z Baldur's Gate 3

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Jazo79
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Re: z Baldur's Gate 3

Post by Jazo79 »

Hi all, I have a bug with Jaheira after the battle she left the squad and in the camp on the command with her to return to the yard nothing happens.

Is it possible to join her in the squad forcibly without dialogs?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

plmanith17
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Re: z Baldur's Gate 3

Post by plmanith17 »

wasd1234 wrote:
Thu Jul 04, 2024 1:45 pm
I know the cheat table already has a lot of those, but I don't want to accidentally add something that I might not need, break my game and have to start over. If there is a way to add only the dialogue Tags, Flags, or anything else, which would affect/give more dialogue options. Preferably a one time thing, get them all, and they stay on the save, without having to enable them every time I reopen the game.
My modified table on page 462 should have most of the important tags

wasd1234
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Re: z Baldur's Gate 3

Post by wasd1234 »

plmanith17 wrote:
Fri Jul 05, 2024 2:27 pm
wasd1234 wrote:
Thu Jul 04, 2024 1:45 pm
I know the cheat table already has a lot of those, but I don't want to accidentally add something that I might not need, break my game and have to start over. If there is a way to add only the dialogue Tags, Flags, or anything else, which would affect/give more dialogue options. Preferably a one time thing, get them all, and they stay on the save, without having to enable them every time I reopen the game.
My modified table on page 462 should have most of the important tags
I will check it out. Thank you, both for answering, and the time you put into organizing it.

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JackofGames
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Re: z Baldur's Gate 3

Post by JackofGames »

Is it possible to set your character's level back to Level 1 even after leveling up to level 12 using this cheat engine? Also, thank you for the table.

GayHibiscus
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Re: z Baldur's Gate 3

Post by GayHibiscus »

Has anyone else had issues with CTDs lately while using cheat engine for things like spell slots?

I'm using the most recent cheat table (download/file.php?id=58726) and both my game and CE 7.5 are up to date. Game runs fine, I can battle for a turn and the game just crashes unexpectedly. This isn't a hardware issue, my PC runs other games completely fine with no issue.

VeryBad69
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Re: z Baldur's Gate 3

Post by VeryBad69 »

Also using the most recent cheat engine. I use the script to spawn in 10 of Auntie Ethel's Hair to increase my stats and it gives me the notification that shows I just received it but they don't actually appear in my inventory. The only one that works is the Auntie Ethel Hair +1 STR but none of the other ones do.

Kakarlos
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Re: z Baldur's Gate 3

Post by Kakarlos »

For anyone who still having trouble on getting Ring of Spiteful Thunder in Act III, i figured out that if you don't killed Roah Moonglow, she appears at Act III at the lower city sewers after some requeriments are done. Search for her name on the wiki, follow the quests and keep her alive during all battles. If she survives, she became a vendor and you can buy the ring from her. I attempted to get this ring via cheat engine using all methods that people commented and unfortunately nothing worked.

Yusuke614
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Re: z Baldur's Gate 3

Post by Yusuke614 »

VeryBad69 wrote:
Tue Jul 16, 2024 10:55 pm
Also using the most recent cheat engine. I use the script to spawn in 10 of Auntie Ethel's Hair to increase my stats and it gives me the notification that shows I just received it but they don't actually appear in my inventory. The only one that works is the Auntie Ethel Hair +1 STR but none of the other ones do.
For some reason most of Auntie Ethel's Hair goes to the Camp Supply Sack. Only STR and maybe one other don't.
I thought they weren't appearing too until I was doing something else in the Camp Supply Sack and saw Auntie Ethel's Hair was there.
You can take them out of Camp Supply Sack and put them wherever you choose.

VeryBad69
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Re: z Baldur's Gate 3

Post by VeryBad69 »

I could kiss you. You were exactly right, it was in the camp supply sack. Thank you so much!

FinalCo98
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Re: z Baldur's Gate 3

Post by FinalCo98 »

Game got an Update. How can I re-assign to autoload table or scan table?

FinalCo98
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Re: z Baldur's Gate 3

Post by FinalCo98 »

Game got an Update. How can I re-assign to autoload table or scan table?

TomRotfl
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Re: z Baldur's Gate 3

Post by TomRotfl »

Hi guys!

For some reason I have a quest that messed up on a Honor run (so no previous saves to load):
After I killed "Nere", I failed the persuasion check on the Duergars to have the Deep Gnomes freed, so I fought them. Once killed all Duergars slavers left, I just left, thinking that just made the Gnomes free. I left the area, and kept playing till ACT2.

Now I am in ACT 2, and I have realized those gnomes are nowhere to be seen, neither at the Light Inn, or at Moonrise tower prisons.
Confused, I went back to Ironforge, and found them still there, doing nothing (no Duergars around, they are all dead), but their conversations lines don't change and I have no way to tell them "you are free, go away from here!"
If I check the quest record I see for "Free the Gnomes at Grymforge": flagged as completed but with "You allowed the Duergars to keep the gnomes as slaves".
I am 100% sure I haven't allowed the duergars to keep the gnomes as slaves! (I am a paladin, that would have surely broken my oath!)

As current and future consequences, if I don't fix:
- Conversation with Thulla on the Miconid camp never ends, she just keeps reminding me to save the gnomes from Ironforge.
- Barcus Wroot doesn't show up on Light Inn in ACT2, potentially preventing his reunion with Wulbren, and so he most likely won't show up in ACT3 neither.
- I saved Wulbren from Moonrise Prisons, but his conversation line now that he is in the Light Inn doesn't lead anywhere atm, not sure if bug or if I have to defeat Ketheric first.

Is there anything I can do to solve this problem with CE?

AterSol
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Re: z Baldur's Gate 3

Post by AterSol »

Changing character atbility points does not work and crashes the game

BeegSquare
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Re: z Baldur's Gate 3

Post by BeegSquare »

Is there a way to force regular quests in your log to update? Not sure if that’s a stupid question, but I’m not familiar with the mod scene for BG3 or any of the console commands.

Context: I waited to rescue Lae’zel until I was about to
Spoiler
start the celebration for saving the tieflings
, but after saving her from the dangling cage I dismissed her to go to camp instead of recruiting her, which may have caused this whole bug..? The journal entry of “save lae’zel” is still present after I’ve rescued her and it tells me to go to talk with her (she’s in my party, at my camp, I could’ve romanced her at the tiefling celebration,etc.) but I can’t talk to her about anything regarding her story..? I can talk to her about recent happenings in the story, but not anything about her companion story (also, her questline isn’t in the companion section of my journal). Is there a way to force her quest to progress or am I screwed as far as that goes?I’ve heard about setting flags and stuff for romancing companions and I was wondering if it was possible to do this for a standard questline like this one.

If anyone has anything at all on this sort of issue or anywhere they could point me, I’d really appreciate it :D

BeegSquare
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Re: z Baldur's Gate 3

Post by BeegSquare »

BeegSquare wrote:
Wed Jul 31, 2024 12:17 am
Is there a way to force regular quests in your log to update? Not sure if that’s a stupid question, but I’m not familiar with the mod scene for BG3 or any of the console commands.

Context: I waited to rescue Lae’zel until I was about to
Spoiler
start the celebration for saving the tieflings
, but after saving her from the dangling cage I dismissed her to go to camp instead of recruiting her, which may have caused this whole bug..? The journal entry of “save lae’zel” is still present after I’ve rescued her and it tells me to go to talk with her (she’s in my party, at my camp, I could’ve romanced her at the tiefling celebration,etc.) but I can’t talk to her about anything regarding her story..? I can talk to her about recent happenings in the story, but not anything about her companion story (also, her questline isn’t in the companion section of my journal). Is there a way to force her quest to progress or am I screwed as far as that goes?I’ve heard about setting flags and stuff for romancing companions and I was wondering if it was possible to do this for a standard questline like this one.

If anyone has anything at all on this sort of issue or anywhere they could point me, I’d really appreciate it :D

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