z Baldur's Gate 3

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sy4nr
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Re: z Baldur's Gate 3

Post by sy4nr »

Hey everyone thanks for reading this.

Is there no longer a way to get the Dragonflame Red DLC Skin? I noticed that the latest table doesn't have the "Allow DLC Content" toggle anymore and when I tried using the Pre-Patch 4 one, nothing happened.

If anyone knows how to unlock the dice skins without having to $$$ ... Any help would be greatly appreciated! :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ponyslaystation666
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Re: z Baldur's Gate 3

Post by ponyslaystation666 »

Hello,

So I have been searching through the 406 pages, but couldn't find anything, and was wondering if this was possible?

could you change the appearance of one armor/clothing to another, so

change leather armor +1 to look like Karlachs armor?

Thanks for all the amazing work in this thread by the way! :)

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LibertusRex
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Re: z Baldur's Gate 3

Post by LibertusRex »

ponyslaystation666 wrote:
Mon Nov 20, 2023 2:15 am
Hello,

So I have been searching through the 406 pages, but couldn't find anything, and was wondering if this was possible?

could you change the appearance of one armor/clothing to another, so

change leather armor +1 to look like Karlachs armor?

Thanks for all the amazing work in this thread by the way! :)
What you want is a mod: Transmog Enhanced https://www.fearlessrevolution.com/baldursgate3/mods/2922

SenseiDakara
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Re: z Baldur's Gate 3

Post by SenseiDakara »

Any way to fully respec character removing all permanent passives and things added during story?

SenseiDakara
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Re: z Baldur's Gate 3

Post by SenseiDakara »

fopicet663 wrote:
Wed Oct 04, 2023 3:04 pm
bcmijk wrote:
Tue Oct 03, 2023 9:27 pm
Hey guys, thanks a lot for all your help but I think I'm going to just give up. It seems all the ways I've tried does work however it only works for additional stats I've added in the current session using Cheat Engine.

Initially I used a trainer to duplicate the usage of the Hair so.. that's probably the problem.
{$lua}
if syntaxcheck then return end

passive = {
"HAG_Hair_CHA_Passive",
}
[ENABLE]
RemovePassiveFromPlayer(passive)
[DISABLE]

{$lua}
if syntaxcheck then return end
passive = "HAG_Hair_CHA_Passive"
[ENABLE]
local result = RemovePassiveFromPlayer(passive)
if result ~= 1 then
print("command failed")
end
[DISABLE]
local result = RemovePassiveFromPlayer(passive)
if result ~= 1 then
print("command failed")
end
Also tried what you suggested too, all good. Thanks for the help though, it's muchly appreciated.
Try this:
{$lua}
if syntaxcheck then return end
[ENABLE]
RemovePassiveFromPlayer("HAG_Hair_CHA_Passive")
RemoveStatusFromPlayer("HAG_HAIR_CHA")
[DISABLE]
fuCKing thank you my g
heres one to remove all the hag stuff
{$lua}
if syntaxcheck then return end
[ENABLE]
RemovePassiveFromPlayer("HAG_Hair_CHA_Passive")
RemoveStatusFromPlayer("HAG_HAIR_CHA")
RemovePassiveFromPlayer("HAG_Hair_STR_Passive")
RemoveStatusFromPlayer("HAG_HAIR_STR")
RemovePassiveFromPlayer("HAG_Hair_DEX_Passive")
RemoveStatusFromPlayer("HAG_HAIR_DEX")
RemovePassiveFromPlayer("HAG_Hair_CON_Passive")
RemoveStatusFromPlayer("HAG_HAIR_CON")
RemovePassiveFromPlayer("HAG_Hair_INT_Passive")
RemoveStatusFromPlayer("HAG_HAIR_INT")
RemovePassiveFromPlayer("HAG_Hair_WIS_Passive")
RemoveStatusFromPlayer("HAG_HAIR_WIS")
[DISABLE]

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

ponyslaystation666 wrote:
Mon Nov 20, 2023 2:15 am
Hello,

So I have been searching through the 406 pages, but couldn't find anything, and was wondering if this was possible?

could you change the appearance of one armor/clothing to another, so

change leather armor +1 to look like Karlachs armor?

Thanks for all the amazing work in this thread by the way! :)
It can be done only using a mod.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

SenseiDakara wrote:
Mon Nov 20, 2023 7:23 am
Any way to fully respec character removing all permanent passives and things added during story?
Sure, identify all the passives, all the statuses, find their UUIDs and remove them ;) or create a new chracter.

bill5499
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Re: z Baldur's Gate 3

Post by bill5499 »

How do you add spells with this?

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

bill5499 wrote:
Mon Nov 20, 2023 12:49 pm
How do you add spells with this?
Do not know what is this, but if you mean using one of the tables, be so kind and go through the table and/or search this thread ;).

bill5499
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Re: z Baldur's Gate 3

Post by bill5499 »

sanitka wrote:
Mon Nov 20, 2023 1:03 pm
bill5499 wrote:
Mon Nov 20, 2023 12:49 pm
How do you add spells with this?
Do not know what is this, but if you mean using one of the tables, be so kind and go through the table and/or search this thread ;).
I did, didn't see the option anywhere. Even though it clearly state in the first post under the console command section that there's an add spell option.

Eratsu
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Re: z Baldur's Gate 3

Post by Eratsu »

bill5499 wrote:
Mon Nov 20, 2023 2:08 pm
sanitka wrote:
Mon Nov 20, 2023 1:03 pm
bill5499 wrote:
Mon Nov 20, 2023 12:49 pm
How do you add spells with this?
Do not know what is this, but if you mean using one of the tables, be so kind and go through the table and/or search this thread ;).
I did, didn't see the option anywhere. Even though it clearly state in the first post under the console command section that there's an add spell option.
Its under "Random Stuff" in the Console Options. Turn on CE, select the BG3 process, then load a save game (I usually need to load one from ingame, from the menu doesnt work for me), and Click Register Commands. Under Random stuff, you can find the "Add Fireball" Option. If you double click the script, you can change the name of the spell added. You will need a list of spell names, which a few people have listed in this thread.

tute
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Re: z Baldur's Gate 3

Post by tute »

Hey, is there a way to force a battle to start??
i want to make battles betweeen the player characters for fun and testing different builds against each other. Also playing like "PVP"with friends.

Should be great if something like that is possible with cheat engine.

Eratsu
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Re: z Baldur's Gate 3

Post by Eratsu »

empty
Last edited by Eratsu on Tue Nov 28, 2023 3:56 am, edited 1 time in total.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

tute wrote:
Mon Nov 20, 2023 6:17 pm
Hey, is there a way to force a battle to start??
i want to make battles betweeen the player characters for fun and testing different builds against each other. Also playing like "PVP"with friends.

Should be great if something like that is possible with cheat engine.
You have to learn BG3 scripting and objects and then you can spawn and fight anyone.

Before you ask - no it is not one or two click actions ;), it is a BG3 scripting task using the great Norbyte Script Extender (you might be able to execute it using CE, but still scripting and BG3 object knowledge is a must).

good luck

SkyeRequiem
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Re: z Baldur's Gate 3

Post by SkyeRequiem »

Hey I know it's been mentioned before, but is there any chance of fixing the force level up on save command? Or anybody who could give me pointers on trying to figure out how to do it myself? While I know it's somewhat borked compared to doing this in other ways, it has some useful functionality as a command that would be painful to replicate through mods as far as I know.

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