z Baldur's Gate 3

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grim_reaper1324
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Re: z Baldur's Gate 3

Post by grim_reaper1324 »

noob question but still were and how do i use the "AddBoosts" commands

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

omri
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Re: z Baldur's Gate 3

Post by omri »

We still have a working add on where we can add all backgrounds?

nooby900
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Re: z Baldur's Gate 3

Post by nooby900 »

i know you have permanent extra spell slots in the trainer alredy but can a permanent extra spell slot for warlocks be added?(the purple spell slots that recover on short rest)

JRoyPlayboy
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Re: z Baldur's Gate 3

Post by JRoyPlayboy »

Does Enchant Equipped Ring work under Permanent? I equip a ring and get a crash every time, with no rings equipped it executes but nothing happens.

Urweed
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Re: z Baldur's Gate 3

Post by Urweed »

Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Update to the latest Chest Engine 7.1!

Console Commands
- Rest Anywhere
- Add Gold
- Add Experience
- Respec Character
- Max Ability Stats
- Extra Max Health
- Extra Armor
- Add Permanent Tags to Player: Pet Pal, Comprehend Languages, Detect Thoughts, Hermit, Urchin
- Add Spells
- Toggle Fog of War
- Object Spawner (equipment, items, scenery, walls, etc.)
- Companion Attitude
- Companion Approval

Unlimited Actions/Spells
Health Pointer (equip something to populate)
- God Mode (thanks SunBeam)
Last Item Stack Changed (use split stack)
Gain Bonus Experience
Character Pointers (requires CE version 7.1)
Ability Stat Points (save game to populate)
Zero Weight
Always Win Rolls (thanks flachan.aczache)
Unlimited Spells (must have 3+ slots)

Various things you can play around with using the AddBoosts console command:

Code: Select all

Ability(Strength, 31)
Ability(Dexterity, 31)
Ability(Constitution, 31)
Ability(Intelligence, 31)
Ability(Wisdom, 31)
Ability(Charisma, 31)
WeaponDamage(1d4, Fire)
WeaponDamage(1d4, Poison)
IgnoreLeaveAttackRange
Invulnerable()
JumpMaxDistanceMultiplier(3)
AC(16)
Resistance(All,Resistant)
Resistance(All,Immune)
Resistance(Acid,Resistant)
-- Acid, Cold, Fire, Lightning, Thunder, Psychic, Necrotic, Force, Slashing, Piercing, Bludgeoning
ActionResourceConsumeMultiplier(Movement,2,0)
ActionResourceMultiplier(Movement,200,0)
ActionResource(Movement,10,0)
ActionResource(ActionPoint,3,0)
ActionResource(BonusActionPoint,3,0)
ActionResource(ReactionActionPoint,3,0)
IncreaseMaxHP(100)
Advantage(AttackRoll)
Advantage(AllAbilities)
StatusImmunity(WEB)
StatusImmunity(BURNING)
StatusImmunity(DIFFICULT_TERRAIN)
StatusImmunity(DIFFICULT_TERRAIN_MUD)
StatusImmunity(DIFFICULT_TERRAIN_VINES)
StatusImmunity(SG_Possessed)
RollBonus(Attack,2d4)
RollBonus(SavingThrow,2d4)
WeaponDamageResistance(Bludgeoning)
WeaponDamageResistance(Slashing)
WeaponDamageResistance(Piercing)
UnlockSpell(Target_Blink_Activate)
Tag(COMPREHEND_LANGUAGES)
Tag(DETECTTHOUGHTS)
Tag(PETPAL)
TemporaryHP(10)
WeaponDamage(15,Piercing)
WeaponEnchantment(5)
GameplayLight(12,false,0.1)
ACOverrideMinimum(13,true)
ProjectileDeflect()
CharacterWeaponDamage(1d6+2,Lightning)
is there a list with the uuid for the add spell command?

cazador82
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Re: z Baldur's Gate 3

Post by cazador82 »

Hello good afternoon, is there a way to change the name of the character? I left him as Tav by mistake and I realized I had played a few hours.
Thanks for everything

Zmg9
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Re: z Baldur's Gate 3

Post by Zmg9 »

Urweed wrote:
Sat Jan 30, 2021 2:47 am
Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
********
is there a list with the uuid for the add spell command?
Not. There is no point. Patch 4 coming soon.
Now, you can unpack Shared.pak (the program for this was mentioned above) and search in "**** \ Shared \ Public \ Shared \ Stats \ Generated \ Data" in the files Spell _ *****. Txt
The spells are described in "[Link]"

Zmg9
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Re: z Baldur's Gate 3

Post by Zmg9 »

nooby900 wrote:
Thu Jan 14, 2021 9:20 am
i know you have permanent extra spell slots in the trainer alredy but can a permanent extra spell slot for warlocks be added?(the purple spell slots that recover on short rest)
With the mod (or editing Shared.pak), you can make sure that spell slots are never consumed at all.

cmd7791
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Re: z Baldur's Gate 3

Post by cmd7791 »

you can also give yourself lightningbolt with either "Zone_LightningBolt" or "Target_LightningBolt", had to mess around with it after patch 4 but added it on my new character earlier. does 8D6 lightning damage (level 3 - you may have to first add some level 3 spell slots - i always do this anyway so ive not tried it without first adding lvl 3 slots) *it has no animation and that weird squiggle for an icon but does work otherwise :)

Zmg9
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Re: z Baldur's Gate 3

Post by Zmg9 »

cmd7791 wrote:
Fri Feb 26, 2021 8:47 am
you can also give yourself lightningbolt with either "Zone_LightningBolt" or "Target_LightningBolt", had to mess around with it after patch 4 but added it on my new character earlier. does 8D6 lightning damage (level 3 - you may have to first add some level 3 spell slots - i always do this anyway so ive not tried it without first adding lvl 3 slots) *it has no animation and that weird squiggle for an icon but does work otherwise :)
How did you get into the pak files? Norbyte / lslib doesn't work ???

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ChloeTheRainbowQueen
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Re: z Baldur's Gate 3

Post by ChloeTheRainbowQueen »

You need the v1.15.5 lslib version for patch 4

Edit: Repacking Pak for version 16 is currently broken

liquidfear15
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Re: z Baldur's Gate 3

Post by liquidfear15 »

Okay guys I had to make an account to ask this, because I am not sure if I am being extremely thick or if it doesn't work anymore with patch 4.
How do I activate the console commands checkbox? I've tried in so many ways and I've looked through the pages of this thread and I can't see anybody else having my problem. It says there is an error in line 12 if that helps.
Thanks in advance.

no13no
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Re: z Baldur's Gate 3

Post by no13no »

liquidfear15 wrote:
Sat Feb 27, 2021 11:58 pm
Okay guys I had to make an account to ask this, because I am not sure if I am being extremely thick or if it doesn't work anymore with patch 4.
How do I activate the console commands checkbox? I've tried in so many ways and I've looked through the pages of this thread and I can't see anybody else having my problem. It says there is an error in line 12 if that helps.
Thanks in advance.
I don't believe it works any longer, until it is updated for the latest patch.

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Saberiken
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Re: z Baldur's Gate 3

Post by Saberiken »

liquidfear15 wrote:
Sat Feb 27, 2021 11:58 pm
Okay guys I had to make an account to ask this, because I am not sure if I am being extremely thick or if it doesn't work anymore with patch 4.
How do I activate the console commands checkbox? I've tried in so many ways and I've looked through the pages of this thread and I can't see anybody else having my problem. It says there is an error in line 12 if that helps.
Thanks in advance.
Activating the console script only works at the main menu.

liquidfear15
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Re: z Baldur's Gate 3

Post by liquidfear15 »

Saberiken wrote:
Mon Mar 01, 2021 7:21 pm
Activating the console script only works at the main menu.
Thanks for the tip, it won't activate from the main menu for me either sadly.

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