Alkapple wrote: ↑Thu Apr 11, 2024 1:33 pm
Hey all! So I’ve used cheat engine item spawner in BG3 maybe 60 times and never had a single issue until now
I spawned the item Abyss Beckoners but the item it created has no abilities on it and is only 20 gold. It’s like a common version of the Rare gloves with no attributes
Anyone know what this is or how to fix it?
Thanks
The commonly used UUID only provides the Template for the Abys Beckoners. This Code if loaded into your existing Cheat Table will allow you to Equip and UnEquip the Abys Beckoners. For this to work you have to have already found the Abys Beckoners else you spawn only the Template Item, which is what you have found. This is similar to a post of Zanzer's back here
viewtopic.php?p=311457#p311457 only the UUID changed.
I suspect this may be a unique identifier each time depending on circumstance
I have also had the following come up for the abys Beckoners
MAG_Zhentarim_Demonspirit_Gloves_a00a3f7c-ebb7-5a9f-790e-465c5abe1e22, so choosing the passive effect is probably most practical.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Equip PROPER Abbys Beckoners"</Description>
<Options moHideChildren="1"/>
<Color>C0C0C0</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
local item = "MAG_Zhentarim_Demonspirit_Gloves_3eae7983-a121-156a-9d35-337cd6473b04"
SetArgToString(0, player)
SetArgToString(1, item)
SetArgToLong(2, 1)
SetArgToLong(3, 1)
SetArgToLong(4, 1)
local result = ExecuteCall("Equip")
if result ~= 1 then
print("command failed")
end
[DISABLE]
local result = ExecuteCall("UnEquip")
if result ~= 1 then
print("command failed")
end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
If you only want the effect, you could use the following and get the Demonspirit Aura without the Gloves
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0000000</ID>
<Description>"Add Demonspirit Aura"</Description>
<Options moHideChildren="1"/>
<Color>C0C0C0</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">{$lua}
if syntaxcheck then return end
passive = "MAG_Zhentarim_Demonspirit_Gloves_Passive"
[ENABLE]
local result = AddPassiveToPlayer(passive)
if result ~= 1 then
print("command failed")
end
[DISABLE]
local result = RemovePassiveFromPlayer(passive)
if result ~= 1 then
print("command failed")
end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Reading this article,
[Link] I am not sure I would want the Gloves or this effect.