Zmg9 wrote: ↑Fri Feb 26, 2021 5:34 pm
cmd7791 wrote: ↑Fri Feb 26, 2021 8:47 am
you can also give yourself lightningbolt with either "Zone_LightningBolt" or "Target_LightningBolt", had to mess around with it after patch 4 but added it on my new character earlier. does 8D6 lightning damage (level 3 - you may have to first add some level 3 spell slots - i always do this anyway so ive not tried it without first adding lvl 3 slots) *it has no animation and that weird squiggle for an icon but does work otherwise
How did you get into the pak files? Norbyte / lslib doesn't work ???
Those higher level spells I have found a multitude of ways, mostly by just trying spells i know with one of the four prefix designations and then the spell names and running the addspell script. "Projectile_Fireball" (might be target if not) works but has a magic missile like animation, does 8d6 fire damage in a 20 foot radius (seems to shoot twice too) at the third level. Ive discovered you can add a second modifier so to speak to a spell at the like say addspell "Target_CureWounds_3" - the _3 at the end to denote the third level. There is also the 5th level spell Raise Dead that works (its what the skele guy who rezzes people uses), Remove curse works on the few curses that you can be hit with (there arent too many)...hypnotic pattern has no animation but thats another third level spell that works, as does the unlocking/lockpicking 2nd level spell Knock now. Enlarge-Reduce half works, If you are trying to give yourself a spell with multiple "sub actions" like produce flame you would addspell "Shout_ProduceFlame_Hurl" and it will add just the throw flame action for that cantrip, which works regardless if you use the actual base produce flame spell first..um..You can do things like "Shout?_EnhanceAbility_4" (minus the ?, just not 100% sure which prefix it uses) and you will learn the 4th level version of that spell that allows you to target more creatures. The spell glut uses in the underdark can that ressurects people can be used "Target_AnimatingSpores" to ressurect dead npcs however they wont be under your command unfortunately. Animate Dead, Elemental Weapon, Levitate, Fly, Haste, Dispel Magic, Gust of Wind, Freedom of Movement, Arcane Lock, etc are all in the game with varying degrees of finish ranging from no effect to partial effect (the ones i mentioned before though all work completely minus the animation. The most common means ive found to take a guess at what spells are in the game that arent listed are by looking at what some of the higher level npcs can cast, as well as anything that has a similar effect to that of a potion, arrow, etc.
one of the harder ones for me to figure out was how to add in command: halt. Thats where i really pinned down the purpose of the _x after the spell name. to Add a spell like that similar to the produce flame example you would add "Target_Command_Halt"