z Baldur's Gate 3

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Fane the Eternal wrote:
Wed Nov 01, 2023 7:17 pm
sanitka wrote:
Wed Nov 01, 2023 10:04 am
Fane the Eternal wrote:
Wed Nov 01, 2023 12:49 am
does anybody know what the uuid of the vengeful soul is?
it's a blue looking ghost thing. don't know how to show a picture here. but it's in jannath estate.
sure, google and anyone willing to read at least one page of this forum ;) as there is plenty of UUID lists.
:dry:
I literally have the uuid list downloaded on my phone and used the find feature to look through it and used my pc to go through for about 3 hours trying to find it. there seems to be things missing and asking here prior someone had more info than I did. but I would be grateful is there's like an updated uuid page somewhere because I'm lost.
fair enough, but next time, try to understand what's written ;) as on this very page (385) is an extensive list of UUIDs containing for example this:
Name: LOW_OskarsBeloved_Mummy
Type: character
DisplayNameEnglish: Vengeful Soul

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Pschwaab wrote:
Wed Nov 01, 2023 12:30 pm
sanitka wrote:
Sat Oct 28, 2023 2:47 pm

Is there any way, that a table user checks the table before asking a question ?
(for example Flag tests section)
So, I didn't really understand what you were trying to tell me because you replied in a somewhat passive agressive way, in the future, it's much clearer when you just respond to a question, and give someone who doesn't have a lot of experience with the table and doesn't know how every feature works, just some advice on how to use it. With that being said, I tried navigating to the flag tests section and using clearflagon player, and the command failed. This is what I changed it to,

Code: Select all

{$lua}
if syntaxcheck then return end
flag = "c7bdcdf2-15e7-456e-adf1-21dda3172e18" --OATHBREAKER
flag = "d274b482-4add-4f36-a0a4-a94740f6630e" --OATHBREAKER_DEVOTION
[ENABLE]
local result = ClearFlagOnPlayer(flag)
if result ~= 1 then
  print("command failed")
end
[DISABLE]
I tried it with just oathbreaker, and with just oathbreaker devotion and both times I got the command failed error. I'm not sure if your post was trying to say it doesn't work or that command should work, again it was kinda unclear.
I tried to answer the same way you laid your question :).
I am glad that in the end you manage to find the correct function despite the fact it is not working for you. Keep in mind that bg3 is a quite complex game, so setting one flag might have triggered another flag(s) to be set or just this flag is somehow marked as permanent :(.

btw most of us do not know each item in the table but believe, that authors did a great job bringing up hundreds of "cheat options". Thus when we need something, we go patiently through the whole table ;).

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LibertusRex
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Re: z Baldur's Gate 3

Post by LibertusRex »

iceman wrote:
Wed Nov 01, 2023 2:02 pm
I'm trying to use the last item moved script it doesn't appear to be working anymore for me. Appears to be after I patched Has anyone else had this problem or know of a fix?
There's a solution in some post somehere in this thread. In google search try: site:fearlessrevolution.com inurl:t=13996

Here's the code I saved. Copy and paste in your CE:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>104632</ID>
      <Description>"Last Item Moved (moved item must have quantity of 2 or more) [short opcode]"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(LastItemMoved,$process,44 38 ?? ?? 0F 85 ?? ?? ?? ?? 48 8D ?? ?? 48 8B ?? ?? E8)
alloc(newmem,$1000,LastItemMoved)

label(LastItemMovedPtr)
label(LastItemMovedBkp)
label(return)

newmem:
LastItemMovedBkp:
  readmem(LastItemMoved+A,8)
  mov rax,LastItemMovedPtr
  mov [rax],rcx
  jmp return

align 10
LastItemMovedPtr:
  dq 0

LastItemMoved+A:
  jmp newmem
  nop 3
return:
registersymbol(LastItemMoved)
registersymbol(LastItemMovedBkp)
registersymbol(LastItemMovedPtr)

[DISABLE]
LastItemMoved+A:
  readmem(LastItemMovedBkp,8)
unregistersymbol(LastItemMoved)
unregistersymbol(LastItemMovedBkp)
unregistersymbol(LastItemMovedPtr)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>104633</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>LastItemMovedPtr</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

machine4578
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Re: z Baldur's Gate 3

Post by machine4578 »

the new update v4.1.1.3882084(patch 4) will require an update CE table.
the update broke most of the aobscans.. hopefully not much more than that broke.

thanks in advance Zanzer!

BSteezy
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Re: z Baldur's Gate 3

Post by BSteezy »

machine4578 wrote:
Thu Nov 02, 2023 11:49 am
the new update v4.1.1.3882084(patch 4) will require an update CE table.
the update broke most of the aobscans.. hopefully not much more than that broke.

thanks in advance Zanzer!
Thanks for the heads up! Spent better part of an hour trying to figure out why CE was no longer working, then saw that Steam had installed an update.

Nippah
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Re: z Baldur's Gate 3

Post by Nippah »

yes.. all tables are broken
thanks in advance for update!

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kicker04
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Re: z Baldur's Gate 3

Post by kicker04 »

An update would be very nice! :)

asomiakanawa
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Re: z Baldur's Gate 3

Post by asomiakanawa »

ah OK I was wondering why the CT wasn't working...someone ping me when it's updated!
Thank you Zander! 🥰🥰🥰

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Fane the Eternal
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Re: z Baldur's Gate 3

Post by Fane the Eternal »

sanitka wrote:
Thu Nov 02, 2023 12:37 am
Fane the Eternal wrote:
Wed Nov 01, 2023 7:17 pm
sanitka wrote:
Wed Nov 01, 2023 10:04 am


sure, google and anyone willing to read at least one page of this forum ;) as there is plenty of UUID lists.
:dry:
I literally have the uuid list downloaded on my phone and used the find feature to look through it and used my pc to go through for about 3 hours trying to find it. there seems to be things missing and asking here prior someone had more info than I did. but I would be grateful is there's like an updated uuid page somewhere because I'm lost.
fair enough, but next time, try to understand what's written ;) as on this very page (385) is an extensive list of UUIDs containing for example this:
Name: LOW_OskarsBeloved_Mummy
Type: character
DisplayNameEnglish: Vengeful Soul
kind of you to post this info but shouldn't the uuid have like a bunch of numbers and letters in it? that looks too clean. I mean if that works when putting that in the "transform into mindflayer" command that I've been using then thanks! also guess I'm blind because I can't find what you said on page 385. maybe it's because I'm on my phone or something right now.

wait! forgive my stupidity! you did help me just now. you gave me the name of it and I see it now in the uuid list. hopefully I can transform into it and don't get an error. so sad that like 70% of the things just error when I want to see how they look playing as and if they t pose in dialog.

Samywella
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Re: z Baldur's Gate 3

Post by Samywella »

Hi,

Any advise after patch 4 today. Chest engine isn't working. Can't click on any of the script options, e.g. learn any speel, console commands etc.

Any info on how to fix?

Reaper1222
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Re: z Baldur's Gate 3

Post by Reaper1222 »

need to wait for someone to update the table(s) because patch broke them

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Samywella wrote:
Thu Nov 02, 2023 7:35 pm
Hi,

Any advise after patch 4 today. Chest engine isn't working. Can't click on any of the script options, e.g. learn any speel, console commands etc.

Any info on how to fix?
Reaper1222 wrote:
Thu Nov 02, 2023 7:40 pm
need to wait for someone to update the table(s) because patch broke them
What about to check the forum first before writing ? ;)
Wait for new table plz.

Samywella
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Re: z Baldur's Gate 3

Post by Samywella »

Ahh okay, thanks for letting me know.

Will wait for update 👍

unREAL
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Re: z Baldur's Gate 3

Post by unREAL »

Reaper1222 wrote:
Thu Nov 02, 2023 7:40 pm
need to wait for someone to update the table(s) because patch broke them
I looked into the table and I think we are f*cked ... Larian f*cked us...
USUALLY I would find the command/console instance If I do a "IntegerSum" string search -> scan for the result - 0x8 -0x20 - 0x10 ... but since newest update ... nothing.

This means they have changed REALLY MUCH on the structure of the game .. or they finally removed all the console commands.

Larian does NOT want that you or me can use the console ...Read this:
viewtopic.php?p=307312#p307312

So anyone should expect the worst ... console commands could be dead forever ... I swear I hate game devs every day more ...

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The Red Prince
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Re: z Baldur's Gate 3

Post by The Red Prince »

unREAL wrote:
Thu Nov 02, 2023 8:16 pm
Reaper1222 wrote:
Thu Nov 02, 2023 7:40 pm
need to wait for someone to update the table(s) because patch broke them
I looked into the table and I think we are f*cked ... Larian f*cked us...
USUALLY I would find the command/console instance If I do a "IntegerSum" string search -> scan for the result - 0x8 -0x20 - 0x10 ... but since newest update ... nothing.

This means they have changed REALLY MUCH on the structure of the game .. or they finally removed all the console commands.

Larian does NOT want that you or me can use the console ...Read this:
viewtopic.php?p=307312#p307312

So anyone should expect the worst ... console commands could be dead forever ... I swear I hate game devs every day more ...
oh god, don't say such end of the world things, if that's true, well then I'd die. simple as that.

on second thought, its not complete end of the world, our current "modded" save on our ps5 still works, no problems what so ever, but it would be a shame knowing we can't try out other RPs with the cheat engine, if it can't ever be fixed.

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