Zanzer wrote: ↑Wed Oct 07, 2020 5:08 pm
Update to the latest Chest Engine 7.1!
Console Commands
- Rest Anywhere
- Add Gold
- Add Experience
- Respec Character
- Max Ability Stats
- Extra Max Health
- Extra Armor
- Add Permanent Tags to Player: Pet Pal, Comprehend Languages, Detect Thoughts, Hermit, Urchin
- Add Spells
- Toggle Fog of War
-
Object Spawner (equipment, items, scenery, walls, etc.)
- Companion Attitude
- Companion Approval
Unlimited Actions/Spells
Health Pointer (equip something to populate)
- God Mode (thanks SunBeam)
Last Item Stack Changed (use split stack)
Gain Bonus Experience
Character Pointers (requires CE version 7.1)
Ability Stat Points (save game to populate)
Zero Weight
Always Win Rolls (thanks flachan.aczache)
Unlimited Spells (must have 3+ slots)
Various things you can play around with using the AddBoosts console command:
Code: Select all
Ability(Strength, 31)
Ability(Dexterity, 31)
Ability(Constitution, 31)
Ability(Intelligence, 31)
Ability(Wisdom, 31)
Ability(Charisma, 31)
WeaponDamage(1d4, Fire)
WeaponDamage(1d4, Poison)
IgnoreLeaveAttackRange
Invulnerable()
JumpMaxDistanceMultiplier(3)
AC(16)
Resistance(All,Resistant)
Resistance(All,Immune)
Resistance(Acid,Resistant)
-- Acid, Cold, Fire, Lightning, Thunder, Psychic, Necrotic, Force, Slashing, Piercing, Bludgeoning
ActionResourceConsumeMultiplier(Movement,2,0)
ActionResourceMultiplier(Movement,200,0)
ActionResource(Movement,10,0)
ActionResource(ActionPoint,3,0)
ActionResource(BonusActionPoint,3,0)
ActionResource(ReactionActionPoint,3,0)
IncreaseMaxHP(100)
Advantage(AttackRoll)
Advantage(AllAbilities)
StatusImmunity(WEB)
StatusImmunity(BURNING)
StatusImmunity(DIFFICULT_TERRAIN)
StatusImmunity(DIFFICULT_TERRAIN_MUD)
StatusImmunity(DIFFICULT_TERRAIN_VINES)
StatusImmunity(SG_Possessed)
RollBonus(Attack,2d4)
RollBonus(SavingThrow,2d4)
WeaponDamageResistance(Bludgeoning)
WeaponDamageResistance(Slashing)
WeaponDamageResistance(Piercing)
UnlockSpell(Target_Blink_Activate)
Tag(COMPREHEND_LANGUAGES)
Tag(DETECTTHOUGHTS)
Tag(PETPAL)
TemporaryHP(10)
WeaponDamage(15,Piercing)
WeaponEnchantment(5)
GameplayLight(12,false,0.1)
ACOverrideMinimum(13,true)
ProjectileDeflect()
CharacterWeaponDamage(1d6+2,Lightning)