z Baldur's Gate 3

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cordybordy
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Re: z Baldur's Gate 3

Post by cordybordy »

So, I have been trying to make a meme build called "Kobold Juggler" which revolves around throwing Kobold-filled Winebarrels from Act 1.
Problem is.. there is a VERY finite amount of these barrels, and each time I try to add the item via CE it just turns into a normal Firewine Barrel.. :(
The Kobold Barrels weighs 10 and has 4 health, opposite to the normal Firewine Barrels that have 1 health and weighs 40.
this is the code I found by dropping a "Kobold Barrel":
Item: S_CRE_Brewery_KoboldBarrel04_fe3d7e90-af6f-45c0-95a5-0de126814b3f
Template: CONT_Barrel_Alcohol_A_79050068-7ce3-43f9-a9a3-1646f5eb39c3

Any tips on how I can spawn the actual Barrels containing our cute little Drunken Lizards? ^^

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Pschwaab
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Re: z Baldur's Gate 3

Post by Pschwaab »

PeDaGaNG wrote:
Sat Sep 02, 2023 12:41 pm
Pschwaab wrote:
Sat Sep 02, 2023 11:49 am
Does anyone know how to add the oath breaker dialogue tag to your character? My character used to be a Paladin oathbreaker but I wasn’t loving the class (not enough undead summoning) and I’ve since respecc’d her. But I’d love if I could still use oathbreake dialogue tags, since she used to be a Paladin. Though I’m not bothered by the regular Paladin tags.

Code: Select all

{$lua}
if syntaxcheck then return end

local class = {
"c7bdcdf2-15e7-456e-adf1-21dda3172e18", --OATHBREAKER
"d84a8a0b-b648-464c-9bd5-1ed9b965da2a", --OATHBREAKER_ANCIENTS
"d274b482-4add-4f36-a0a4-a94740f6630e", --OATHBREAKER_DEVOTION
"732db1ed-740c-4af3-8a08-7f135d3f703c", --OATHBREAKER_VENGEANCE
}

[ENABLE]

SetTagOnPlayer(class)

[DISABLE]
I'm so sorry for the very very late reply on this. But this worked perfectly! Thanks! Only issue now though, is I can no longer respec, which I should have seen coming. Is there any way to remove this tag so I can respec and then add it again after?

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Pschwaab wrote:
Sat Oct 28, 2023 1:48 pm
PeDaGaNG wrote:
Sat Sep 02, 2023 12:41 pm
Pschwaab wrote:
Sat Sep 02, 2023 11:49 am
Does anyone know how to add the oath breaker dialogue tag to your character? My character used to be a Paladin oathbreaker but I wasn’t loving the class (not enough undead summoning) and I’ve since respecc’d her. But I’d love if I could still use oathbreake dialogue tags, since she used to be a Paladin. Though I’m not bothered by the regular Paladin tags.

Code: Select all

{$lua}
if syntaxcheck then return end

local class = {
"c7bdcdf2-15e7-456e-adf1-21dda3172e18", --OATHBREAKER
"d84a8a0b-b648-464c-9bd5-1ed9b965da2a", --OATHBREAKER_ANCIENTS
"d274b482-4add-4f36-a0a4-a94740f6630e", --OATHBREAKER_DEVOTION
"732db1ed-740c-4af3-8a08-7f135d3f703c", --OATHBREAKER_VENGEANCE
}

[ENABLE]

SetTagOnPlayer(class)

[DISABLE]
I'm so sorry for the very very late reply on this. But this worked perfectly! Thanks! Only issue now though, is I can no longer respec, which I should have seen coming. Is there any way to remove this tag so I can respec and then add it again after?
Is there any way, that a table user checks the table before asking a question ?
(for example Flag tests section)

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

cordybordy wrote:
Sat Oct 28, 2023 12:47 pm
So, I have been trying to make a meme build called "Kobold Juggler" which revolves around throwing Kobold-filled Winebarrels from Act 1.
Problem is.. there is a VERY finite amount of these barrels, and each time I try to add the item via CE it just turns into a normal Firewine Barrel.. :(
The Kobold Barrels weighs 10 and has 4 health, opposite to the normal Firewine Barrels that have 1 health and weighs 40.
this is the code I found by dropping a "Kobold Barrel":
Item: S_CRE_Brewery_KoboldBarrel04_fe3d7e90-af6f-45c0-95a5-0de126814b3f
Template: CONT_Barrel_Alcohol_A_79050068-7ce3-43f9-a9a3-1646f5eb39c3

Any tips on how I can spawn the actual Barrels containing our cute little Drunken Lizards? ^^
check [Link]

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

Pschwaab wrote:
Sat Oct 28, 2023 1:48 pm
PeDaGaNG wrote:
Sat Sep 02, 2023 12:41 pm
Pschwaab wrote:
Sat Sep 02, 2023 11:49 am
Does anyone know how to add the oath breaker dialogue tag to your character? My character used to be a Paladin oathbreaker but I wasn’t loving the class (not enough undead summoning) and I’ve since respecc’d her. But I’d love if I could still use oathbreake dialogue tags, since she used to be a Paladin. Though I’m not bothered by the regular Paladin tags.

Code: Select all

{$lua}
if syntaxcheck then return end

local class = {
"c7bdcdf2-15e7-456e-adf1-21dda3172e18", --OATHBREAKER
"d84a8a0b-b648-464c-9bd5-1ed9b965da2a", --OATHBREAKER_ANCIENTS
"d274b482-4add-4f36-a0a4-a94740f6630e", --OATHBREAKER_DEVOTION
"732db1ed-740c-4af3-8a08-7f135d3f703c", --OATHBREAKER_VENGEANCE
}

[ENABLE]

SetTagOnPlayer(class)

[DISABLE]
I'm so sorry for the very very late reply on this. But this worked perfectly! Thanks! Only issue now though, is I can no longer respec, which I should have seen coming. Is there any way to remove this tag so I can respec and then add it again after?
Without having tested it try this:

Code: Select all

[code]{$lua}
if syntaxcheck then return end

local class = {
"c7bdcdf2-15e7-456e-adf1-21dda3172e18", --OATHBREAKER
"d84a8a0b-b648-464c-9bd5-1ed9b965da2a", --OATHBREAKER_ANCIENTS
"d274b482-4add-4f36-a0a4-a94740f6630e", --OATHBREAKER_DEVOTION
"732db1ed-740c-4af3-8a08-7f135d3f703c", --OATHBREAKER_VENGEANCE
}

[ENABLE]

RemoveTagFromPlayer(class)

[DISABLE]

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

PrinceRevivalDK wrote:
Sat Oct 28, 2023 4:15 pm

RemoveTagFromPlayer(class)
Such command does not exist ;).

Joker73456
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Re: z Baldur's Gate 3

Post by Joker73456 »

I am trying to spawn a returning pike using the Unique ID found in the spreadsheet but instead it is just giving me a pike +1. What is the id for the returning pike?

Pontifex89
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Re: z Baldur's Gate 3

Post by Pontifex89 »

junkty wrote:
Wed Oct 04, 2023 2:26 pm
If anyone is having trouble spawning quest items of any sort, you can try teleporting. It worked for me with Orpheus history part 2 disc (I was at the zone it should have been).

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local x, y, z = GetPositionOfPlayer()
local object = "S_GLO_OrpheusChapter2_4dbaf850-49ff-4e41-adc2-7054e416c960"
SetArgToString(0, object) -- SourceObject
SetArgToFloat(1, x)
SetArgToFloat(2, z)
SetArgToFloat(3, y)
SetArgToLong(4, 0) -- Event
SetArgToLong(5, 1) -- TeleportLinkedCharacters
SetArgToLong(6, 1) -- TeleportPartyFollowers
SetArgToLong(7, 1) -- TeleportSummons
SetArgToLong(8, 1) -- LeaveCombat
SetArgToLong(9, 1) -- SnapToGround
local result = ExecuteCall("TeleportToPosition")
if result ~= 1 then
  print("command failed")
end
[DISABLE]
Sadly you will need the full object name and not just the UUID. In this case: S_GLO_OrpheusChapter2_4dbaf850-49ff-4e41-adc2-7054e416c960
Hello! Could you describe in more detail how you did this? It's just that when I try to run the script (already in Crèche Illek), I get an error <<Lua error in script on line 1:[string "local Syntaxcheck,memrec=...."]:3: attempt to call null value (global 'GetPositionOfPlayer')>>. Thanks!

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Joker73456 wrote:
Sat Oct 28, 2023 4:47 pm
I am trying to spawn a returning pike using the Unique ID found in the spreadsheet but instead it is just giving me a pike +1. What is the id for the returning pike?
Look for a post with blueneuron link for a comprehensive DB.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Pontifex89 wrote:
Sat Oct 28, 2023 5:17 pm
junkty wrote:
Wed Oct 04, 2023 2:26 pm
If anyone is having trouble spawning quest items of any sort, you can try teleporting. It worked for me with Orpheus history part 2 disc (I was at the zone it should have been).

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local x, y, z = GetPositionOfPlayer()
local object = "S_GLO_OrpheusChapter2_4dbaf850-49ff-4e41-adc2-7054e416c960"
SetArgToString(0, object) -- SourceObject
SetArgToFloat(1, x)
SetArgToFloat(2, z)
SetArgToFloat(3, y)
SetArgToLong(4, 0) -- Event
SetArgToLong(5, 1) -- TeleportLinkedCharacters
SetArgToLong(6, 1) -- TeleportPartyFollowers
SetArgToLong(7, 1) -- TeleportSummons
SetArgToLong(8, 1) -- LeaveCombat
SetArgToLong(9, 1) -- SnapToGround
local result = ExecuteCall("TeleportToPosition")
if result ~= 1 then
  print("command failed")
end
[DISABLE]
Sadly you will need the full object name and not just the UUID. In this case: S_GLO_OrpheusChapter2_4dbaf850-49ff-4e41-adc2-7054e416c960
Hello! Could you describe in more detail how you did this? It's just that when I try to run the script (already in Crèche Illek), I get an error <<Lua error in script on line 1:[string "local Syntaxcheck,memrec=...."]:3: attempt to call null value (global 'GetPositionOfPlayer')>>. Thanks!
learn CE, learn LUA ;), check this forum :)
(a small hint - null indicates that value does not exist)
(a small hint 2 ;) - the script above is meant to run with the BG3 table loaded and specific parts enabled)

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

sanitka wrote:
Sat Oct 28, 2023 4:30 pm
PrinceRevivalDK wrote:
Sat Oct 28, 2023 4:15 pm

RemoveTagFromPlayer(class)
Such command does not exist ;).
From most commands I tried in the game worked fine, and I also said "without testing"
so I wasn't sure if it would work, if I was I would have said here is the code this should remove it. I didn't.

seems like you just have a smart comment for everything and everyone who types in these boards, and always like "go read this, go back a few pages, Learn CE, learn LUA" and bla bla... Not really helpful at all, at least I tried, that is more than you have done for most times I see you with a smart-ass type of comment every time, If you do not wish to help anyone then please just stop replying. thanks.

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

PrinceRevivalDK wrote:
Sat Oct 28, 2023 5:51 pm
From most commands I tried in the game worked fine, and I also said "without testing"
so I wasn't sure if it would work, if I was I would have said here is the code this should remove it. I didn't.

seems like you just have a smart comment for everything and everyone who types in these boards, and always like "go read this, go back a few pages, Learn CE, learn LUA" and bla bla... Not really helpful at all, at least I tried, that is more than you have done for most times I see you with a smart-ass type of comment every time, If you do not wish to help anyone then please just stop replying. thanks.
Users need to learn use CE and if needed, LUA, not speaking about searching.
Most of them without trying, without going through couple of posts ask for something which has been already answered.

If they do not learn, you and any other "willing" person will end answering the same questions again and again waisting your precious time.
But yes, it is entirely your choice what and whom you answer. ;)

good luck, your wise-ass :D

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

sanitka wrote:
Sat Oct 28, 2023 6:05 pm
PrinceRevivalDK wrote:
Sat Oct 28, 2023 5:51 pm
From most commands I tried in the game worked fine, and I also said "without testing"
so I wasn't sure if it would work, if I was I would have said here is the code this should remove it. I didn't.

seems like you just have a smart comment for everything and everyone who types in these boards, and always like "go read this, go back a few pages, Learn CE, learn LUA" and bla bla... Not really helpful at all, at least I tried, that is more than you have done for most times I see you with a smart-ass type of comment every time, If you do not wish to help anyone then please just stop replying. thanks.
Users need to learn use CE and if needed, LUA, not speaking about searching.
Most of them without trying, without going through couple of posts ask for something which has been already answered.

If they do not learn, you and any other "willing" person will end answering the same questions again and again waisting your precious time.
But yes, it is entirely your choice what and whom you answer. ;)

good luck, your wise-ass :D
First of all, Users are just users, people who just want to play the game, offered by scripts of those that are making them, they do not need to learn CE or LUA just to play and enjoy their game.

Second, most people have a family, jobs and very little free time to play, so if they do they most likely just want to turn their PC on and play, they should not be bothered learning scripts at all.

Third, there are people in this forum who are spending their time to create scripts from LUA into CE, because that is what they like to do and does it out of interest and to help making some games more enjoyable for people.

Last, If I knew CE and LUA I would be glad to tell the same thing over and over to new people who needs my help, because a good person is a person who helps others, and well those who don't in my point of view are people who are just worth no ones time at all.
you belong on that "not worth my time list" so this will be my last reply.

may god help you help the people in need instead of being an ignorant careless person.

Pontifex89
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Re: z Baldur's Gate 3

Post by Pontifex89 »

sanitka wrote:
Sat Oct 28, 2023 5:36 pm
Pontifex89 wrote:
Sat Oct 28, 2023 5:17 pm
junkty wrote:
Wed Oct 04, 2023 2:26 pm
Hello! Could you describe in more detail how you did this? It's just that when I try to run the script (already in Crèche Illek), I get an error <<Lua error in script on line 1:[string "local Syntaxcheck,memrec=...."]:3: attempt to call null value (global 'GetPositionOfPlayer')>>. Thanks!
learn CE, learn LUA ;), check this forum :)
(a small hint - null indicates that value does not exist)
(a small hint 2 ;) - the script above is meant to run with the BG3 table loaded and specific parts enabled)
Excuse me, but I just want to get the item I need for the quest and continue playing, and I don’t really want to learn a whole programming language. I have already read many pages of the forum, and found a solution to a similar problem from the respected junkty, so I turned to him. Anyway, thanks for the tips
PrinceRevivalDK wrote:
Sat Oct 28, 2023 5:51 pm
seems like you just have a smart comment for everything and everyone who types in these boards, and always like "go read this, go back a few pages, Learn CE, learn LUA" and bla bla...
Thanks for support :D

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

PrinceRevivalDK wrote:
Sat Oct 28, 2023 6:37 pm
First of all, Users are just users, people who just want to play the game, offered by scripts of those that are making them, they do not need to learn CE or LUA just to play and enjoy their game.

Second, most people have a family, jobs and very little free time to play, so if they do they most likely just want to turn their PC on and play, they should not be bothered learning scripts at all.

Third, there are people in this forum who are spending their time to create scripts from LUA into CE, because that is what they like to do and does it out of interest and to help making some games more enjoyable for people.

Last, If I knew CE and LUA I would be glad to tell the same thing over and over to new people who needs my help, because a good person is a person who helps others, and well those who don't in my point of view are people who are just worth no ones time at all.
you belong on that "not worth my time list" so this will be my last reply.

may god help you help the people in need instead of being an ignorant careless person.
1,2,3 I agree.
If your joy is in answering to mostly ungrateful and lazy users, it is entirely your choice. But please, do not try to define what "good people" do and what don't, as not everyone shares the same values as you.

Finally :) if you not only read, but understand my answers, you would know that I always directed users to the right direction.

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