Does someone know the uuid for the transformation aura effect Raphael does in the dining room scene? I mean the one where he transforms from human to devil form.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Yeah I tried those, didnt work, or well they did as a passive that I would need to enable myself like I got the ability to toggle myself, but I want it activate at all time but oh well. If you know how to make it work when activating the script let me know.
Sorry for asking this, but how do you change the approval rating. I've done where you select your character and then click the box, then the companion you want and then the 2nd box, and then the approval box. My problem is that it doesn't change anything, even after restarting the game. It's like Astarion's approval is stuck.
I tried again earlier on other companions and it didn't work at all. Yes, following the directions as provided. There's no other cheats or mods that don't just change how they react to your dialogue options, or max at 100. Is there a way I can just type in a script or command and do it that way? Mind the fact that I would kindly need help on how to do that.
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
How to use it? It seems like it used to suggest finding the "Add Spell" option and changing it to the desired ability, but now I don't see that option in the table
Hello, with patch#6 game version 4.1.1.3696083, register command under console command doesn't work anymore. Shows "please load a saved game first" when selected.
Last edited by yaoguaiborn on Sat Sep 09, 2023 2:03 am, edited 1 time in total.
{$lua}
if syntaxcheck then return end
passive = {
"CAMP_Volo_ErsatzEye"
}
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
--RemovePassiveFromPlayer(passive)
I know it's not ideal, but in the meantime I've disabled that one and just use the other bonuses. Takes a little longer for each roll, but no crashes have happened for me since then. Hopefully someone does come up with another solution to help get it to work though
Click the dice to roll, when roll is done, just as bonuses are about to be added, click the dice again, and you skip the entire bonus animation process. Kinda stumbled on to that by accident
So I have found the code for the caravan strongbox (S_PLA_ZhentShipment_Chest_fc3f4359-ec62-4cbf-8756-ecb9780c34e8) that theoretically has the iron flask and gold still in it but I can't seem to get it to spawn with the item spawner. Any assistance would be greatly appreciated.
So I have found the code for the caravan strongbox (S_PLA_ZhentShipment_Chest_fc3f4359-ec62-4cbf-8756-ecb9780c34e8) that theoretically has the iron flask and gold still in it but I can't seem to get it to spawn with the item spawner. Any assistance would be greatly appreciated.
See if this'll work, even though it's not an equippable item.
{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
local item = "S_PLA_ZhentShipment_Chest_fc3f4359-ec62-4cbf-8756-ecb9780c34e8"
SetArgToString(0, player)
SetArgToString(1, item)
SetArgToLong(2, 1)
SetArgToLong(3, 1)
SetArgToLong(4, 1)
ExecuteCall("Equip")
[DISABLE]