z Baldur's Gate 3

Upload your cheat tables here (No requests)
User avatar
AkimboDK
Expert Cheater
Expert Cheater
Posts: 170
Joined: Tue Jan 23, 2018 7:57 pm
Reputation: 24

Re: z Baldur's Gate 3

Post by AkimboDK »

Is there any reason why I can't use the Item Spawner to spawn myself the "Curious Book" ?
It is a book that is actually a container, which can hold anything, but I like to put scrolls inside it since it is a book.

I know it can be found in hidden hole behind a wall near the windmill at Blighted Village, but, when I have the book, and try to drop it to get the UIID, and use it, it just spawns a normal book.

If anyone figured the ID please share. I wanna add it to my spawn item list.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

SerafinGER
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Oct 10, 2023 12:02 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by SerafinGER »

Does anyone have the UUID for the antimagic sussur blooms? The UUIDs listed in the starter post spawn non-antimagic blooms, unfortunately.

User avatar
AkimboDK
Expert Cheater
Expert Cheater
Posts: 170
Joined: Tue Jan 23, 2018 7:57 pm
Reputation: 24

Re: z Baldur's Gate 3

Post by AkimboDK »

SerafinGER wrote:
Tue Oct 10, 2023 12:03 pm
Does anyone have the UUID for the antimagic sussur blooms? The UUIDs listed in the starter post spawn non-antimagic blooms, unfortunately.
I happened to be in the underdark atm, and I just went to pick up one, got the UID, but when spawning it, it does the same thing you described, non magic version. not sure why.

I also noticed when hovering the 2 on the ground, one says it has a Passive named Sussur Antimagic field, so I am guessing if there is a way to spawn an object while adding the passive to the spawned object, but I don't know how to.

Okay so the Sussur Flowers Condition status is:
"UND_ANCIENTSUSSURTREEANTIMAGIC_AURA"

Now how to add it to a spawned item. that is the real question XD

All I know is that you can add this effect to a weapon with this code, then throw your weapon if you want to have the aura near an enemy, or add a toggle key so you can add it when standing near enemies, and disable it when it is your turn to cast magic.

Code: Select all

{$lua}
if syntaxcheck then return end
status = "UND_ANCIENTSUSSURTREEANTIMAGIC_AURA"
[ENABLE]
ApplyStatusToWeapon(status)
[DISABLE]
RemoveStatusFromWeapon(status)
Last edited by AkimboDK on Tue Oct 10, 2023 12:45 pm, edited 1 time in total.

All Smiles
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Oct 10, 2023 12:30 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by All Smiles »

Don't know if this has been noted before, but I have a strange bug with Minthara that makes me unable to finish the Durge "I need to talk to you about a private matter." dialogue option. It doesn't actually let me finish the dialogue and only gives me the option to leave. I tried playing around with triggers and hopping back to older saves, killing her, resurrecting her, but nothing seems to work. Any idea what might be causing this?

FoxInTheFields
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Oct 10, 2023 12:49 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by FoxInTheFields »

so I am currently in act 3 and for some reason scratch didn't trigger with the ball event, wich is sad because now I cant summon him nor can i do his quest. spawning his ball doesn't work, so does anybody know how to force the event to happen now or what quest flag I have to use?

SerafinGER
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Oct 10, 2023 12:02 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by SerafinGER »

How would I add that script to the table to use it in the game?

User avatar
AkimboDK
Expert Cheater
Expert Cheater
Posts: 170
Joined: Tue Jan 23, 2018 7:57 pm
Reputation: 24

Re: z Baldur's Gate 3

Post by AkimboDK »

SerafinGER wrote:
Tue Oct 10, 2023 1:06 pm
How would I add that script to the table to use it in the game?
Just find another one inside the tab: Weapon Status Enhacnments, copy one and paste it, then double click it left mouse to rename it
then right click it and press Change Script, then just copy paste my code there and press OK.
now you can enable it. don't forget to overwrite your cheat table so it saves your newly added script to the table you load.

aviee
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Sep 05, 2023 1:05 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by aviee »

Does anyone know how to apply two subclasses at a time? What I am looking to do is have both circles of the land and moon druid at the same time. Ideally, I just want to have a circle of moon wild shapes for the circle of the land.

Mafufo
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Mar 03, 2021 1:53 am
Reputation: 0

Re: z Baldur's Gate 3

Post by Mafufo »

Big CE noob here. How would I go about transferring EvenLess's BG3 Commander to another table? I'm not sure where the script for their form begins to copy or where to paste it into another table. Thanks!

EvenLess
Expert Cheater
Expert Cheater
Posts: 181
Joined: Fri Aug 04, 2023 10:59 pm
Reputation: 209

Re: z Baldur's Gate 3

Post by EvenLess »

aviee wrote:
Tue Oct 10, 2023 3:02 pm
Does anyone know how to apply two subclasses at a time? What I am looking to do is have both circles of the land and moon druid at the same time. Ideally, I just want to have a circle of moon wild shapes for the circle of the land.
The subclass features are most likely a passive or a spell, or a combination. Just look at the available passives/spells to find the wildshape.

User avatar
LibertusRex
Fearless Donors
Fearless Donors
Posts: 36
Joined: Fri Oct 11, 2019 1:45 pm
Reputation: 15

Re: z Baldur's Gate 3

Post by LibertusRex »

Hey there. Anyone knows what is needed for the "Call Forth Allies" in the table to work?
I was poking around and found this: a48c83c9-0fe3-41f2-9d0a-eb3defbc9b52 END_GatherYourAllies_Event_MizoraReinforcementAwarded
Do I have to set flags or tags for the ability to work? This flag did nothing for me.
Last edited by LibertusRex on Wed Oct 11, 2023 11:34 am, edited 1 time in total.

cece3
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Oct 11, 2023 4:48 am
Reputation: 0

Re: z Baldur's Gate 3

Post by cece3 »

How do I add the BOOOAL's Blessing property back onto the Sickle of BOOOAL? It disappeared from the weapon after a long rest and I want to restore it.
[Link]

I tried adding UND_BlessingOfBOOOAL and UND_ServantOfBoooal to weapon enchant and passives and they don't seem to be the right ones.
UND_ServantOfBoooal is the passive that the kuo-toa in the cave get, and UND_BlessingOfBOOOAL is the passive you get for sacrificing an ally. I'm looking for the weapon buff on the sickle.

X42ABN6
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Sep 23, 2023 8:47 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by X42ABN6 »

Is there any way to add passive to an equipped Armor? or Cloak? or Gloves?
Cause it seems some passives from armor/cloak/gloves can't be add to a weapon.

AnhSolo
Noobzor
Noobzor
Posts: 14
Joined: Sat Oct 24, 2020 11:35 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by AnhSolo »

dd3dd wrote:
Sat Oct 07, 2023 10:38 am
AnhSolo wrote:
Tue Sep 12, 2023 6:49 pm
Hello may i ask, when i tried to load commander table, i kept getting "Failed to create win32 control, error 1400: invalid window handle". May i ask is there a way for me to go around this? The commander table kept pop up and disappear. Sorry im kinda stupid at all of this
Please see my above post for the fix, I had the same issues and errors.
So i got the database and everything as well. How i do updatte the database into the file?

EvenLess
Expert Cheater
Expert Cheater
Posts: 181
Joined: Fri Aug 04, 2023 10:59 pm
Reputation: 209

Re: z Baldur's Gate 3

Post by EvenLess »

X42ABN6 wrote:
Wed Oct 11, 2023 12:31 pm
Is there any way to add passive to an equipped Armor? or Cloak? or Gloves?
Cause it seems some passives from armor/cloak/gloves can't be add to a weapon.
The very short answer: Yes.
The less short answer is at the bottom.
The long answer follows here:

If you edit (Change script) on one of Zanzer's existing "Weapon Passive Enchantments", you'll see he's using AddPassiveToWeapon() function, with the passive unique/entry name as the argument.

Now, knowing that all Zanzer's functions are in his Register Commands scripts, we can see how it works.

Code: Select all

function AddPassiveToWeapon(PassiveID)
  local item = GetEquippedWeapon()
  return AddPassive(item, PassiveID)
end
So basically he calls another AddPassive() function with two arguments, where the first argument is the equipped weapon (GetEquippedWeapon()) and the second argument is the passive. Looking at the AddPassiveToPlayer() function, shows ut that it basically just the same thing, just with the first argument being the player (GetHostCharacter()).

Code: Select all

function AddPassiveToPlayer(PassiveID)
  local player = GetHostCharacter()
  return AddPassive(player, PassiveID)
end
Knowing this, we can probably deduce that we can feed the AddPassive() function with other ID's that just weapon and player. So let's look at Zanzer's other functions.

At the bottom we the GetEquippedWeapon() function, and another that sounds very similar; GetEquippedItem().

Code: Select all

function GetEquippedItem(Character, Slotname)--: Item
  if Slotname == nil then
    Slotname = Character
    Character = GetHostCharacter()
  end
  if Slotname == nil then
    return nil
  end
  if Slotnames[Slotname] ~= true then
    print("Slotname must be one of the following: " .. table.concat(Slotnames, ", "))
    return nil
  end
  SetArgToString(0, Character)
  SetArgToString(1, Slotname)
  ClearArg(2)
  ExecuteCall("GetEquippedItem")
  return GetArgAsString(2)
end
This function takes two arguments; the character and the slotname. As luck will have it, Zanzer even supplied the list of slotnames just above the function.

Code: Select all

Slotnames = {
  "Helmet",
  "Breast",
  "Cloak",
  "Melee Main Weapon",
  "Melee Offhand Weapon",
  "Ranged Main Weapon",
  "Ranged Offhand Weapon",
  "Underwear",
  "Boots",
  "Gloves",
  "Amulet",
  "Ring",
  "Ring2",
  "Wings",
  "Horns",
  "Overhead",
  "MusicalInstrument",
  "VanityBody",
  "VanityBoots"
}
So let's combine this knowledge, to getting the underwear instead of the weapon, using the AddPassiveToWeapon() function as a base/reference, although we're skipping creating a function, and just using the code within the function. I'll just add a couple of passives while at it.

Code: Select all

local Entity = GetEquippedItem("Underwear")
local PassiveID = {
  "UND_Nere_ShieldOfScreams",
  "MAG_Barkskin_Shield_Passive",
  "MAG_WondrousGloves_Passive",
  "MAG_ExoticMaterial_MediumArmor_Passive",
  "MAG_Druid_Wildshape_SpellResistance_Passive",
  "UncannyDodge"
  
}
AddPassive(Entity, PassiveID)
With this you can be certain no one will ever get into your underwear ;)

Post Reply

Who is online

Users browsing this forum: Basch, Bing [Bot], DotBot, Mongoro, mx-fire