seems to crash the game if the UUID is invalid or if the amount property is the wrong number (i.e. stack of unstackable item).

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]

local uuid = inputQuery('Put in your UUID','UUID','')
local quantity = inputQuery('Amount?','Amount','')

local item = {
uuid,
}
TemplateAddToPlayer(item, quantity)
[DISABLE]

Ptakub
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Re: z Baldur's Gate 3

Post by Ptakub »

Hello!

I want to trigger the dialogue where Shadowhearts first shares her memory about the wolf and being saved Sharrans (the WolfDream). Something glitched and I never got it despite having all seven WolfDreamPoints. (I suspect it's because of my swapping between two player avatars.) And I want the two NightsongPoints it gives.

I've already experimented a bit with SetFlag and various UUIDs related to the WolfDream in ScriptExtender's console, but to no avail. No success with LSV extraction either.

Could you please help me?

TheBeastIsBack
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Re: z Baldur's Gate 3

Post by TheBeastIsBack »

Okay so I have this code here created by a user on this form for trying to spawn in Orpheus' book chapter 2 however I honestly have no idea what I'm doing with cheat engine how on earth to I add this to the already existing code and run it to spawn the book lol thanks for any help

{$lua}
if syntaxcheck then return end
[ENABLE]
local x, y, z = GetPositionOfPlayer()
local object = "S_GLO_OrpheusChapter2_4dbaf850-49ff-4e41-adc2-7054e416c960"
SetArgToString(0, object) -- SourceObject
SetArgToFloat(1, x)
SetArgToFloat(2, z)
SetArgToFloat(3, y)
SetArgToLong(4, 0) -- Event
SetArgToLong(5, 1) -- TeleportLinkedCharacters
SetArgToLong(6, 1) -- TeleportPartyFollowers
SetArgToLong(7, 1) -- TeleportSummons
SetArgToLong(8, 1) -- LeaveCombat
SetArgToLong(9, 1) -- SnapToGround
local result = ExecuteCall("TeleportToPosition")
if result ~= 1 then
print("command failed")
end
[DISABLE]

justatest90
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Re: z Baldur's Gate 3

Post by justatest90 »

[can't see how to delete]
Last edited by justatest90 on Sun Aug 11, 2024 6:57 am, edited 1 time in total.

justatest90
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Re: z Baldur's Gate 3

Post by justatest90 »

plmanith17 wrote:
Tue Apr 23, 2024 10:53 pm
@MadMacChad

I made a bunch of modifications to your cheat table.
The goal was to organize it, reduce the amount of redundant scripts, and also add a lot more.
I unfortunately do not have any coding experience so a lot of this was copy/paste or going through the forums.

Some changes and additions are: Organized item spawner; organized statuses, passives, and actions; stat boosting scripts; transformation stuff; debug teleports; flags for Call Forth Allies; Re-enabling Divine Intervention; etc.

Feel free to just use this as the baseline, or just take bits and pieces from it and put it into yours.
This crashes the game & often my PC

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Sourenics
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Re: z Baldur's Gate 3

Post by Sourenics »

Is there a way to permanently learn Speak with the Dead spell with your character?

Baseuto
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Re: z Baldur's Gate 3

Post by Baseuto »

Hey ! does anyone know how to add some feats permanently ?
Last edited by Baseuto on Tue Aug 13, 2024 2:14 am, edited 2 times in total.

DrWolfman
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Re: z Baldur's Gate 3

Post by DrWolfman »

Sourenics wrote:
Sun Aug 11, 2024 2:20 pm
Is there a way to permanently learn Speak with the Dead spell with your character?
Yes! Great question!

Using the most recent version of the Z Baldur's Gate 3 Table:
  • Make sure console commands are active (by loading a recent savegame).
  • Navigate to "Random Cheats."
  • Navigate to "Add Fireball Spells."
  • Right click "Add Fireball Spells" and select "Edit Script."
  • You want to replace the UUID of the fireball spell in this script with the one for speak with dead.
  • Replace "Projectile_Fireball_4" with "Target_SpeakWithDead" (for the normal spell version) or
  • "Target_SpeakWithDead_WhispersOfTheGrave" (amulet version) or "Target_GLO_DangerousBook_SpeakWithDead" (the Necromancy of Thay version).
  • Click the box, so that the X shows - it will add the spell to the current character you are controlling.
  • Make sure that you leave the box Xed when you save your game. Un Xing the box will cause the spell to be removed (if you only wanted it temporarily).
  • Generally I just then replace the spell UUID with the next one and continue adding.
  • This can be used to add all sorts of enemy/boss abilities to your character, just scroll through the Spell UUIDs on page 1 of this thread!
Hope that helps!

justatest90
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Re: z Baldur's Gate 3

Post by justatest90 »

PeDaGaNG wrote:
Wed Sep 06, 2023 5:05 pm
Tobbel123 wrote:
Wed Sep 06, 2023 2:02 pm
Can someone tell me the UUID of the Boots of Striding, Xyanyde and Spidersilk Armour? Mintharas gear basically.

and how to spawn it with ce?

tyvm

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

--[[
Drow
]]
local items = {
  "c0c0534c-b7fc-4d0b-a335-b8f4c548852d",
  "0624ccf0-1b77-448f-8da9-d8a04efa4935",
  "8770f821-38bc-41cc-aae9-02988d46df02",
  "4b0131e0-875a-4f3c-8b41-dbf653857d00",

}
local quantity = 1

TemplateAddToPlayer(items, 1)

{$asm}
[DISABLE]
               
I have a question - the spidersilk armor spawned this way doesn't seem to have the right stats. For instance, it's worth 1000 gold, not 1,150. And more importantly, doesn't give the constitution bonus. Any idea what's going on here? Any way to 'fix' the spidersilk armor? The equipment seems to match the Drow Studded Leather Armour stats, not the Spidersilk Armor stats.

SakeFish
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Re: z Baldur's Gate 3

Post by SakeFish »

Thank you again

DrWolfman
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Re: z Baldur's Gate 3

Post by DrWolfman »

Has anyone figured out how to continue to raise and control unique fungal zombies (with their unique abilities) after Glut is killed/becomes the Sovereign of the Myconoid colony?

I've added the Animating Spores by UUID using the most recent version of the table - this ability will create the specialty fungal zombies based on the corpse that was used, but the zombies are yellow(neutral) faction and can't be directly controlled by the player.
I've also tried using the NPC Tool table to add Glut to my party as a party member / companion - this version of Glut has the Animating Spores ability, also creates non-controllable neutral faction zombies.

I haven't figured out if it's a different spell/ability, a different tag, or some other scripting that adds the unique spore zombie summons as controllable summons (like mephits, elementals, deva, etc.)?

Thanks for any help or insight!

MeSogr8
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Re: z Baldur's Gate 3

Post by MeSogr8 »

Hello, All

I am new to all of this (modding BG3 that is) somewhat new to CE, I've used it before on PalWorld but that's about it.

The reason I'm using it now on BG3 is because i somehow f*cked up my romance scene with shadow heart and missed it, I'm in act 3 about to fight gortash then the elder brain and want to do it before then until I figured out I couldn't...

ANYWAYS... long story short, I've got the BG3 process selected in CE and I've chosen the BG3.CT file but for some reason I cannot select Console Commands? I've restarted the game, CE and my PC but I still cant select it.

I'm running CE 2.2.2 if that helps

This is the Reddit thread i was following [Link]

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