z Baldur's Gate 3

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shialid
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Re: z Baldur's Gate 3

Post by shialid »

If anyone knows how to make "Saved Character Pointers" work again that would be great.
I've gotten most of the table working but I can't fix that.
thanks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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LibertusRex
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Re: z Baldur's Gate 3

Post by LibertusRex »

shialid wrote:
Fri Nov 03, 2023 6:35 pm
If anyone knows how to make "Saved Character Pointers" work again that would be great.
I've gotten most of the table working but I can't fix that.
thanks
Care to share the learn spell bit? :)

shialid
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Re: z Baldur's Gate 3

Post by shialid »

LibertusRex wrote:
Fri Nov 03, 2023 6:42 pm
shialid wrote:
Fri Nov 03, 2023 6:35 pm
If anyone knows how to make "Saved Character Pointers" work again that would be great.
I've gotten most of the table working but I can't fix that.
thanks
Care to share the learn spell bit? :)
Oh, I haven't looked at that. :(

zch
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Re: z Baldur's Gate 3

Post by zch »

sanitka wrote:
Fri Nov 03, 2023 5:10 pm
zch wrote:
Fri Nov 03, 2023 4:54 pm
Are Script, spreadsheets, JSON(s) and other goodies still available somewhere?
Been browsing and googling the post for a while can't seem to find the links.
Noway3 wrote:
Sat Aug 26, 2023 2:52 pm
Here is the link to the google drive directory, with all the files: [Link]
Huge letters, link contains keyword link, what more to ask for ? ;)
(yes, it works, I have tested it a minute ago)
Thanks, I am sometimes blind. THANKS A LOT <3

EDIT: i just rechecked the Noway3's post from that date and for me says
Here is the link for google drive blah blah -link- (unclickable text) maybe my user lvl or what?

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

zch wrote:
Fri Nov 03, 2023 6:56 pm
sanitka wrote:
Fri Nov 03, 2023 5:10 pm
zch wrote:
Fri Nov 03, 2023 4:54 pm
Are Script, spreadsheets, JSON(s) and other goodies still available somewhere?
Been browsing and googling the post for a while can't seem to find the links.

Huge letters, link contains keyword link, what more to ask for ? ;)
(yes, it works, I have tested it a minute ago)
Thanks, I am sometimes blind. THANKS A LOT <3

EDIT: i just rechecked the Noway3's post from that date and for me says
Here is the link for google drive blah blah -link- (unclickable text) maybe my user lvl or what?
remove all spaces:
https : // drive.google.com / drive / folders / 1avQDCgvB9HNslK0nmRg2E-OVjhZKoVXS ? usp=drive_link

tav
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Re: z Baldur's Gate 3

Post by tav »

Just to clarify, did the latest patch change too much that the tables won't be updated and we're supposed to do our own fixes? Or are these temporary solutions until we get another table?

Or are we supposed to wait another patch, since the current one broke the game more than it fixed and we'll surely get another eventually.

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The Red Prince
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Re: z Baldur's Gate 3

Post by The Red Prince »

tav wrote:
Fri Nov 03, 2023 8:12 pm
Just to clarify, did the latest patch change too much that the tables won't be updated and we're supposed to do our own fixes? Or are these temporary solutions until we get another table?

Or are we supposed to wait another patch, since the current one broke the game more than it fixed and we'll surely get another eventually.
yeah I'm in the same boat as you, waiting for the link to the updated working table, I'm hoping to get my very own link served on a silver platter from sanitka.

Startup
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Re: z Baldur's Gate 3

Post by Startup »

tav wrote:
Fri Nov 03, 2023 8:12 pm
Just to clarify, did the latest patch change too much that the tables won't be updated and we're supposed to do our own fixes? Or are these temporary solutions until we get another table?

Or are we supposed to wait another patch, since the current one broke the game more than it fixed and we'll surely get another eventually.
Did you read latest comments? Use code from HenryEx -- works perfect.

shade_89
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Re: z Baldur's Gate 3

Post by shade_89 »

/solved
Last edited by shade_89 on Fri Nov 03, 2023 10:38 pm, edited 1 time in total.

knightjedi
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Re: z Baldur's Gate 3

Post by knightjedi »

sanitka wrote:
Fri Nov 03, 2023 2:47 pm
Spidey wrote:
Fri Nov 03, 2023 1:46 pm
sanitka wrote:
Fri Nov 03, 2023 1:36 pm


You are only milion first asking about broken table, if you tried to read couple of posts ;), you would get working console where you can set almost anything.
Could you please share the page link or number?
For example on previous page - post with most likes ;) or two-times on this page.
sadly,you dont even understand what i ask for

guttedloser
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Re: z Baldur's Gate 3

Post by guttedloser »

Startup wrote:
Fri Nov 03, 2023 8:58 pm
tav wrote:
Fri Nov 03, 2023 8:12 pm
Just to clarify, did the latest patch change too much that the tables won't be updated and we're supposed to do our own fixes? Or are these temporary solutions until we get another table?

Or are we supposed to wait another patch, since the current one broke the game more than it fixed and we'll surely get another eventually.
Did you read latest comments? Use code from HenryEx -- works perfect.
It doesn't work perfect though - it re-opens the Console Commands yes, but none of the commands themselves work. Nothing toggles on.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

knightjedi wrote:
Fri Nov 03, 2023 9:33 pm
sanitka wrote:
Fri Nov 03, 2023 2:47 pm
Spidey wrote:
Fri Nov 03, 2023 1:46 pm
Could you please share the page link or number?
For example on previous page - post with most likes ;) or two-times on this page.
sadly,you dont even understand what i ask for
If you asked anything else then how to set ability stat points then my crystall ball was wrong ;).

yeewesley
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Re: z Baldur's Gate 3

Post by yeewesley »

HenryEx wrote:
Fri Nov 03, 2023 4:04 pm
yeewesley wrote:
Fri Nov 03, 2023 2:58 pm
Need help.

Thank you so much for your Console Commands script. I copied exactly and pasted it to "Console Command" script , but when i run "Register Commands/Functions" in-game, it return an error << Lua error in the script at line 2:[string "local syntax check, memrec=......"]:17:table index is nil>>


below is "Register Commands/Functions", what could have gone wrong with this? thanks for any kind souls to enlighten me on this. thanks in advance

Code: Select all

(script)
That seems to be a very old / outdated version of the "Register Commands" script. You should use the one from the Table v10 in the original post, it has some additional error checking and might work.
Keep in mind you can only activate the "Register Commands" script when you loaded a save and see a number (currently 1268) in the Command Count.
Thanks for getting back to me. I have confirmed that "Console Command" script is exactly what you shared with us.

Would you mind share the "Register Commands" script from the Table v10. thank you again.

guttedloser
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Re: z Baldur's Gate 3

Post by guttedloser »

HenryEx wrote:
Thu Nov 02, 2023 11:16 pm
unREAL wrote:
Thu Nov 02, 2023 8:16 pm
Reaper1222 wrote:
Thu Nov 02, 2023 7:40 pm
need to wait for someone to update the table(s) because patch broke them
I looked into the table and I think we are f*cked ... Larian f*cked us...
USUALLY I would find the command/console instance If I do a "IntegerSum" string search -> scan for the result - 0x8 -0x20 - 0x10 ... but since newest update ... nothing.

This means they have changed REALLY MUCH on the structure of the game .. or they finally removed all the console commands.

Larian does NOT want that you or me can use the console ...Read this:
viewtopic.php?p=307312#p307312

So anyone should expect the worst ... console commands could be dead forever ... I swear I hate game devs every day more ...
Calm down, satan.


I'm not gonna look into all the codes because i don't know how they were made and how to find the code structures that changed, i'm hoping someone else will. Especially for the DLC ones, and the Last Item Moved / Dropped codes, because these were very useful.
But i took a very short look (10 minutes) at the most important one, which is console commands, and had to only very slightly (a single byte different) alter the search mask, and then change like three lines of code in the script to make it work again.

Open the Console Commands script, Ctrl+A to select everything, delete it, then replace it with this:

Code: Select all

[ENABLE]
aobscanmodule(console,$process,81 E2 FF FF FF 01 4C)
alloc(newmem,$1000,console)
alloc(cmdCode,$1000)
alloc(cmdStr0,$1000)
alloc(cmdStr1,$1000)
alloc(cmdStr2,$1000)
alloc(cmdStr3,$1000)
alloc(cmdStr4,$1000)

label(cmdCall)
label(cmdArgs)
label(cmdSelf)
label(cmdAddr)
label(cmdList)
label(code)
label(return)

newmem:
  mov rdi,cmdList
  mov rax,[r13+08]
  mov [rdi],rax
code:
  and edx,01FFFFFF
  jmp return

cmdList:
  dq 0

console:
  jmp newmem
  nop
return:

cmdCode:
align 10
cmdCall:
sub rsp,38
mov rdx,cmdArgs
mov rax,cmdAddr
mov rcx,cmdSelf
mov rcx,[rcx]
call [rax]
add rsp,38
movzx rax,al
ret

align 10
cmdAddr:
  dq 0
align 10
cmdSelf:
  dq 0
align 10
cmdArgs:
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0

registersymbol(console)
registersymbol(cmdList)
registersymbol(cmdCall)
registersymbol(cmdAddr)
registersymbol(cmdSelf)
registersymbol(cmdArgs)
registersymbol(cmdStr0)
registersymbol(cmdStr1)
registersymbol(cmdStr2)
registersymbol(cmdStr3)
registersymbol(cmdStr4)

[DISABLE]
console:
  db 81 E2 FF FF FF 01
unregistersymbol(console)
dealloc(newmem)

unregistersymbol(cmdList)
unregistersymbol(cmdCode)
unregistersymbol(cmdStr0)
unregistersymbol(cmdStr1)
unregistersymbol(cmdStr2)
unregistersymbol(cmdStr3)
unregistersymbol(cmdStr4)
dealloc(cmdCode)
dealloc(cmdStr0)
dealloc(cmdStr1)
dealloc(cmdStr2)
dealloc(cmdStr3)
dealloc(cmdStr4)
Did a very cursory test, but command count is populated properly, i can register commands in-game, and the one i tested real quick worked just like before the patch.
This does re-open the Console Commands but then none of them toggle. Nothing responds.

allmarshall
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Re: z Baldur's Gate 3

Post by allmarshall »

Can anyone give me some quick help? Well... maybe not so quick, i think.

So, I have no idea about modding or anything like that. But I've been discovering recently that I love downloading mods and then editing them to make them a little more balanced. All I do is: decompile the file (.pak) and then edit the scripts.

However, because I have NO experience, I am left in the dark about some things. Like, for example, the situation I currently find myself in: I'm using a mod in which several rings are added to the game and one of them would go very well with the "Bliss Spores" status, a temporary buff like "Morninglord Radiance".

I would like to know how I get the IDs of passives and buffs like these. If there is a script in the game files where all these passives, buffs and the like are located, as they are in the mod scripts, or something like that.

It would also help me a lot to know the ID of the "Bliss Spores" buff.

For example:

- "Morninglord Radiance" buff ID is: CRE_MAG_LATHANDER_PUZZLE_BOON
- "Heroes Feast" buff ID is: HEROES_FEAST

Some are easy to determine, like Heroes Feast, or Fly (FLY), but others are not (I would never imagine MRadiance's ID), but knowing the ID's in the scripts, then I could even use the cheat engine (or at least I could, before patch 4) and edit the passive/feat script and add this ID and then boom!! effect/buff applied.

It would be a great help!

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