The Red Prince wrote: ↑Sat Nov 04, 2023 4:27 am
its still a shame that even with all these modding tools at our disposal, there's no way to permanently keep "immunity" type resistances, it would of been nice to RP as something fiery, but not being immune to fire really ruins it, and I mean like having the immunity persist across saves/loads/death/long rest.
I think it's something a little boring to do, but I believe this is really possible through a mod that can be easily added to the game.
For example, there is a mod that modifies a Karlach feature (the one where she consumes a soul coin and then bursts into flames). In the scripts of this mod, it is somewhat easy to understand the lines where it adds this feature as an activatable and deactivatable passive for it and, in addition, it also adds resistance or immunity to flames, depending on the variation of the mod you download.
Taking this as a base, it's a bit boring but it's still possible to edit it so that the passive is applied to all characters which, instead of just adding fire resistance, adds resistance to everything, be it just elements or even different types of damage, such as piercing, cutting, etc.
If you want this mod to see for yourself, just search on the most popular mod platform (I don't know if I can say its name here) and search for "Fireproof Karlach". And, if you want to decompile to have access to the scripts using Notepad++, you can use the "ExportTool" tool (or Islib) that decompiles .pak files on Norbyte's github.
I hope I helped in some way!
Norbyte pak descompiler
[Link]