Hey all, I know this is a total longshot, but somehow I ended up with a glitch involving the partial Ilithid power Mind Sanctuary.
All my characters automatically use all their actions and bonus actions at the same time, regardless of dual wielding being on or off, regardless of damage type, and regardless of the fact that none of my characters actually know the Mind Sanctuary partial ilithid power....
None of them show as having a Mind Sanctuary related buff or debuff outside combat, nor upon initially entering combat. But as soon as they make their first move in turn based combat, it spams the combat log about losing Mind Sanctuary, and gives them the "Mind Sanctuary Depleted" debuff for 1 turn.
At one point, I learned Mind Sanc on my main Tav, but literally never cast it once even after learning it because I completely forgot about it. Then all of a sudden, I started getting MASSIVELY spammed "lost condition Mind Sanctuary" in the combat log for all my characters.
I've tried reloading earlier saves, including to a save back before i had ever learned the Mind Sanctuary ability at all, and the issue persists.
Every character, every time. Have tried relaunching the game multiple times and I cannot figure out what to do...
I saw this related snippet earlier in the thread:
Code: Select all
{$lua}
if syntaxcheck then return end
passive = {
"MF_MindSanctuary",
"MF_MindSanctuary_Technical"
}
status = "MF_MIND_SANCTUARY"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
RemoveStatusFromPlayer(status)
but I'm new to Cheat Engine and don't want to screw anything up. All I'm trying to do is stop my characters from using both their action and bonus action for any selected ability (even those that are explicitly one or the other). I honestly don't even care if I can't ever use Mind Sanctuary at all, I just want this fixed
If anyone can help I would be beyond thankful, I don't want to lose hundreds of hours of playtime over some glitch that I have no clue how it even occurred.