z Baldur's Gate 3

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vondego
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Re: z Baldur's Gate 3

Post by vondego »

So; I have no clue about scripting or writing scripts. So there is no way I will be writing a script for this. However I noticed A lot of people have been having issues with Modding attributes; after patch 4 and well; I figured out how to do that. So hopefully one of you who are scripting gods might be able to incorporate this into your script one day so we can get back to cheating; i mean gaming?

on the character creation screen remove all points then add 1 to each stat; new scan search for 1; add1 more then scan again for 2 etc; do this until you have 24 matches remaining; their are 4 matches for each attribute; and they will be listed in order str dex con int wis cha; str dex con int wis cha...

when you get the count down to those 4 sets; don't mod them yet. go ahead and use recommended stats and then after the rest of your character is set the way you want; proceed to the name screen. name your character; tab out and then change those 24 stats in cheat engine; switch back then hit proceed; this will bypass the ability check block and make your character; you can have 18's 20s etc; it doesn't matter; Note this works from character creation however it doesn't seem to work with respec from the trainer since that doesnt seem to allow you to rename your character;

anyways hopes this helps; good luck!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

vondego wrote:
Tue Nov 07, 2023 2:26 am
...

on the character creation screen remove all points then add 1 to each stat; new scan search for 1; add1 more then scan again for 2 etc; do this until you have 24 matches remaining; their are 4 matches for each attribute; and they will be listed in order str dex con int wis cha; str dex con int wis cha...

...
You can speed up your search by using a group scan (it is in the select box for value type) to search for a sequence of values or a data structure.
A group scan pattern for six consequentive ones is 4:1 4:1 4:1 4:1 4:1 4:1, for twos 4:2 4:2 4:2 4:2 4:2 4:2, etc.
If needed check group scan tutorials on youtube.

AndyEm
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Re: z Baldur's Gate 3

Post by AndyEm »

Latest table is flagged for malware, browsers block the download.

I imagine I am not the only person running into this issue, might be good to get an updated file.

Draeyon
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Re: z Baldur's Gate 3

Post by Draeyon »

Jmar1180 wrote:
Tue Nov 07, 2023 12:58 am
So, I have an older table that I was using till the latest patch made it unusable which is unfortunate. How would I go about fixing it? I'm not sure which version it is, but all passives that were added were permanent. It also had a section in random cheats that let me add spells.
Download the newer table,

If you find the add fireball script in random cheats, doubleclick to edit it.
remove the "RemoveSpellFromPlayer(spell)" at the end of the script, replace fireball with any spell wanted.
same for any passive cheat,
remove "RemovePassiveFromPlayer(passive)" from the last line.
If you dont get an error after the edit, you should be good to go.

Insert any passive or spell for godhood.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

AndyEm wrote:
Tue Nov 07, 2023 8:04 am
Latest table is flagged for malware, browsers block the download.

I imagine I am not the only person running into this issue, might be good to get an updated file.
You are mistaken, both table and download are ok. Might be good to check your computer.
Last edited by sanitka on Tue Nov 07, 2023 11:04 am, edited 1 time in total.

misterwolf
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Re: z Baldur's Gate 3

Post by misterwolf »

AndyEm wrote:
Tue Nov 07, 2023 8:04 am
Latest table is flagged for malware, browsers block the download.

I imagine I am not the only person running into this issue, might be good to get an updated file.
This happens because of the nature of cheat engine and the files it uses, since it all involves the manipulation of memory similar to malware. It's a false positive. Just let it past your AV.

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

MattStriker wrote:
Tue Nov 07, 2023 12:23 am
Unfortunately even respec remembers which spells you've learned from scrolls, so if you respec your wizard you can only choose the spells you've picked on levelup, meaning you'll run into exactly the same problem because that's the same number that ran out before the respec.
Try adding the 5e Spells mod from Nexus mods, which adds even more spells, and try leveling up then. I don't know if it will work, but if the constraint is that new spells must be selected to complete the level up process, then this might circumvent that.

Only potential downside I see to this approach is that I don't know what will happen if you then try to load a game with the 5e Spells mod disabled. It might just "remove" the extra spells from your learned spells, or it might crash the game. Just load a save from before adding the 5e Spell mods in that case, and you're back to where you started.

AndyEm
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Re: z Baldur's Gate 3

Post by AndyEm »

sanitka wrote:
Tue Nov 07, 2023 10:09 am
AndyEm wrote:
Tue Nov 07, 2023 8:04 am
Latest table is flagged for malware, browsers block the download.

I imagine I am not the only person running into this issue, might be good to get an updated file.
You are mistaken, both table and download are ok. Might be good to check your computer.
I did for good measure :D , but I didn't have that issue last time I downloaded a table, hence the post.
Chrome won't even give me an option to allow it. But anyways, can fiddle with its settings and try again.

Valcoor
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Re: z Baldur's Gate 3

Post by Valcoor »

Does anyone have an updated .CT file? I cant seem to find one that works. I'm probably doing something wrong . Any help would be wonderful.

TrazzloTB
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Re: z Baldur's Gate 3

Post by TrazzloTB »

AndyEm wrote:
Tue Nov 07, 2023 12:21 pm
sanitka wrote:
Tue Nov 07, 2023 10:09 am
AndyEm wrote:
Tue Nov 07, 2023 8:04 am
Latest table is flagged for malware, browsers block the download.

I imagine I am not the only person running into this issue, might be good to get an updated file.
You are mistaken, both table and download are ok. Might be good to check your computer.
I did for good measure :D , but I didn't have that issue last time I downloaded a table, hence the post.
Chrome won't even give me an option to allow it. But anyways, can fiddle with its settings and try again.
I am not having any issues with the download, just tried it again. Plus, we have it on 3 computers - no issues anywhere.

And, HUGE thanks to Zanzer, EvenLess, and the other posters with tips!! :)

TrazzloTB
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Re: z Baldur's Gate 3

Post by TrazzloTB »

Valcoor wrote:
Tue Nov 07, 2023 12:55 pm
Does anyone have an updated .CT file? I cant seem to find one that works. I'm probably doing something wrong . Any help would be wonderful.
Did you have it running before, and it stopped working fully with the new game update? That's normal, there were many changes.

At this time, only "Last Item Dropped UUID" and the Console section are working for me (the parts I tried, anyway). It gets me by, but I wish I had kept my game backup from before the patch.

Valcoor
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Re: z Baldur's Gate 3

Post by Valcoor »

TrazzloTB wrote:
Tue Nov 07, 2023 1:08 pm
Valcoor wrote:
Tue Nov 07, 2023 12:55 pm
Does anyone have an updated .CT file? I cant seem to find one that works. I'm probably doing something wrong . Any help would be wonderful.
Did you have it running before, and it stopped working fully with the new game update? That's normal, there were many changes.

At this time, only "Last Item Dropped UUID" and the Console section are working for me (the parts I tried, anyway). It gets me by, but I wish I had kept my game backup from before the patch.

I did have it running before the the last patch. I cant get anything to work except no weight.

Valcoor
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Re: z Baldur's Gate 3

Post by Valcoor »

TrazzloTB wrote:
Tue Nov 07, 2023 1:08 pm
Valcoor wrote:
Tue Nov 07, 2023 12:55 pm
Does anyone have an updated .CT file? I cant seem to find one that works. I'm probably doing something wrong . Any help would be wonderful.
Did you have it running before, and it stopped working fully with the new game update? That's normal, there were many changes.

At this time, only "Last Item Dropped UUID" and the Console section are working for me (the parts I tried, anyway). It gets me by, but I wish I had kept my game backup from before the patch.
Can you send me the CT file you are using?

low_density
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Re: z Baldur's Gate 3

Post by low_density »

Hey guys, I've fixed the script for "Unlimited Prepared Spells" for Game v4.1.1.3905231, enjoy~ (just copy paste the code directly into the cheat engine window)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4982</ID>
      <Description>"Unlimited Prepared Spells (just keep selecting more, ignore slots)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Baldur's Gate 3 (2560x1440) - (DX11) - (6 + 6 WT)
  Version: 
  Date   : 2023-11-07
  Author : YS

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(prepareSpells,$process,7C 6B 48 8B 44 24 20) // should be unique
prepareSpells:
  db EB
registersymbol(prepareSpells)

aobscanmodule(prepareSpells2,$process,0F 8E 2A 02 00 00 8D) // should be unique
prepareSpells2:
  db EB 04
registersymbol(prepareSpells2)

[DISABLE]
prepareSpells:
  db 7C
unregistersymbol(prepareSpells)

prepareSpells2:
  db 0F 8E
unregistersymbol(prepareSpells2)

{
// ORIGINAL CODE - INJECTION POINT: bg3_dx11.exe+2A8F35F

bg3_dx11.exe+2A8F339: 49 8B 80 80 00 00 00     - mov rax,[r8+00000080]
bg3_dx11.exe+2A8F340: 48 8D 14 88              - lea rdx,[rax+rcx*4]
bg3_dx11.exe+2A8F344: 0F 57 C0                 - xorps xmm0,xmm0
bg3_dx11.exe+2A8F347: 0F 11 45 50              - movups [rbp+50],xmm0
bg3_dx11.exe+2A8F34B: 48 89 55 50              - mov [rbp+50],rdx
bg3_dx11.exe+2A8F34F: 44 8B 3A                 - mov r15d,[rdx]
bg3_dx11.exe+2A8F352: EB 80                    - jmp bg3_dx11.exe+2A8F2D4
bg3_dx11.exe+2A8F354: 41 8B C6                 - mov eax,r14d
bg3_dx11.exe+2A8F357: 4C 8B 64 24 30           - mov r12,[rsp+30]
bg3_dx11.exe+2A8F35C: 41 3B C7                 - cmp eax,r15d
// ---------- INJECTING HERE ----------
bg3_dx11.exe+2A8F35F: 7C 6B                    - jl bg3_dx11.exe+2A8F3CC
// ---------- DONE INJECTING  ----------
bg3_dx11.exe+2A8F361: 48 8B 44 24 20           - mov rax,[rsp+20]
bg3_dx11.exe+2A8F366: 8B 80 3C 01 00 00        - mov eax,[rax+0000013C]
bg3_dx11.exe+2A8F36C: A9 00 00 FF FF           - test eax,FFFF0000
bg3_dx11.exe+2A8F371: 66 41 0F 45 C6           - cmovne ax,r14w
bg3_dx11.exe+2A8F376: 66 89 44 24 2A           - mov [rsp+2A],ax
bg3_dx11.exe+2A8F37B: 49 8B 9C 24 A8 00 00 00  - mov rbx,[r12+000000A8]
bg3_dx11.exe+2A8F383: 48 85 DB                 - test rbx,rbx
bg3_dx11.exe+2A8F386: 0F 84 7F 01 00 00        - je bg3_dx11.exe+2A8F50B
bg3_dx11.exe+2A8F38C: 49 63 84 24 B4 00 00 00  - movsxd  rax,dword ptr [r12+000000B4]
bg3_dx11.exe+2A8F394: 48 8D 0C C0              - lea rcx,[rax+rax*8]
}
{
// ORIGINAL CODE - INJECTION POINT: bg3_dx11.exe+235F45B

bg3_dx11.exe+235F432: 0F 57 C0              - xorps xmm0,xmm0
bg3_dx11.exe+235F435: 0F 11 85 80 03 00 00  - movups [rbp+00000380],xmm0
bg3_dx11.exe+235F43C: EB 14                 - jmp bg3_dx11.exe+235F452
bg3_dx11.exe+235F43E: 48 8B 00              - mov rax,[rax]
bg3_dx11.exe+235F441: 0F 57 C0              - xorps xmm0,xmm0
bg3_dx11.exe+235F444: 0F 11 85 A0 03 00 00  - movups [rbp+000003A0],xmm0
bg3_dx11.exe+235F44B: 48 89 85 A0 03 00 00  - mov [rbp+000003A0],rax
bg3_dx11.exe+235F452: 4C 89 64 24 38        - mov [rsp+38],r12
bg3_dx11.exe+235F457: 8B 00                 - mov eax,[rax]
bg3_dx11.exe+235F459: 3B C3                 - cmp eax,ebx
// ---------- INJECTING HERE ----------
bg3_dx11.exe+235F45B: 0F 8E 2A 02 00 00     - jng bg3_dx11.exe+235F68B
// ---------- DONE INJECTING  ----------
bg3_dx11.exe+235F461: 8D 43 01              - lea eax,[rbx+01]
bg3_dx11.exe+235F464: 89 85 80 03 00 00     - mov [rbp+00000380],eax
bg3_dx11.exe+235F46A: 4C 8D 85 80 03 00 00  - lea r8,[rbp+00000380]
bg3_dx11.exe+235F471: 48 8D 55 98           - lea rdx,[rbp-68]
bg3_dx11.exe+235F475: 48 8D 8D E1 00 00 00  - lea rcx,[rbp+000000E1]
bg3_dx11.exe+235F47C: E8 1F 3F 00 00        - call bg3_dx11.exe+23633A0
bg3_dx11.exe+235F481: 48 8B 4D 88           - mov rcx,[rbp-78]
bg3_dx11.exe+235F485: 0F B6 5C 24 30        - movzx ebx,byte ptr [rsp+30]
bg3_dx11.exe+235F48A: 83 79 44 FF           - cmp dword ptr [rcx+44],-01
bg3_dx11.exe+235F48E: 0F 85 B9 00 00 00     - jne bg3_dx11.exe+235F54D
}






{
// ORIGINAL CODE - INJECTION POINT: bg3_dx11.exe+DA5FC1

bg3_dx11.exe+DA5F9F: EB 9C                 - jmp bg3_dx11.exe+DA5F3D
bg3_dx11.exe+DA5FA1: 48 8B 83 80 00 00 00  - mov rax,[rbx+00000080]
bg3_dx11.exe+DA5FA8: 0F 57 C0              - xorps xmm0,xmm0
bg3_dx11.exe+DA5FAB: 48 8D 14 B0           - lea rdx,[rax+rsi*4]
bg3_dx11.exe+DA5FAF: 0F 11 45 40           - movups [rbp+40],xmm0
bg3_dx11.exe+DA5FB3: 48 89 55 40           - mov [rbp+40],rdx
bg3_dx11.exe+DA5FB7: 44 8B 32              - mov r14d,[rdx]
bg3_dx11.exe+DA5FBA: EB 81                 - jmp bg3_dx11.exe+DA5F3D
bg3_dx11.exe+DA5FBC: 33 C0                 - xor eax,eax
bg3_dx11.exe+DA5FBE: 41 3B C6              - cmp eax,r14d
// ---------- INJECTING HERE ----------
bg3_dx11.exe+DA5FC1: 7C 56                 - jl bg3_dx11.exe+DA6019
// ---------- DONE INJECTING  ----------
bg3_dx11.exe+DA5FC3: 48 8B 4C 24 28        - mov rcx,[rsp+28]
bg3_dx11.exe+DA5FC8: B2 01                 - mov dl,01
bg3_dx11.exe+DA5FCA: E8 11 E9 B2 FF        - call bg3_dx11.exe+8D48E0
bg3_dx11.exe+DA5FCF: 49 8B 9D A8 00 00 00  - mov rbx,[r13+000000A8]
bg3_dx11.exe+DA5FD6: 66 89 44 24 22        - mov [rsp+22],ax
bg3_dx11.exe+DA5FDB: 48 85 DB              - test rbx,rbx
bg3_dx11.exe+DA5FDE: 74 66                 - je bg3_dx11.exe+DA6046
bg3_dx11.exe+DA5FE0: 49 63 85 B4 00 00 00  - movsxd  rax,dword ptr [r13+000000B4]
bg3_dx11.exe+DA5FE7: 48 8D 0C C0           - lea rcx,[rax+rax*8]
bg3_dx11.exe+DA5FEB: 48 8D 34 CB           - lea rsi,[rbx+rcx*8]
}

{
// ORIGINAL CODE - INJECTION POINT: bg3_dx11.exe+164DF64

bg3_dx11.exe+164DF37: 0F 11 85 70 02 00 00  - movups [rbp+00000270],xmm0
bg3_dx11.exe+164DF3E: 48 89 85 70 02 00 00  - mov [rbp+00000270],rax
bg3_dx11.exe+164DF45: EB 14                 - jmp bg3_dx11.exe+164DF5B
bg3_dx11.exe+164DF47: 48 8B 00              - mov rax,[rax]
bg3_dx11.exe+164DF4A: 0F 57 C0              - xorps xmm0,xmm0
bg3_dx11.exe+164DF4D: 0F 11 85 80 02 00 00  - movups [rbp+00000280],xmm0
bg3_dx11.exe+164DF54: 48 89 85 80 02 00 00  - mov [rbp+00000280],rax
bg3_dx11.exe+164DF5B: 4C 89 6C 24 48        - mov [rsp+48],r13
bg3_dx11.exe+164DF60: 8B 00                 - mov eax,[rax]
bg3_dx11.exe+164DF62: 3B C3                 - cmp eax,ebx
// ---------- INJECTING HERE ----------
bg3_dx11.exe+164DF64: 0F 8E B6 02 00 00     - jng bg3_dx11.exe+164E220
// ---------- DONE INJECTING  ----------
bg3_dx11.exe+164DF6A: 44 8D 6B 01           - lea r13d,[rbx+01]
bg3_dx11.exe+164DF6E: 44 89 6D 94           - mov [rbp-6C],r13d
bg3_dx11.exe+164DF72: 80 BD F1 01 00 00 00  - cmp byte ptr [rbp+000001F1],00
bg3_dx11.exe+164DF79: 75 4A                 - jne bg3_dx11.exe+164DFC5
bg3_dx11.exe+164DF7B: 48 8B 85 A0 01 00 00  - mov rax,[rbp+000001A0]
bg3_dx11.exe+164DF82: 84 C0                 - test al,al
bg3_dx11.exe+164DF84: 75 3F                 - jne bg3_dx11.exe+164DFC5
bg3_dx11.exe+164DF86: 83 BD 9C 01 00 00 00  - cmp dword ptr [rbp+0000019C],00
bg3_dx11.exe+164DF8D: 75 1B                 - jne bg3_dx11.exe+164DFAA
bg3_dx11.exe+164DF8F: 41 B0 01              - mov r8b,01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by low_density on Thu Nov 09, 2023 4:45 am, edited 1 time in total.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Updated:
Character Ability Points Invested
Unlimited Prepared Spells
Attachments
bg3.CT
--- Game v4.1.1.3905231 --- Table v14 ---
(564.59 KiB) Downloaded 351449 times

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