z Baldur's Gate 3

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Volgerd
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Re: z Baldur's Gate 3

Post by Volgerd »

Where in the GOG version BG3 is the shared folder with "Data.txt" ?
I need to make the following edits there:
Shared/Public/Shared/Public/Stats/Generated/Data/Data.txt
Change key "CarryWeightBase","990000" from "0"
key "CarryWeightPerStr","30000" from "10000"
____________________________________________
I have already seen post with the directions where the path is written, but this is just a STIM game version.
"Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data"
I don't have such a path at all in the GOG version BG3

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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

midgetbanana
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Re: z Baldur's Gate 3

Post by midgetbanana »

added every tag and spell i could find on the cheat table. some have prereqs to work in conversations (i.e. "cleric of selune" requires "cleric" tag and "cleric good" tag to be added as well, same with racial tags). i tried to categorize the ones i found to be working but most are for items and do virtually nothing on player char, still kept them for reference.

PS: spells with single asterisk are the ones i couldn't find so they dont work yet but the ones with two asterisks should, though i havent tried all of them they might also have prereqs.
Attachments
ALLTAGS-SPELLS.CT
(634.36 KiB) Downloaded 266 times

no13no
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Re: z Baldur's Gate 3

Post by no13no »

midgetbanana wrote:
Mon Apr 12, 2021 8:41 pm
added every tag and spell i could find on the cheat table. some have prereqs to work in conversations (i.e. "cleric of selune" requires "cleric" tag and "cleric good" tag to be added as well, same with racial tags). i tried to categorize the ones i found to be working but most are for items and do virtually nothing on player char, still kept them for reference.

PS: spells with single asterisk are the ones i couldn't find so they dont work yet but the ones with two asterisks should, though i havent tried all of them they might also have prereqs.
Works perfectly for me, thank you.

Aribeth
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Re: z Baldur's Gate 3

Post by Aribeth »

wurmwood wrote:
Sat Apr 03, 2021 3:16 pm
I have been adding a lot of Potions, Scrolls, Armors, Weapons, Monsters, Statues, and Misc items into the Item Spawner portion of the table. It is incomplete as it is very tedious to fill out. If anyone want to help flesh this out that would be much appreciated. I have also added the waypoints into the item spawner from the file another user made (I forgot where I got it, so if you know please speak up so I can give credit). It will allow you to get into the Duegar Camp beyond the forced ending. The area is very buggy so beware. Have fun spawning.

***Edit*** Some of the spawned creatures may crash the game, especially if you try and spawn too many things.
You are our hero!!! Thank you so much for your hard work!
I now have hand crossbow for the drow thank to you

kingram
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Re: z Baldur's Gate 3 (Movement)

Post by kingram »

Has anyone found details on increasing party speed? The meandering walk is infuriating.

handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

hope were ready for the next baldur's gate 3 patch due out the 13th of july thay say meny changes and fixes just letting ya know mate ty for your great works.
:D

handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

well got the patch # 5 and some things work on the last table update but any character pointers are not ability stat pointer , always win rolls, unlimted spells, zero weight, player scripts, health pointers, scripts are not working . seams gain exp script works just giving heads up .

edit exp script crashs the game must be due pointers not working

edit, ver. 4.1.1.1173402

habibi1195
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Re: z Baldur's Gate 3

Post by habibi1195 »

Yeah can also confirm that with patch #5, character pointers are not working.

Raven Calling
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Re: z Baldur's Gate 3

Post by Raven Calling »

Yeah patch #5 definitely messed with character pointers and things. Auto win dice rolls, Respec, and companion approval is no longer working for me. Which is a shame as it feels like they've tweaked approval with the patch.
Last edited by Raven Calling on Sun Jul 18, 2021 4:43 pm, edited 1 time in total.

ranafuineluva
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Re: z Baldur's Gate 3

Post by ranafuineluva »

Guys, Is there a table that changes gold?

Ancalador
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Re: z Baldur's Gate 3

Post by Ancalador »

ranafuineluva wrote:
Sun Jul 18, 2021 1:51 pm
Guys, Is there a table that changes gold?
The table on the same page your post is on allows you to increase gold by 1000 per click.

RavenHades
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Re: z Baldur's Gate 3

Post by RavenHades »

anyone got the eta on the patch 5 update?

handymanjvh
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Re: z Baldur's Gate 3

Post by handymanjvh »

not shure it zanzer or wurmwood are doing it just waiting for them to work it out it looks like a lot of tweking to over come from what i have witnessed running with the last one that was available the console commands work some but not any with character pointers thay all seem to crash the game the sponner works and gold the max all stats seams to work but dont know why think it works differntly than the character pointers for attributes but not shure.

Nibelton
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Re: z Baldur's Gate 3

Post by Nibelton »

because game code changes with it static dependencies.

Kubrows
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Re: z Baldur's Gate 3

Post by Kubrows »

please update <3

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