z Baldur's Gate 3

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ellagartijo
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Re: z Baldur's Gate 3

Post by ellagartijo »

Greetings. I've been looking for the flags necessary to make Minthara show up in Moonrise Towers aafter knoking her out. I read online that if you knock her out in the Groove raid she wouldn't show up in Moonrise after, and I'm triying to force her to actually show up in Moonrise not just spawing her in the party (if I do it this way I can't interact weith her at all). Thanks in advance, I hace already seen some post about Minthara, but nothing post patch 5.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Shubiniell
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Re: z Baldur's Gate 3

Post by Shubiniell »

Hello.

There is a way to add permanent buff with this table for BG3?

Thanks.

dsgudz
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Re: z Baldur's Gate 3

Post by dsgudz »

Is there a script to allow Companions use the Appearance Edit Mirror? I know the update rolled out recently, but the ability might depend on the old custom/companion flag, i think?

arbalet_5
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Re: z Baldur's Gate 3

Post by arbalet_5 »

Hi, everyone!
Anyone know how to REMOVE Pet Pal tag from char?
I try just to change script SetTagOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c") to RemoveTagOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c"), but it don't work :((

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

arbalet_5 wrote:
Mon Dec 11, 2023 2:06 pm
Hi, everyone!
Anyone know how to REMOVE Pet Pal tag from char?
I try just to change script SetTagOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c") to RemoveTagOnPlayer("dc860a81-f3c2-4c1a-ab90-e7583324845c"), but it don't work :((
To remove tag try ClearTagOnPlayer("tag");

arbalet_5
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Re: z Baldur's Gate 3

Post by arbalet_5 »

sanitka wrote:
Mon Dec 11, 2023 3:06 pm

To remove tag try ClearTagOnPlayer("tag");
THANK YOU VERY MUCH!

eternalcheater
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Re: z Baldur's Gate 3

Post by eternalcheater »

ellagartijo wrote:
Mon Dec 11, 2023 7:33 am
Greetings. I've been looking for the flags necessary to make Minthara show up in Moonrise Towers aafter knoking her out. I read online that if you knock her out in the Groove raid she wouldn't show up in Moonrise after, and I'm triying to force her to actually show up in Moonrise not just spawing her in the party (if I do it this way I can't interact weith her at all). Thanks in advance, I hace already seen some post about Minthara, but nothing post patch 5.
So I forgot to go save Minthara before activating the assault on moonrise...like plenty of past girlfriends, I forget to call them back and they become unattainable to me, oh well. But this is a video game, and we have methods to manipulate reality. So essentially I found myself at the end of act2, ready to head to Baldur's Gate without my big tiddy goth girlfriend.

Using the supplied CE table, I spawned Minthara as a companion but as expected, I wasn't able to interact with her at all. I'd try to say hi, but she wouldn't even look at me. I should probably explore the following events with a therapist, but I decided to take her to the beach behind The Last Light Inn. I like to think she was playing hard to get all the while thinking I was taking her on a romantic date to win her back. However, I walked her a bit out into the water, and forced her to jump out as far as she could. Her soul washed back to shore, and though I was a bit down not having that drow dumptruck nearby, I knew what had to be done.

I went back to camp, asked Withers to hold on to her for a while for me so she's no longer in my party. I said a quick goodbye to Shadowheart the Sidepiece.... Then I ran this script:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
flag1 = "0d71baee-bbcc-142e-665a-e7929f536526" --MOO_MintharaFate_Event_EnteredForbiddenArea
flag2 = "9533b62a-0146-a079-76ca-789288c2d6b6" --MOO_MintharaFate_Event_FightTorturers
flag3 = "e4c67b18-4d1b-ed53-174b-ff8d7accd24d" --MOO_MintharaFate_Event_LeavesForCamp
flag4 = "db163fc5-f218-96c9-7333-f466dfff804e" --MOO_MintharaFate_Event_MintharaFightsTorturers
flag5 = "cd79c131-aabf-7205-7cb7-c0ff5b0afe4f" --MOO_MintharaFate_Event_TorturersLeave
flag6 = "eaa338b4-e3c1-f62b-7258-d2e27fd8fc28" --MOO_MintharaFate_Event_TravelInterrupted
flag7 = "ddb706d0-576f-a7da-66b0-d8e7e4527ee0" --MOO_MintharaFate_HasMet2_Torturer1
flag8 = "05410ec6-9452-09ed-0b04-95100ffaee64" --MOO_MintharaFate_HasMet2_Torturer2
flag9 = "5ec9a062-039c-45bd-7f76-5b10eb368772" --MOO_MintharaFate_HasMetTorturer1
flag10 = "9a3c342a-a955-43b3-c26e-850fcfe1e326" --MOO_MintharaFate_HasMet_Torture
flag11 = "785ca5cc-7fe0-891d-c5c4-86d51f5c0d39" --MOO_MintharaFate_State_CheckpointCleared
flag12 = "9bd30b81-0890-678f-75db-8ec3674a1a0a" --MOO_MintharaFate_State_FollowedPlayer
flag13 = "f745cd7c-b3e6-cca7-10f3-a68efc02c4d3" --MOO_MintharaFate_State_Following
flag14 = "b77a54f6-a1e8-20a7-b932-9a0c10547a39" --MOO_MintharaFate_State_Freed
flag15 = "9fc7c628-2b2f-15db-fdcd-4c7fbccf6835" --MOO_MintharaFate_State_MintharaAllowedInMOO
flag16 = "bddd4113-9486-84fe-a88b-70ad9d87d00c" --MOO_MintharaFate_State_Pacified
flag17 = "4e0701b1-c16d-4017-8be6-5781c3c682f4" --MOO_MintharaFate_State_ToCamp
flag18 = "2c490890-6b9f-4411-bda4-be2b7981708b" --MOO_MintharaFate_State_Torture
flag19 = "609996c8-75d1-89f0-9ad3-1b7f73aee11d" --MOO_MintharaFate_State_Waiting
SetFlagOnPlayer(flag1)
SetFlagOnPlayer(flag2)
SetFlagOnPlayer(flag3)
SetFlagOnPlayer(flag4)
SetFlagOnPlayer(flag5)
SetFlagOnPlayer(flag6)
SetFlagOnPlayer(flag7)
SetFlagOnPlayer(flag8)
SetFlagOnPlayer(flag9)
SetFlagOnPlayer(flag10)
SetFlagOnPlayer(flag11)
SetFlagOnPlayer(flag12)
SetFlagOnPlayer(flag13)
SetFlagOnPlayer(flag14)
SetFlagOnPlayer(flag15)
SetFlagOnPlayer(flag16)
SetFlagOnPlayer(flag17)
SetFlagOnPlayer(flag18)
SetFlagOnPlayer(flag19)
[DISABLE]
It just set a bunch of fate flags for minthara as a shot in the dark...I'm not sure exactly which ones were needed, or all of them...not sure, didn't test much past this.

I asked 'ol Witherbones to bring back that sexy drow drip, the Pale Paladin, the Elf with the Shelf, Minthara. He begrudgingly obliged and when she came back, lets just say I was able to...interact with Minthara again.

Shirogane
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Re: z Baldur's Gate 3

Post by Shirogane »

Hi! Would it be possible to remove a mod that is baked into a BG3 save using Cheat Engine? I stopped playing for a while and now apparently mods that are overrides are baked into saves and one can't load a game after removing one of those mods from the load order...

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Shirogane wrote:
Mon Dec 11, 2023 7:32 pm
Hi! Would it be possible to remove a mod that is baked into a BG3 save using Cheat Engine? I stopped playing for a while and now apparently mods that are overrides are baked into saves and one can't load a game after removing one of those mods from the load order...
No, if it is broken then maybe some kind of scripting ... but it leads more to modding than CE usage.

Shirogane
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Re: z Baldur's Gate 3

Post by Shirogane »

sanitka wrote:
Mon Dec 11, 2023 8:02 pm
No, if it is broken then maybe some kind of scripting ... but it leads more to modding than CE usage.
Damn. I was hoping CE would be the answer when it came to removing a mod's presence from a save... I guess I should hope for Larian to fix/reverse that change since I don't see many people with this problem and I'm definitely not knowledgeable enough to come up with something myself.

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styr
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Re: z Baldur's Gate 3

Post by styr »

ravenhead.sb wrote:
Mon Aug 14, 2023 5:14 pm
How would one go about adding the awakened buff/passive on a character? The only thing I have found was this and it does not work with the normal add feat/passive script.
new entry "CRE_GithInfirmary_Awakened"
type "PassiveData"
data "DisplayName" "h17566e31g76ddg41d8gafe5gb617ae1c8677;1"
data "Description" "h02c55962g989ag4901ga98cg8fcf76a9a120;1"
data "Icon" "PassiveFeature_CRE_GithInfirmary_Awakened"
data "Properties" "Highlighted"
data "Boosts" "UnlockSpellVariant(IsTadpolePower(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint))"
new entry "CRE_GITHINFIRMARY_AWAKENED"
type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "hf443e71fg360eg41a1g8cf6g795e04378569;2"
data "Icon" "statIcons_CRE_GithInfirmary_Awakened"
data "Passives" "CRE_GithInfirmary_Awakened"
data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;ApplyToDead;IgnoreResting;DisablePortraitIndicator;BringIntoCombat"

Keep in mind I am an absolute dumbass when it comes to CE
Actually this does work, thank you SO SO much for posting the UID of [Link]!! All you have to do is modify one of the cheats that add a feat via right clicking on them and clicking on Change Script and doing a little copy-pasting.

For example, I am using the zanzer cheat table. After loading my save and opening up console commands, I go to the 'Passive/Feats Cheats' section. Right click on the Immune to Disarm cheat and hit Change Script. A box will pop up that has these lines of code:

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "ImmuneToDisarm"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
All you have to do is erase the part inside the quotation marks and copy-paste the passive's name into it's place. It should then look something like this:

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "CRE_GithInfirmary_Awakened"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Hit OK, and then enable the cheat. Voila, you now have the zaith'isk passive on your selected character!

However, since the script above will remove the passive when you unclick it, you can either close CheatEngine directly and reload the cheat table, or delete the [DISABLE] line and everything below it during Change Script. This will make it so you actually keep the passive when you un-click the cheat. There's probably some other way to do it as well.

jkllkj123
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Re: z Baldur's Gate 3

Post by jkllkj123 »

Hey all, I have an insane question and im sorry if this is somewhere buried but I just can't find it.

I need the item ID for the "BATTERED LUTE" quest item thats part of Art Culagh/Halsin questline. For some reason (I think a mod that buffs bosses) it did NOT spawn in my HONOR MODE playthrough. I tried to crawl the list but I can't find it here or anywhere else.

If someone could post the ID of that item for me in reply to this, I would be ever grateful.

SunbleachedAngel
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Re: z Baldur's Gate 3

Post by SunbleachedAngel »

Hey can anyone help me teleport to Bhaalist Crypt or Murder Tribunal? I'm not to sure how to do it exactly or even how to get the location ID

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

SunbleachedAngel wrote:
Mon Dec 11, 2023 11:50 pm
Hey can anyone help me teleport to Bhaalist Crypt or Murder Tribunal? I'm not to sure how to do it exactly or even how to get the location ID
Let me repeat myself - It is doable, but highly unrecommended as you probably would break your game badly by travelling somewhere where are you not supposed to be and triggering action / response from a different act, etc.

doket
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Re: z Baldur's Gate 3

Post by doket »

can anyone tell me the items uuid for Gauntlets of Hill Giant Strength, the Blood of Lathander and Bloodthirst. i cant seem to find them in the 1st post items uuid list. thanks...

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