z Baldur's Gate 3

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hightechartist
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Re: z Baldur's Gate 3

Post by hightechartist »

Anyone have the item code for Orin's armor that was added this patch?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

SenseiDakara
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Re: z Baldur's Gate 3

Post by SenseiDakara »

hightechartist wrote:
Fri Dec 01, 2023 4:27 am
Anyone have the item code for Orin's armor that was added this patch?
Item: MAG_Orin_Cloth_643d5d2e-9ccc-e3e2-c364-f205653d2de9
Template: MAG_Orin_Cloth_0629b687-0f66-4555-9612-0a787e14545c
Last edited by SenseiDakara on Sat Dec 02, 2023 2:04 am, edited 1 time in total.

mermaabs
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Re: z Baldur's Gate 3

Post by mermaabs »

is this like a fill in the blanks scenario? should i substitute the ?? with the code in the bottom?



"aobscanmodule(saveLevel,$process,48 83 ?? ?? 48 8B ?? ?? 45 33 C0 48 8B ?? ?? E8 ?? ?? ?? ?? 8B 00 48 83 ?? ?? C3)"

"// ORIGINAL CODE - INJECTION POINT: bg3.exe+8D9834

bg3.exe+8D9812: 0F 57 C0 - xorps xmm0,xmm0
bg3.exe+8D9815: 48 8B 5C 24 68 - mov rbx,[rsp+68]
bg3.exe+8D981A: 48 83 C4 40 - add rsp,40
bg3.exe+8D981E: 5F - pop rdi
bg3.exe+8D981F: C3 - ret
bg3.exe+8D9820: 48 83 EC 28 - sub rsp,28
bg3.exe+8D9824: 48 8B 51 28 - mov rdx,[rcx+28]
bg3.exe+8D9828: 45 33 C0 - xor r8d,r8d
bg3.exe+8D982B: 48 8B 49 30 - mov rcx,[rcx+30]
bg3.exe+8D982F: E8 2C 83 FF FF - call bg3.exe+8D1B60
// ---------- INJECTING HERE ----------
bg3.exe+8D9834: 8B 00 - mov eax,[rax]
// ---------- DONE INJECTING ----------
bg3.exe+8D9836: 48 83 C4 28 - add rsp,28
bg3.exe+8D983A: C3 - ret
bg3.exe+8D983B: CC - int 3
bg3.exe+8D983C: CC - int 3
bg3.exe+8D983D: CC - int 3
bg3.exe+8D983E: CC - int 3
bg3.exe+8D983F: CC - int 3
bg3.exe+8D9840: 48 8B C4 - mov rax,rsp
bg3.exe+8D9843: 48 89 58 20 - mov [rax+20],rbx
bg3.exe+8D9847: 55 - push rbp"

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

mermaabs wrote:
Fri Dec 01, 2023 10:53 am
is this like a fill in the blanks scenario? should i substitute the ?? with the code in the bottom?

Code: Select all

"aobscanmodule(saveLevel,$process,48 83 ?? ?? 48 8B ?? ?? 45 33 C0 48 8B ?? ?? E8 ?? ?? ?? ?? 8B 00 48 83 ?? ?? C3)"

"// ORIGINAL CODE - INJECTION POINT: bg3.exe+8D9834

bg3.exe+8D9812: 0F 57 C0        - xorps xmm0,xmm0
bg3.exe+8D9815: 48 8B 5C 24 68  - mov rbx,[rsp+68]
bg3.exe+8D981A: 48 83 C4 40     - add rsp,40
bg3.exe+8D981E: 5F              - pop rdi
bg3.exe+8D981F: C3              - ret 
bg3.exe+8D9820: 48 83 EC 28     - sub rsp,28
bg3.exe+8D9824: 48 8B 51 28     - mov rdx,[rcx+28]
bg3.exe+8D9828: 45 33 C0        - xor r8d,r8d
bg3.exe+8D982B: 48 8B 49 30     - mov rcx,[rcx+30]
bg3.exe+8D982F: E8 2C 83 FF FF  - call bg3.exe+8D1B60
// ---------- INJECTING HERE ----------
bg3.exe+8D9834: 8B 00           - mov eax,[rax]
// ---------- DONE INJECTING  ----------
bg3.exe+8D9836: 48 83 C4 28     - add rsp,28
bg3.exe+8D983A: C3              - ret 
bg3.exe+8D983B: CC              - int 3 
bg3.exe+8D983C: CC              - int 3 
bg3.exe+8D983D: CC              - int 3 
bg3.exe+8D983E: CC              - int 3 
bg3.exe+8D983F: CC              - int 3 
bg3.exe+8D9840: 48 8B C4        - mov rax,rsp
bg3.exe+8D9843: 48 89 58 20     - mov [rax+20],rbx
bg3.exe+8D9847: 55              - push rbp"
No, you have to learn CE, assembler, debugging and bunch of other stuff. Then you will understand both - CE command and assembler instructions bellow that command.
good luck

machine4578
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Re: z Baldur's Gate 3

Post by machine4578 »

mermaabs wrote:
Fri Dec 01, 2023 10:53 am
is this like a fill in the blanks scenario? should i substitute the ?? with the code in the bottom?


Spoiler
"aobscanmodule(saveLevel,$process,48 83 ?? ?? 48 8B ?? ?? 45 33 C0 48 8B ?? ?? E8 ?? ?? ?? ?? 8B 00 48 83 ?? ?? C3)"

"// ORIGINAL CODE - INJECTION POINT: bg3.exe+8D9834

bg3.exe+8D9812: 0F 57 C0 - xorps xmm0,xmm0
bg3.exe+8D9815: 48 8B 5C 24 68 - mov rbx,[rsp+68]
bg3.exe+8D981A: 48 83 C4 40 - add rsp,40
bg3.exe+8D981E: 5F - pop rdi
bg3.exe+8D981F: C3 - ret
bg3.exe+8D9820: 48 83 EC 28 - sub rsp,28
bg3.exe+8D9824: 48 8B 51 28 - mov rdx,[rcx+28]
bg3.exe+8D9828: 45 33 C0 - xor r8d,r8d
bg3.exe+8D982B: 48 8B 49 30 - mov rcx,[rcx+30]
bg3.exe+8D982F: E8 2C 83 FF FF - call bg3.exe+8D1B60
// ---------- INJECTING HERE ----------
bg3.exe+8D9834: 8B 00 - mov eax,[rax]
// ---------- DONE INJECTING ----------
bg3.exe+8D9836: 48 83 C4 28 - add rsp,28
bg3.exe+8D983A: C3 - ret
bg3.exe+8D983B: CC - int 3
bg3.exe+8D983C: CC - int 3
bg3.exe+8D983D: CC - int 3
bg3.exe+8D983E: CC - int 3
bg3.exe+8D983F: CC - int 3
bg3.exe+8D9840: 48 8B C4 - mov rax,rsp
bg3.exe+8D9843: 48 89 58 20 - mov [rax+20],rbx
bg3.exe+8D9847: 55 - push rbp"
the ?? are variables, they could be anything and used for aobscans incase bytes change when games update, they also help when searching for byte patterns manually. unfortunately the entire function changed for "Force a Level Up When You Save" option on the CE table. i have spent considerable time myself trying to fix it and failed. so someone with more skill than me hopefully will help. please :)
btw i think its the only option that was never fixed after patch 4(and 5).

Sabatino69
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Re: z Baldur's Gate 3

Post by Sabatino69 »

Hi guys,

FIrst of all thank you for your amazing work.

I have just one question,

Did someone of you find away for add spells that are not just actions ?

That you can upcast and ecc...

i want add more spells to my sorcerer but not all spells are scrolls too so i can not only use the learn any wizard scrolls cheat

thank you

p.s.

even if there is any mod that le you select more that one o two spells when you level up

it would be wonderful *_*

tsardonix
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Re: z Baldur's Gate 3

Post by tsardonix »

mermaabs wrote:
Fri Dec 01, 2023 10:53 am
is this like a fill in the blanks scenario? should i substitute the ?? with the code in the bottom?

Spoiler
"aobscanmodule(saveLevel,$process,48 83 ?? ?? 48 8B ?? ?? 45 33 C0 48 8B ?? ?? E8 ?? ?? ?? ?? 8B 00 48 83 ?? ?? C3)"

"// ORIGINAL CODE - INJECTION POINT: bg3.exe+8D9834

bg3.exe+8D9812: 0F 57 C0 - xorps xmm0,xmm0
bg3.exe+8D9815: 48 8B 5C 24 68 - mov rbx,[rsp+68]
bg3.exe+8D981A: 48 83 C4 40 - add rsp,40
bg3.exe+8D981E: 5F - pop rdi
bg3.exe+8D981F: C3 - ret
bg3.exe+8D9820: 48 83 EC 28 - sub rsp,28
bg3.exe+8D9824: 48 8B 51 28 - mov rdx,[rcx+28]
bg3.exe+8D9828: 45 33 C0 - xor r8d,r8d
bg3.exe+8D982B: 48 8B 49 30 - mov rcx,[rcx+30]
bg3.exe+8D982F: E8 2C 83 FF FF - call bg3.exe+8D1B60
// ---------- INJECTING HERE ----------
bg3.exe+8D9834: 8B 00 - mov eax,[rax]
// ---------- DONE INJECTING ----------
bg3.exe+8D9836: 48 83 C4 28 - add rsp,28
bg3.exe+8D983A: C3 - ret
bg3.exe+8D983B: CC - int 3
bg3.exe+8D983C: CC - int 3
bg3.exe+8D983D: CC - int 3
bg3.exe+8D983E: CC - int 3
bg3.exe+8D983F: CC - int 3
bg3.exe+8D9840: 48 8B C4 - mov rax,rsp
bg3.exe+8D9843: 48 89 58 20 - mov [rax+20],rbx
bg3.exe+8D9847: 55 - push rbp"

Hey Mate,. Is this the level on save code?? Just use the add experience option under "on demand" (zanzers CT unsure where its at on other Tables) right click edit script do a little experience to level math and jump to the level you want to be at. Somewhere a few pages back there is a post where it says the level on save wansn't/isn't safe to use.
Spoiler
{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
SetArgToString(0, player)
SetArgToLong(1, 12000)
ExecuteCall("AddExplorationExperience")
[DISABLE]
I've not played with release update 5 yet so this may not even work right yet.

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Sapphire
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Re: z Baldur's Gate 3

Post by Sapphire »

Anyone figure out the new IDs for camp outfits for the epilogue? Trying to find the one for shadowheart but having no luck

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OtakuGamer
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Re: z Baldur's Gate 3

Post by OtakuGamer »

Sabatino69 wrote:
Fri Dec 01, 2023 1:52 pm
Hi guys,

FIrst of all thank you for your amazing work.

I have just one question,

Did someone of you find away for add spells that are not just actions ?

That you can upcast and ecc...

i want add more spells to my sorcerer but not all spells are scrolls too so i can not only use the learn any wizard scrolls cheat

thank you

p.s.

even if there is any mod that le you select more that one o two spells when you level up

it would be wonderful *_*
Off the top of my head there are two ways to add spells.

EXAMPLE 1

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {
"Target_Light",
"Target_MinorIllusion",
"Target_MageHand",
--------------------------
"Target_Longstrider_6"
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
This is permanent (survives loading a save game), produces an icon in the common tab of your spellbook, and doesn't cost spell slots (not an issue for cantrips). It also doesn't produce upcastable versions. For example, the Longstrider you see is the maximum upcast, but doesn't produce other level versions. Using "Target_Longstrider" instead would only add the 1st level spell.

EXAMPLE 2

Code: Select all

AddBoostsToPlayer("UnlockSpell(Zone_BurningHands,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
This one doesn't survive loading, but it adds the spell a lot better. AddChildren means it will add upcast versions. The hex code means it uses non-warlock spell slots, Charisma is what spell modifier it uses. Now that I think about it, I'm not sure which modifiers the addspell spells use...

You can omit the hex code if you want the spell to not use slots.


Credits and more info:

viewtopic.php?p=310442#p310442
viewtopic.php?p=318297#p318297
viewtopic.php?p=313782#p313782
viewtopic.php?p=306872#p306872
viewtopic.php?p=313219#p313219

Hope this helps.
Sabatino69 wrote:
Fri Dec 01, 2023 1:52 pm
i want add more spells to my sorcerer but not all spells are scrolls too so i can not only use the learn any wizard scrolls cheat
I never did understand what the learn any wizard scrolls cheat did. I used to use the addspells thing for my sorc, even used a mod for a while, but now I just use vanilla and saved scripts like this to use everytime I load:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

---- LEVEL 1
AddBoostsToPlayer("UnlockSpell(Projectile_WitchBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Shout_DisguiseSelf,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Zone_Thunderwave,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Projectile_IceKnife,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Projectile_MagicMissile,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Shout_FalseLife,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Shout_FeatherFall,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Shout_Shield_Wizard,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Target_Jump,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Target_Longstrider,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Target_MageArmor,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Target_Sleep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Zone_BurningHands,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")

---- LEVEL 2
AddBoostsToPlayer("UnlockSpell(Projectile_ScorchingRay,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Shout_MirrorImage,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Shout_SeeInvisibility,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_CloudOfDaggers,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_Darkness,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_Darkvision,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_HoldPerson,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_Invisibility,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_MistyStep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_Shatter,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_Silence,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
{$asm}
[DISABLE]

Rachter
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Re: z Baldur's Gate 3

Post by Rachter »

I'm getting:

Error:[string "local syntaxcheck,memrec=...
..."]:135: attempt to get length of a nil value (local 'value')

When I try to add any spell using the AddSpellToPlayer command, this is my first time trying. Is it the Patch #5 that broke it or am I doing something wrong?

EDIT: Ok I figured out the problem with the syntaxcheck error. But I see what the problem is with add spell it doesnt use spell slots and its just free. So no way to use Boosts permanently?

tsardonix
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Re: z Baldur's Gate 3

Post by tsardonix »

Rachter wrote:
Fri Dec 01, 2023 5:51 pm
I'm getting:

Error:[string "local syntaxcheck,memrec=...
..."]:135: attempt to get length of a nil value (local 'value')

When I try to add any spell using the AddSpellToPlayer command, this is my first time trying. Is it the Patch #5 that broke it or am I doing something wrong?

EDIT: Ok I figured out the problem with the syntaxcheck error. But I see what the problem is with add spell it doesnt use spell slots and its just free. So no way to use Boosts permanently?
I tested this and it appears to work. with the existing Zanzer (sp?) CT
Load CT
Load game
Register commands
Open Char Resources
I copied the Add spellslot level 1 then edited it removed the existing addboost line with 1 from the list provided AddBoostsToPlayer("UnlockSpell(Projectile_WitchBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
clicked ok
then hit the X and it added it to my char under Common
i'm not running a spellcaster at the moment so this is as far as i tested. (it still costs a spellslot)

Sabatino69
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Re: z Baldur's Gate 3

Post by Sabatino69 »

OtakuGamer wrote:
Fri Dec 01, 2023 5:20 pm
Sabatino69 wrote:
Fri Dec 01, 2023 1:52 pm
Hi guys,

FIrst of all thank you for your amazing work.

I have just one question,

Did someone of you find away for add spells that are not just actions ?

That you can upcast and ecc...

i want add more spells to my sorcerer but not all spells are scrolls too so i can not only use the learn any wizard scrolls cheat

thank you

p.s.

even if there is any mod that le you select more that one o two spells when you level up

it would be wonderful *_*
Off the top of my head there are two ways to add spells.

EXAMPLE 1

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {
"Target_Light",
"Target_MinorIllusion",
"Target_MageHand",
--------------------------
"Target_Longstrider_6"
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
This is permanent (survives loading a save game), produces an icon in the common tab of your spellbook, and doesn't cost spell slots (not an issue for cantrips). It also doesn't produce upcastable versions. For example, the Longstrider you see is the maximum upcast, but doesn't produce other level versions. Using "Target_Longstrider" instead would only add the 1st level spell.

EXAMPLE 2

Code: Select all

AddBoostsToPlayer("UnlockSpell(Zone_BurningHands,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
This one doesn't survive loading, but it adds the spell a lot better. AddChildren means it will add upcast versions. The hex code means it uses non-warlock spell slots, Charisma is what spell modifier it uses. Now that I think about it, I'm not sure which modifiers the addspell spells use...

You can omit the hex code if you want the spell to not use slots.


Credits and more info:

viewtopic.php?p=310442#p310442
viewtopic.php?p=318297#p318297
viewtopic.php?p=313782#p313782
viewtopic.php?p=306872#p306872
viewtopic.php?p=313219#p313219

Hope this helps.
Sabatino69 wrote:
Fri Dec 01, 2023 1:52 pm
i want add more spells to my sorcerer but not all spells are scrolls too so i can not only use the learn any wizard scrolls cheat
I never did understand what the learn any wizard scrolls cheat did. I used to use the addspells thing for my sorc, even used a mod for a while, but now I just use vanilla and saved scripts like this to use everytime I load:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

---- LEVEL 1
AddBoostsToPlayer("UnlockSpell(Projectile_WitchBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Shout_DisguiseSelf,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Zone_Thunderwave,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Projectile_IceKnife,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Projectile_MagicMissile,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Shout_FalseLife,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Shout_FeatherFall,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Shout_Shield_Wizard,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Target_Jump,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Target_Longstrider,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
--AddBoostsToPlayer("UnlockSpell(Target_MageArmor,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Target_Sleep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")
AddBoostsToPlayer("UnlockSpell(Zone_BurningHands,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma)")

---- LEVEL 2
AddBoostsToPlayer("UnlockSpell(Projectile_ScorchingRay,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Shout_MirrorImage,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Shout_SeeInvisibility,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_CloudOfDaggers,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_Darkness,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_Darkvision,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_HoldPerson,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_Invisibility,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_MistyStep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
AddBoostsToPlayer("UnlockSpell(Target_Shatter,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
--AddBoostsToPlayer("UnlockSpell(Target_Silence,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,)")
{$asm}
[DISABLE]
thank you for all help

hightechartist
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Posts: 14
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Re: z Baldur's Gate 3

Post by hightechartist »

SenseiDakara wrote:
Fri Dec 01, 2023 6:43 am
hightechartist wrote:
Fri Dec 01, 2023 4:27 am
Anyone have the item code for Orin's armor that was added this patch?
MAG_Orin_Cloth
0629b687-0f66-4555-9612-0a787e14545c
Thank you, you are the best

hightechartist
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Posts: 14
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Re: z Baldur's Gate 3

Post by hightechartist »

hightechartist wrote:
Sat Dec 02, 2023 12:24 am
SenseiDakara wrote:
Fri Dec 01, 2023 6:43 am
hightechartist wrote:
Fri Dec 01, 2023 4:27 am
Anyone have the item code for Orin's armor that was added this patch?
MAG_Orin_Cloth
0629b687-0f66-4555-9612-0a787e14545c
Thank you, you are the best
So, oddly, that item id causes the game to crash if I put it into the item spawner.
However, MAG_Orin_Cloth works in the item spawner mod I use when I don't know the item id number.

SenseiDakara
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Posts: 17
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Re: z Baldur's Gate 3

Post by SenseiDakara »

hightechartist wrote:
Sat Dec 02, 2023 12:45 am
hightechartist wrote:
Sat Dec 02, 2023 12:24 am
SenseiDakara wrote:
Fri Dec 01, 2023 6:43 am


MAG_Orin_Cloth
0629b687-0f66-4555-9612-0a787e14545c
Thank you, you are the best
So, oddly, that item id causes the game to crash if I put it into the item spawner.
However, MAG_Orin_Cloth works in the item spawner mod I use when I don't know the item id number.
Added both UUID things i got from the CT Item Drop command. The second one is the one I think ur supposed to use but ur saying ur game is crashing so idk lol.

Edit: I just tried the second UUID and it works fine. No crashing.

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