z Baldur's Gate 3

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Pontifex89 wrote:
Sat Oct 28, 2023 6:52 pm
Excuse me, but I just want to get the item I need for the quest and continue playing, and I don’t really want to learn a whole programming language. I have already read many pages of the forum, and found a solution to a similar problem from the respected junkty, so I turned to him. Anyway, thanks for the tips
PrinceRevivalDK wrote:
Sat Oct 28, 2023 5:51 pm
seems like you just have a smart comment for everything and everyone who types in these boards, and always like "go read this, go back a few pages, Learn CE, learn LUA" and bla bla...
Thanks for support :D
thanks for thanks and try check the table as it contains answer to your question (for example Item Spawner :P)
btw if you want to drive car you should learn how to drive it first not get in the car and start asking how to drive it ;).
good luck

How to use this cheat table?
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Pontifex89
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Re: z Baldur's Gate 3

Post by Pontifex89 »

sanitka wrote:
Sat Oct 28, 2023 7:03 pm
thanks for thanks and try check the table as it contains answer to your question (for example Item Spawner :P)
btw if you want to drive car you should learn how to drive it first not get in the car and start asking how to drive it ;).
good luck
Thank you again, but it seems to me that the analogy is not appropriate. Indeed, if I want to do something more than once, I will study, but if I need to do and forget, then I will ask for advice from a person who understands this issue

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The Red Prince
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Re: z Baldur's Gate 3

Post by The Red Prince »

is there a reason why more than half of the NPC uuids just give you an error when putting them into the "turn into mindflayer" command, I want to see what every unique NPC looks like for a RP when doing a new game, and it doesn't help when a ton of them flat out don't work.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

The Red Prince wrote:
Sat Oct 28, 2023 11:54 pm
is there a reason why more than half of the NPC uuids just give you an error when putting them into the "turn into mindflayer" command, I want to see what every unique NPC looks like for a RP when doing a new game, and it doesn't help when a ton of them flat out don't work.
have you considered that not everyone has a tadpole ? ;)

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The Red Prince
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Re: z Baldur's Gate 3

Post by The Red Prince »

sanitka wrote:
Sun Oct 29, 2023 12:34 am
The Red Prince wrote:
Sat Oct 28, 2023 11:54 pm
is there a reason why more than half of the NPC uuids just give you an error when putting them into the "turn into mindflayer" command, I want to see what every unique NPC looks like for a RP when doing a new game, and it doesn't help when a ton of them flat out don't work.
have you considered that not everyone has a tadpole ? ;)
true, but what about the other half that do work? my current RP is dribbles the clown, and my twin brother is volo the bard, having lots of fun for sure.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

The Red Prince wrote:
Sun Oct 29, 2023 12:43 am
sanitka wrote:
Sun Oct 29, 2023 12:34 am
The Red Prince wrote:
Sat Oct 28, 2023 11:54 pm
is there a reason why more than half of the NPC uuids just give you an error when putting them into the "turn into mindflayer" command, I want to see what every unique NPC looks like for a RP when doing a new game, and it doesn't help when a ton of them flat out don't work.
have you considered that not everyone has a tadpole ? ;)
true, but what about the other half that do work? my current RP is dribbles the clown, and my twin brother is volo the bard, having lots of fun for sure.
as far as I know dribbles is a shapeshifter

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The Red Prince
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Re: z Baldur's Gate 3

Post by The Red Prince »

sanitka wrote:
Sun Oct 29, 2023 1:25 am
The Red Prince wrote:
Sun Oct 29, 2023 12:43 am
sanitka wrote:
Sun Oct 29, 2023 12:34 am


have you considered that not everyone has a tadpole ? ;)
true, but what about the other half that do work? my current RP is dribbles the clown, and my twin brother is volo the bard, having lots of fun for sure.
as far as I know dribbles is a shapeshifter
true, but I'm the real dribbles the dancing clown, but on a serious note, I need to know why the cheat engine gives errors when typing in certain uuids for npcs, theres quite a bit of cool sounding npcs to test out and most of the good ones come up with an error, is it possibly a wrong uuid number? if so, I wouldn't know what the correct one is, I just got the NPC uuid list from discord, and even then it doesn't have all the NPCs, some are missing.

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Re: z Baldur's Gate 3

Post by lolDayus »

hey all, this is gonna be a long shot but I'm at my wits end waiting for Larian to fix (or even acknowledge at this point) a playthrough-ending bug introduced in Patch 3 that has made the game quite literally unplayable for me and many others, as evidenced here: [Link]

Basically, I have not once and no matter what methods I try, been able to "zone" into the Lower City part of Act 3. Just a giant game-ending wall for me, even though I had no issue getting into it on my first character BEFORE patch 3. Now on my Dark Urge second playthrough, I try to go through the single entry point at Wyrmrest and I just get the loading screen that goes 33% > 67% > 100% (some "new area" sounds load in here) and then Crash To Desktop right as there's about to be some sort of visual output. I have tried their janky "nonzero HP dead enemy" workaround but I've gone back to an end of Act 2 save, proceeded normally while making sure there are no possible nonzero HP deaths, made a beeline straight for the Wyrmrest > Lower City area transition with as little interaction as possible and STILL get the exact same crash in the exact same fashion.

anyways, I've tried doing some debugging and console command analysis stuff with Script Extender but nothings worked so I figured I'd ask some hopefully tech-savvy folks here if there's ANY way I can finagle some sort of workaround to just get my characters into the Lower City area. Like, maybe there's a way to get to some otherwise inaccessible zone line that I can try or just like, have the game process my area transition in a different way or something. I know that probably sounds ridiculous but like I said I'm at my wit's end and there's no telling if/when Larian will actually do something about it so I can finish my playthrough.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

lolDayus wrote:
Sun Oct 29, 2023 8:00 am
hey all, this is gonna be a long shot but I'm at my wits end waiting for Larian to fix (or even acknowledge at this point) a playthrough-ending bug introduced in Patch 3 that has made the game quite literally unplayable for me and many others, as evidenced here: [Link]

Basically, I have not once and no matter what methods I try, been able to "zone" into the Lower City part of Act 3. Just a giant game-ending wall for me, even though I had no issue getting into it on my first character BEFORE patch 3. Now on my Dark Urge second playthrough, I try to go through the single entry point at Wyrmrest and I just get the loading screen that goes 33% > 67% > 100% (some "new area" sounds load in here) and then Crash To Desktop right as there's about to be some sort of visual output. I have tried their janky "nonzero HP dead enemy" workaround but I've gone back to an end of Act 2 save, proceeded normally while making sure there are no possible nonzero HP deaths, made a beeline straight for the Wyrmrest > Lower City area transition with as little interaction as possible and STILL get the exact same crash in the exact same fashion.

anyways, I've tried doing some debugging and console command analysis stuff with Script Extender but nothings worked so I figured I'd ask some hopefully tech-savvy folks here if there's ANY way I can finagle some sort of workaround to just get my characters into the Lower City area. Like, maybe there's a way to get to some otherwise inaccessible zone line that I can try or just like, have the game process my area transition in a different way or something. I know that probably sounds ridiculous but like I said I'm at my wit's end and there's no telling if/when Larian will actually do something about it so I can finish my playthrough.
Try to add yourself a new teleport point in lower city and use it ;).

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Re: z Baldur's Gate 3

Post by EvenLess »

lolDayus wrote:
Sun Oct 29, 2023 8:00 am
hey all, this is gonna be a long shot but I'm at my wits end waiting for Larian to fix (or even acknowledge at this point) a playthrough-ending bug introduced in Patch 3 that has made the game quite literally unplayable for me and many others, as evidenced here: [Link]

Basically, I have not once and no matter what methods I try, been able to "zone" into the Lower City part of Act 3. Just a giant game-ending wall for me, even though I had no issue getting into it on my first character BEFORE patch 3. Now on my Dark Urge second playthrough, I try to go through the single entry point at Wyrmrest and I just get the loading screen that goes 33% > 67% > 100% (some "new area" sounds load in here) and then Crash To Desktop right as there's about to be some sort of visual output. I have tried their janky "nonzero HP dead enemy" workaround but I've gone back to an end of Act 2 save, proceeded normally while making sure there are no possible nonzero HP deaths, made a beeline straight for the Wyrmrest > Lower City area transition with as little interaction as possible and STILL get the exact same crash in the exact same fashion.

anyways, I've tried doing some debugging and console command analysis stuff with Script Extender but nothings worked so I figured I'd ask some hopefully tech-savvy folks here if there's ANY way I can finagle some sort of workaround to just get my characters into the Lower City area. Like, maybe there's a way to get to some otherwise inaccessible zone line that I can try or just like, have the game process my area transition in a different way or something. I know that probably sounds ridiculous but like I said I'm at my wit's end and there's no telling if/when Larian will actually do something about it so I can finish my playthrough.
You could try one of the debug teleport flags to teleport you to the area. See Noway3's example here and just search for "teleport" in one of [Link] (Json and Excel are the same, just in different formats).

F.ex. this should teleport you (and your party) to the beginning of Lower City part:

Code: Select all

{$lua}
if syntaxcheck then return end
flag = "6b6642c3-1713-65d8-cca4-42661462a0aa" -- Debug_Teleport_LOW_Start	Level start
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
Below are a filtered list of all the debug teleport flags related that are obviously related to LOWer City. Then it's just a matter of using the corret UUID.
Spoiler

Code: Select all

UUID	Name	Description
2a5cc6c0-bc11-48c4-a3c1-28e041fd1452	Debug_Teleport_LOW_AbandonedCisternExterior	Teleport the player to the manhole that leads to the Abandoned Cistern
646a8da5-762d-494b-8003-cc9f29a0d5f0	Debug_Teleport_LOW_AbandonedCisternInterior	Teleport the player to the Abandoned Cistern entrance in the Undercity
b9c3e081-c836-4abf-b01e-1451d695762b	Debug_Teleport_LOW_AbandonedCisternMinscRoom	Teleport the player to the Abandoned Cistern - Minsc room
274c43f5-6fa9-417a-be07-6a75edb31445	Debug_Teleport_LOW_AbandonedCisternSetupZhentBribe	Set up the conversation between Minsc and the Zhent leader
650230c3-97d8-4a08-93f9-f7f90c497c39	Debug_Teleport_LOW_AbandonedCisternSluicePuzzle	Teleport the player to the Abandoned Cistern at the Sluice Puzzle
97490d17-f3b1-4d0c-93b4-45e7c65172d8	Debug_Teleport_LOW_BaldursGate_TheGate	Debug teleport
02c1c399-9ae5-4fd8-abbf-32d7037a1f2d	Debug_Teleport_LOW_BaldursMouthBasement	Teleport to the basement in the Baldurs Mouth building
8e68ab94-499e-4ada-a823-691cbd1bea82	Debug_Teleport_LOW_BaldursMouthEntrance	Teleport right outside the front door of the Baldurs Mouth building
068c26c9-7017-08bb-588d-a02b79dd89e9	Debug_Teleport_LOW_BellyOfTheBeast_Allandra	Debug teleport flag for teleporting to allandra part of the quest
03ad9cbe-d910-40f9-87cb-8b6765958b58	Debug_Teleport_LOW_BellyOfTheBeast_Beastmaster	Debug flag to teleport to BellyOfTheBEast
47426717-bfab-4644-99cf-d1533cfe9c5b	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_1	Teleport players to in-world abduction locaton 1.
88f4d536-e819-44f1-a355-3149fdb15396	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_2	Teleport players to in-world abduction locaton 2.
ce6ef184-c164-44e6-9a20-8a8203f81aa0	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_3	Teleport players to in-world abduction locaton 3.
24a9d7c2-7467-44cf-846a-aa68d8918f4a	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_4	Teleport players to in-world abduction locaton 4.
fb3400fb-e80d-41cf-bc6b-084fe97e61d6	Debug_Teleport_LOW_BhaalTempleBridge	Teleport to the bridge right in front of Bhaal Temple.
e82fca98-5d19-4627-b2c2-f1afe46ed1f3	Debug_Teleport_LOW_BhaalTempleEntrance	Teleport to the hidden entrance before the Bhaal Temple area, before the temple bridge.
c0110df5-77db-358a-fc7f-9844b42076ba	Debug_Teleport_LOW_BloodMerchantHouse	Teleport to Bloodd Merchant's Lair upper house
8faeb879-1181-482d-96bf-0d98ae1e7112	Debug_Teleport_LOW_BlushingMermaid	Teleport to Blushing Mermaid main entrnace
175bb4c2-23ad-4643-a46c-e92ce7af6198	Debug_Teleport_LOW_BlushingMermaid_Basement	Teleport to Blushing Mermaid cellar
753da2c2-05f4-b19c-5f51-578061954a6d	Debug_Teleport_LOW_Bonecloaks	Debug flag for teleporting to Bonecloak's Apothecary situ.
09834d19-a0b5-4e83-b257-7baf0790358c	Debug_Teleport_LOW_CazadorsPalace_Cells	
b87d2124-35b4-48b0-a4f4-265cf4416eb2	Debug_Teleport_LOW_CazadorsPalace_Crypt	
0018a1ff-de7d-491f-b3fb-f2fa8fde984f	Debug_Teleport_LOW_CazadorsPalace_GuardTower	
53a85baa-673f-4b41-95f4-9b364d765b44	Debug_Teleport_LOW_CountingHouse_Docks	Teleport to Counting House alternative entrance at the docks
1cfefee0-a5d8-4058-b62a-e49b4d3b8551	Debug_Teleport_LOW_CountingHouse_Entrance	Teleport to Counting House entrance
df7e87b7-687a-4ef8-b50e-2c832f962fe7	Debug_Teleport_LOW_CountingHouse_GreatDoor	Teleport to the room with Great Door pincode
565138fd-4352-4d0c-a1b6-9c251fd8a7f9	Debug_Teleport_LOW_DiabolistCellar	Teleport to Diabolist Cellar
908584cf-af55-4af8-bd4d-32fdb757e4e2	Debug_Teleport_LOW_DiabolistHouse	Teleport flag to Diabolist House
42ac4519-7977-49c8-903e-d6fbda64d2b7	Debug_Teleport_LOW_DockWarehouse	Debug teleport to Dock Warehouse in CTY_Main_A
ae8f2784-269b-0dfe-57f5-c45f0c0ad90b	Debug_Teleport_LOW_Elfsong_Basement	Go to the basement at Elfsong Tavern
1f208f9b-2ad6-0435-e075-6ccabd52d35a	Debug_Teleport_LOW_Elfsong_KotS_Hideout	Go to the entrance of the Knights of the Shield Hideout
b44f5f33-8f20-82eb-4e24-8b0356c0919c	Debug_Teleport_LOW_ElfsongTavern_Main	Teleport to main entrance Elfsong Tavern
35c67587-409a-dced-f433-f266bca8b040	Debug_Teleport_LOW_FigarosCosmeticShop	Teleport to Figaro's Cosmetic Shop
5dd23dd2-f2bc-46af-b192-cea183a5e1db	Debug_Teleport_LOW_FireworksHouse	Teleport to Fireworks House
75d25ee5-2dc0-43cd-bec0-790adac7a7bb	Debug_Teleport_LOW_FishersWharf	Debug teleport for the Fishers's Wharf mini moment in CTY_Main_A
d92d6c2c-02ac-4236-895c-6b2209111803	Debug_Teleport_LOW_Grotto	
4ea366fd-52bf-f1e2-921f-1142345d0c00	Debug_Teleport_LOW_Guildhall_NineFingers	Teleport player to Nine-Finger's room
0cfb7641-fdd1-c991-5c62-a71e24a03f91	Debug_Teleport_LOW_GuildhallEntrance	Teleport player to Guildhall Entrance
ce6dfcb4-a5d0-1ed6-3922-a79748fcdc49	Debug_Teleport_LOW_GuildhallInterior	Teleport the player inside the Guildhall
58eb0b3e-9842-0466-0c86-94ef97e4eb1e	Debug_Teleport_LOW_HagSurvivorsSupportGroup	Teleport to Hag Survivors Support Group
f580f8fb-7c0b-7a2b-e5a6-91ca6ddadbb0	Debug_Teleport_LOW_HighberrysHouse	Teleport to Highberrys House
a0c94538-68d6-8b85-2378-fdaa4f4803aa	Debug_Teleport_LOW_HoHBoudoir	Debug flag for teleporting into House of Hope's Boudoir
22c9f918-0a6f-6784-d8f4-d21b0f814e52	Debug_Teleport_LOW_HoHEntrance	Debug flag to teleport to the House of Hope entrance
fa19501c-b8cf-0cd5-26aa-7779206a68cc	Debug_Teleport_LOW_HoHFeastHall	Debug flag to teleport to the House of Hope feast hall.
fb8bce5b-7fd4-4f0c-a15b-7972e025c0ad	Debug_Teleport_LOW_HouseOfGrief	
90080b07-9c70-4e31-8fbf-9079b6feb50c	Debug_Teleport_LOW_KurwinCoffin	Teleport to Kurwin's Coffin, in the graveyard, and get a free shovel for your trip!
69ee0f94-7acc-4af8-89ea-76db94f78072	Debug_Teleport_LOW_MurderTribunal	Debug flag.
221fa131-370d-4cff-80eb-260b991360e3	Debug_Teleport_LOW_OskarsBeloved	
c6c4aa12-f8d1-446d-af98-a1970f13ebd1	Debug_Teleport_LOW_Park	Teleport the player to the park
c4709f48-fb0d-4a75-a2a2-88a59a456cbb	Debug_Teleport_LOW_PhilgravesMansion	Debug teleport flag for Phildrave's Mansion
8d1e7fcd-56df-472d-8272-4495928c70fa	Debug_Teleport_LOW_PhilgravesMansionAncientLair	
f67e6e9f-0f18-4d6e-ab4c-22a34baa04dc	Debug_Teleport_LOW_PhilgravesMansionBalcony	
8d4b09d3-19a6-4ed6-be73-f8c4f603db24	Debug_Teleport_LOW_PhilgravesMansionBasement	
832f4854-70dd-467d-8685-4d24cf11c0fb	Debug_Teleport_LOW_PhilgravesMansionMeeting	
b7f33c57-8247-427c-8543-8832df256a9e	Debug_Teleport_LOW_RamazithsTower	
f387ace6-01ff-486b-b8e8-573213fccb7a	Debug_Teleport_LOW_SorcerousSundries	Teleport to Sorcerous Sundries shop
6b6642c3-1713-65d8-cca4-42661462a0aa	Debug_Teleport_LOW_Start	Level start
c14ecfe4-257e-4b3a-a5cf-e1cf2372c7f5	Debug_Teleport_LOW_SteelWatchFoundry_BrainRoom	Teleport to the antechamber of the Brain room of the Steel Watch Foundry.
1c436967-e2b7-4188-a625-7bbf1e9fcfbf	Debug_Teleport_LOW_SteelWatchFoundry_LabLevel	Teleport to the Lab level of the Steel Watch Foundry.
e2c071ad-af74-4129-8bc1-ef250eb7b9d0	Debug_Teleport_LOW_SteelWatchFoundry_SecOffice	Teleport to the Security office of the Steel Watch Foundry.
52dff208-7219-4f72-ad55-22034691f528	Debug_Teleport_LOW_SteelWatchFoundry_Start	Teleport to the start of the Steel Watch Foundry.
2a7d588c-f292-4b3e-982f-e7846931b598	Debug_Teleport_LOW_StormshoreTabernacle	
06a71834-f60a-4f60-9324-6c07b48f959a	Debug_Teleport_LOW_TheLodge	Debug teleport to the lodge entrance
eea8ba85-c1fe-4056-afc4-129ab27fcf5e	Debug_Teleport_LOW_UndercellarEntrance	Teleport to Undercellar Entrance
8e776d02-0421-9bd7-3a25-988110c031aa	Debug_Teleport_LOW_VoloVate	debug teleport
f47b2785-900d-443d-a749-8ac8528e6514	Debug_Teleport_LOW_WaterQueensHouse	Debug flag for Water Queen's House. Teleport to
1eceea46-1f69-4bf9-a234-d8c287eafa8b	Debug_Teleport_LOW_WindmillMindflayerFollowup	Teleport to Windmill Mindflayer followup house
c8637295-a337-42d8-a057-856c567dbfc3	Debug_Teleport_LOW_ZombieBeggarPosition1	
33d4df0d-3fc0-450d-ab22-83b7452d807e	Debug_Teleport_LOW_ZombieBeggarPosition2	
bfaa0136-0852-4981-8bbe-42ea550ddd74	Debug_Teleport_LOW_ZombieBeggarPosition3	
58f819a5-0cc6-44c0-af71-e4a32f73fcc0	Debug_Teleport_LOW_ZombieBeggarPosition4	

luke07
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Re: z Baldur's Gate 3

Post by luke07 »

Could someone help me? ): I'm trying to trigger a specific scene (Karlach's date romance scene in lower city), but I can't manage to do it. I've already partnered her through the romance script shared here.

I've done it once accidentaly but can't replicate. I imagine for that you must add a flag, but, how do I do that specifically?
I found a few potential flags that might be the right ones but dunno how to go about it. I want to trigger her first dialogue where she asks you on the date.

Possible tags:
"4abdfb65-8d82-eff7-f2b8-390c9eec4f6c", --CAMP_Karlach_CRD_ROM_ANightOnTheTown_Stew
"63cdf812-c71e-4acb-b161-5893c912a0c2", --CAMP_Karlach_State_AnyBartenderAvailable
"0f767a0e-ee52-cbea-3082-c990837741d1", --ORI_Karlach_Event_AgreedGoingOnADate

lolDayus
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Re: z Baldur's Gate 3

Post by lolDayus »

EvenLess wrote:
Sun Oct 29, 2023 11:52 am
lolDayus wrote:
Sun Oct 29, 2023 8:00 am
hey all, this is gonna be a long shot but I'm at my wits end waiting for Larian to fix (or even acknowledge at this point) a playthrough-ending bug introduced in Patch 3 that has made the game quite literally unplayable for me and many others, as evidenced here: [Link]

Basically, I have not once and no matter what methods I try, been able to "zone" into the Lower City part of Act 3. Just a giant game-ending wall for me, even though I had no issue getting into it on my first character BEFORE patch 3. Now on my Dark Urge second playthrough, I try to go through the single entry point at Wyrmrest and I just get the loading screen that goes 33% > 67% > 100% (some "new area" sounds load in here) and then Crash To Desktop right as there's about to be some sort of visual output. I have tried their janky "nonzero HP dead enemy" workaround but I've gone back to an end of Act 2 save, proceeded normally while making sure there are no possible nonzero HP deaths, made a beeline straight for the Wyrmrest > Lower City area transition with as little interaction as possible and STILL get the exact same crash in the exact same fashion.

anyways, I've tried doing some debugging and console command analysis stuff with Script Extender but nothings worked so I figured I'd ask some hopefully tech-savvy folks here if there's ANY way I can finagle some sort of workaround to just get my characters into the Lower City area. Like, maybe there's a way to get to some otherwise inaccessible zone line that I can try or just like, have the game process my area transition in a different way or something. I know that probably sounds ridiculous but like I said I'm at my wit's end and there's no telling if/when Larian will actually do something about it so I can finish my playthrough.
You could try one of the debug teleport flags to teleport you to the area. See Noway3's example here and just search for "teleport" in one of [Link] (Json and Excel are the same, just in different formats).

F.ex. this should teleport you (and your party) to the beginning of Lower City part:

Code: Select all

{$lua}
if syntaxcheck then return end
flag = "6b6642c3-1713-65d8-cca4-42661462a0aa" -- Debug_Teleport_LOW_Start	Level start
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
Below are a filtered list of all the debug teleport flags related that are obviously related to LOWer City. Then it's just a matter of using the corret UUID.
Spoiler

Code: Select all

UUID	Name	Description
2a5cc6c0-bc11-48c4-a3c1-28e041fd1452	Debug_Teleport_LOW_AbandonedCisternExterior	Teleport the player to the manhole that leads to the Abandoned Cistern
646a8da5-762d-494b-8003-cc9f29a0d5f0	Debug_Teleport_LOW_AbandonedCisternInterior	Teleport the player to the Abandoned Cistern entrance in the Undercity
b9c3e081-c836-4abf-b01e-1451d695762b	Debug_Teleport_LOW_AbandonedCisternMinscRoom	Teleport the player to the Abandoned Cistern - Minsc room
274c43f5-6fa9-417a-be07-6a75edb31445	Debug_Teleport_LOW_AbandonedCisternSetupZhentBribe	Set up the conversation between Minsc and the Zhent leader
650230c3-97d8-4a08-93f9-f7f90c497c39	Debug_Teleport_LOW_AbandonedCisternSluicePuzzle	Teleport the player to the Abandoned Cistern at the Sluice Puzzle
97490d17-f3b1-4d0c-93b4-45e7c65172d8	Debug_Teleport_LOW_BaldursGate_TheGate	Debug teleport
02c1c399-9ae5-4fd8-abbf-32d7037a1f2d	Debug_Teleport_LOW_BaldursMouthBasement	Teleport to the basement in the Baldurs Mouth building
8e68ab94-499e-4ada-a823-691cbd1bea82	Debug_Teleport_LOW_BaldursMouthEntrance	Teleport right outside the front door of the Baldurs Mouth building
068c26c9-7017-08bb-588d-a02b79dd89e9	Debug_Teleport_LOW_BellyOfTheBeast_Allandra	Debug teleport flag for teleporting to allandra part of the quest
03ad9cbe-d910-40f9-87cb-8b6765958b58	Debug_Teleport_LOW_BellyOfTheBeast_Beastmaster	Debug flag to teleport to BellyOfTheBEast
47426717-bfab-4644-99cf-d1533cfe9c5b	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_1	Teleport players to in-world abduction locaton 1.
88f4d536-e819-44f1-a355-3149fdb15396	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_2	Teleport players to in-world abduction locaton 2.
ce6ef184-c164-44e6-9a20-8a8203f81aa0	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_3	Teleport players to in-world abduction locaton 3.
24a9d7c2-7467-44cf-846a-aa68d8918f4a	Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_4	Teleport players to in-world abduction locaton 4.
fb3400fb-e80d-41cf-bc6b-084fe97e61d6	Debug_Teleport_LOW_BhaalTempleBridge	Teleport to the bridge right in front of Bhaal Temple.
e82fca98-5d19-4627-b2c2-f1afe46ed1f3	Debug_Teleport_LOW_BhaalTempleEntrance	Teleport to the hidden entrance before the Bhaal Temple area, before the temple bridge.
c0110df5-77db-358a-fc7f-9844b42076ba	Debug_Teleport_LOW_BloodMerchantHouse	Teleport to Bloodd Merchant's Lair upper house
8faeb879-1181-482d-96bf-0d98ae1e7112	Debug_Teleport_LOW_BlushingMermaid	Teleport to Blushing Mermaid main entrnace
175bb4c2-23ad-4643-a46c-e92ce7af6198	Debug_Teleport_LOW_BlushingMermaid_Basement	Teleport to Blushing Mermaid cellar
753da2c2-05f4-b19c-5f51-578061954a6d	Debug_Teleport_LOW_Bonecloaks	Debug flag for teleporting to Bonecloak's Apothecary situ.
09834d19-a0b5-4e83-b257-7baf0790358c	Debug_Teleport_LOW_CazadorsPalace_Cells	
b87d2124-35b4-48b0-a4f4-265cf4416eb2	Debug_Teleport_LOW_CazadorsPalace_Crypt	
0018a1ff-de7d-491f-b3fb-f2fa8fde984f	Debug_Teleport_LOW_CazadorsPalace_GuardTower	
53a85baa-673f-4b41-95f4-9b364d765b44	Debug_Teleport_LOW_CountingHouse_Docks	Teleport to Counting House alternative entrance at the docks
1cfefee0-a5d8-4058-b62a-e49b4d3b8551	Debug_Teleport_LOW_CountingHouse_Entrance	Teleport to Counting House entrance
df7e87b7-687a-4ef8-b50e-2c832f962fe7	Debug_Teleport_LOW_CountingHouse_GreatDoor	Teleport to the room with Great Door pincode
565138fd-4352-4d0c-a1b6-9c251fd8a7f9	Debug_Teleport_LOW_DiabolistCellar	Teleport to Diabolist Cellar
908584cf-af55-4af8-bd4d-32fdb757e4e2	Debug_Teleport_LOW_DiabolistHouse	Teleport flag to Diabolist House
42ac4519-7977-49c8-903e-d6fbda64d2b7	Debug_Teleport_LOW_DockWarehouse	Debug teleport to Dock Warehouse in CTY_Main_A
ae8f2784-269b-0dfe-57f5-c45f0c0ad90b	Debug_Teleport_LOW_Elfsong_Basement	Go to the basement at Elfsong Tavern
1f208f9b-2ad6-0435-e075-6ccabd52d35a	Debug_Teleport_LOW_Elfsong_KotS_Hideout	Go to the entrance of the Knights of the Shield Hideout
b44f5f33-8f20-82eb-4e24-8b0356c0919c	Debug_Teleport_LOW_ElfsongTavern_Main	Teleport to main entrance Elfsong Tavern
35c67587-409a-dced-f433-f266bca8b040	Debug_Teleport_LOW_FigarosCosmeticShop	Teleport to Figaro's Cosmetic Shop
5dd23dd2-f2bc-46af-b192-cea183a5e1db	Debug_Teleport_LOW_FireworksHouse	Teleport to Fireworks House
75d25ee5-2dc0-43cd-bec0-790adac7a7bb	Debug_Teleport_LOW_FishersWharf	Debug teleport for the Fishers's Wharf mini moment in CTY_Main_A
d92d6c2c-02ac-4236-895c-6b2209111803	Debug_Teleport_LOW_Grotto	
4ea366fd-52bf-f1e2-921f-1142345d0c00	Debug_Teleport_LOW_Guildhall_NineFingers	Teleport player to Nine-Finger's room
0cfb7641-fdd1-c991-5c62-a71e24a03f91	Debug_Teleport_LOW_GuildhallEntrance	Teleport player to Guildhall Entrance
ce6dfcb4-a5d0-1ed6-3922-a79748fcdc49	Debug_Teleport_LOW_GuildhallInterior	Teleport the player inside the Guildhall
58eb0b3e-9842-0466-0c86-94ef97e4eb1e	Debug_Teleport_LOW_HagSurvivorsSupportGroup	Teleport to Hag Survivors Support Group
f580f8fb-7c0b-7a2b-e5a6-91ca6ddadbb0	Debug_Teleport_LOW_HighberrysHouse	Teleport to Highberrys House
a0c94538-68d6-8b85-2378-fdaa4f4803aa	Debug_Teleport_LOW_HoHBoudoir	Debug flag for teleporting into House of Hope's Boudoir
22c9f918-0a6f-6784-d8f4-d21b0f814e52	Debug_Teleport_LOW_HoHEntrance	Debug flag to teleport to the House of Hope entrance
fa19501c-b8cf-0cd5-26aa-7779206a68cc	Debug_Teleport_LOW_HoHFeastHall	Debug flag to teleport to the House of Hope feast hall.
fb8bce5b-7fd4-4f0c-a15b-7972e025c0ad	Debug_Teleport_LOW_HouseOfGrief	
90080b07-9c70-4e31-8fbf-9079b6feb50c	Debug_Teleport_LOW_KurwinCoffin	Teleport to Kurwin's Coffin, in the graveyard, and get a free shovel for your trip!
69ee0f94-7acc-4af8-89ea-76db94f78072	Debug_Teleport_LOW_MurderTribunal	Debug flag.
221fa131-370d-4cff-80eb-260b991360e3	Debug_Teleport_LOW_OskarsBeloved	
c6c4aa12-f8d1-446d-af98-a1970f13ebd1	Debug_Teleport_LOW_Park	Teleport the player to the park
c4709f48-fb0d-4a75-a2a2-88a59a456cbb	Debug_Teleport_LOW_PhilgravesMansion	Debug teleport flag for Phildrave's Mansion
8d1e7fcd-56df-472d-8272-4495928c70fa	Debug_Teleport_LOW_PhilgravesMansionAncientLair	
f67e6e9f-0f18-4d6e-ab4c-22a34baa04dc	Debug_Teleport_LOW_PhilgravesMansionBalcony	
8d4b09d3-19a6-4ed6-be73-f8c4f603db24	Debug_Teleport_LOW_PhilgravesMansionBasement	
832f4854-70dd-467d-8685-4d24cf11c0fb	Debug_Teleport_LOW_PhilgravesMansionMeeting	
b7f33c57-8247-427c-8543-8832df256a9e	Debug_Teleport_LOW_RamazithsTower	
f387ace6-01ff-486b-b8e8-573213fccb7a	Debug_Teleport_LOW_SorcerousSundries	Teleport to Sorcerous Sundries shop
6b6642c3-1713-65d8-cca4-42661462a0aa	Debug_Teleport_LOW_Start	Level start
c14ecfe4-257e-4b3a-a5cf-e1cf2372c7f5	Debug_Teleport_LOW_SteelWatchFoundry_BrainRoom	Teleport to the antechamber of the Brain room of the Steel Watch Foundry.
1c436967-e2b7-4188-a625-7bbf1e9fcfbf	Debug_Teleport_LOW_SteelWatchFoundry_LabLevel	Teleport to the Lab level of the Steel Watch Foundry.
e2c071ad-af74-4129-8bc1-ef250eb7b9d0	Debug_Teleport_LOW_SteelWatchFoundry_SecOffice	Teleport to the Security office of the Steel Watch Foundry.
52dff208-7219-4f72-ad55-22034691f528	Debug_Teleport_LOW_SteelWatchFoundry_Start	Teleport to the start of the Steel Watch Foundry.
2a7d588c-f292-4b3e-982f-e7846931b598	Debug_Teleport_LOW_StormshoreTabernacle	
06a71834-f60a-4f60-9324-6c07b48f959a	Debug_Teleport_LOW_TheLodge	Debug teleport to the lodge entrance
eea8ba85-c1fe-4056-afc4-129ab27fcf5e	Debug_Teleport_LOW_UndercellarEntrance	Teleport to Undercellar Entrance
8e776d02-0421-9bd7-3a25-988110c031aa	Debug_Teleport_LOW_VoloVate	debug teleport
f47b2785-900d-443d-a749-8ac8528e6514	Debug_Teleport_LOW_WaterQueensHouse	Debug flag for Water Queen's House. Teleport to
1eceea46-1f69-4bf9-a234-d8c287eafa8b	Debug_Teleport_LOW_WindmillMindflayerFollowup	Teleport to Windmill Mindflayer followup house
c8637295-a337-42d8-a057-856c567dbfc3	Debug_Teleport_LOW_ZombieBeggarPosition1	
33d4df0d-3fc0-450d-ab22-83b7452d807e	Debug_Teleport_LOW_ZombieBeggarPosition2	
bfaa0136-0852-4981-8bbe-42ea550ddd74	Debug_Teleport_LOW_ZombieBeggarPosition3	
58f819a5-0cc6-44c0-af71-e4a32f73fcc0	Debug_Teleport_LOW_ZombieBeggarPosition4	
welp I tried 3 different spots in Lower, all of them CTD'd in the exact same way so idk what else I can do, but thanks anyways. Just on the off chance that it happens to be something on my end, is there anything else I can try to look at to see the cause of the crash besides Larian Launcher's crash dump thing? the only thing that gave me once I analyzed the dump was

"ERROR_CODE: (NTSTATUS) 0xc0000005 The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s."

which from what i gather is just sort of a boiler plate response for something bugged out in the game and not on my end

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

lolDayus wrote:
Sun Oct 29, 2023 1:05 pm
welp I tried 3 different spots in Lower, all of them CTD'd in the exact same way so idk what else I can do, but thanks anyways. Just on the off chance that it happens to be something on my end, is there anything else I can try to look at to see the cause of the crash besides Larian Launcher's crash dump thing? the only thing that gave me once I analyzed the dump was

"ERROR_CODE: (NTSTATUS) 0xc0000005 The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s."

which from what i gather is just sort of a boiler plate response for something bugged out in the game and not on my end
You can ask sb else to use your save and goto lower town, save and give that save back to you or you can try one of your saves on another computer, but I am afraid that you are facing sw/hw issues on you computer :(.
Last edited by sanitka on Sun Oct 29, 2023 5:11 pm, edited 1 time in total.

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dd3dd
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Re: z Baldur's Gate 3

Post by dd3dd »

靈寶天尊 wrote:
Wed Oct 18, 2023 10:23 am
有控制台指令可以增加法術傷害嗎
Is there a console command to increase spell damage?
Not exactly what you asked for, but I think it's close:
Babbymode's wacky spell/action enhancing function

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dd3dd
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Re: z Baldur's Gate 3

Post by dd3dd »

BraxFortex wrote:
Wed Oct 18, 2023 11:17 pm
mo1ester_sta11one wrote:
Mon Oct 16, 2023 4:26 am
Noway3 wrote:
Mon Oct 16, 2023 12:46 am


Yes, that is possible: you can set one of these Flags, you will be magically teleported there.
You are bypassing a lot of game stuff with this kind of cheat, there are certainly lot of side effects to endure! be aware ...

Code: Select all

House of Hope Entrance:     "22c9f918-0a6f-6784-d8f4-d21b0f814e52"
House of Hope Feast Hall:   "fa19501c-b8cf-0cd5-26aa-7779206a68cc"
House of Hope Boudoir:      "a0c94538-68d6-8b85-2378-fdaa4f4803aa"
just amend and use the "SetFlag" script in the cheat table (under "Testing Stuff" -> "Flag tests")
e.g:

Code: Select all

{$lua}
if syntaxcheck then return end
flag = "22c9f918-0a6f-6784-d8f4-d21b0f814e52"
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
Have fun with your astral travels!
First of all TYSM dude for the wonderful explanation!! But , sadly when I check the box "SetFlagOnPlayer" (after amending the code as you suggested) nothing happens. Do I need to do something to trigger the teleport? Write now I'm just beside unconcious SH after the nautiloid crashed , and nothing is changing.
NVM , got it to work Thanks Thanks Thanks !! How did you find the ids for the different maps/places if you dont mind me asking?
Would you be able to explain how you got this working? I'm super new, sorry, but I do know that you double click <script> when you want to edit a script. I'm using the v10 table and didn't see the Testing Stuff area, but found a "SetFlag" under an unlabeled checkbox. I pasted the code into that SetFlag script and got a warning that it wouldn't compile.

Thanks in advance.
Hey Brax,
You need to go to:
Console Commands - Register Commands - Testing Stuff - Flag Tests
Then right click on SetFlagOnPlayer - Copy
Then right click on SetFlagOnPlayer - Paste
On the Duplicated SetFlagOnPlayer right click and select Change Script
Just only replace the existing "flag = "f5989c01-2600-4b16-9f29-c1fc7ee6bb9c" code line with "flag = "22c9f918-0a6f-6784-d8f4-d21b0f814e52" or whichever one you want from above and click OK.
And optionally double click on the name to change the name.
Should be good to go (:

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