z Baldur's Gate 3

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

infearno wrote:
Fri Sep 08, 2023 12:14 pm
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:31 am
infearno wrote:
Fri Sep 08, 2023 8:16 am

"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers
Life saver! I am gonna try add those lol. and mess around with those powers, they are so fun to use lol.
three are missing though, the tentacles attack, Fly, and the eat brain one. :)
Target_MF_Tentacles_MindFlayer
Target_ExtractBrain_Player_Mindflayer
Target_ExtractBrain_Mindflayer
Zone_MF_MindBlast

Actually there are more than three, but...they are not animated properly. Mindblast at least works okay.
Permanent Mind Sanctuary for example, but it's tricky to add and remove.

Code: Select all

{$lua}
if syntaxcheck then return end
passive = {
"MF_MindSanctuary",
"MF_MindSanctuary_Technical"
}
status = "MF_MIND_SANCTUARY"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
RemoveStatusFromPlayer(status)
After that - enter turn based mode and deplete your main and bonus actions and you're good to go
Brooo, thaaanks :) !! really appreciate it, this is awesome :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

depressedjacket
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Re: z Baldur's Gate 3

Post by depressedjacket »

Hey there, another question. Is there a way to add/remove boosts to weapons and armor? Specifically increasing the damage of a weapon and decreasing maximum hp.

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

infearno wrote:
Fri Sep 08, 2023 12:14 pm
Hey since you quickly gave me whatever I needed for my Mindflayer fun, I was wondering since the cheat table already has a way to never run out of level 1-7 spells, but I noticed that sometimes there are abilities from items, or other abillities that are not bound to my characters skill, that I still have to do short rests or long rests to get them back.

Do you happen to know how to make them refresh every time instead? like the original infinite casting ability one already has?

I would really appreciate that lol.

Fatelord
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Re: z Baldur's Gate 3

Post by Fatelord »

Is Arcane battery a spell ? Can I add it to my character through addspell or something?

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OtakuGamer
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Re: z Baldur's Gate 3

Post by OtakuGamer »

Fatelord wrote:
Fri Sep 08, 2023 3:27 pm
Is Arcane battery a spell ? Can I add it to my character through addspell or something?
It's a... status. You can find it under the resource cheats, resource boosters, in the console cheats in the advanced table, I don't remember where exactly, but in the same area in the original table. The code is this:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_MAGIC_ITEM_POWERED_CAST"

[ENABLE]
ApplyStatusToPlayer(status)

[DISABLE]
RemoveStatusFromPlayer(status)

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OtakuGamer
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Re: z Baldur's Gate 3

Post by OtakuGamer »

I don't get many crashes with the tables, even with the latest patch, but for some reason the always roll 20 cheat still crashes me at times, even in Act 1. Just today I got a crash at a check when encountering the bloated hyenas, and the previous days I kept crashing when Zevlor argues with Aradin after the first grove fight.

Really odd since the code seems clean:

Code: Select all

AddBoostsToPlayer("MinimumRollResult(RawAbility,20);MinimumRollResult(SkillCheck,20);MinimumRollResult(SavingThrow,20)")

strawberrycake
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Re: z Baldur's Gate 3

Post by strawberrycake »

OtakuGamer wrote:
Fri Sep 08, 2023 3:52 pm
I don't get many crashes with the tables, even with the latest patch, but for some reason the always roll 20 cheat still crashes me at times, even in Act 1. Just today I got a crash at a check when encountering the bloated hyenas, and the previous days I kept crashing when Zevlor argues with Aradin after the first grove fight.

Really odd since the code seems clean:

Code: Select all

AddBoostsToPlayer("MinimumRollResult(RawAbility,20);MinimumRollResult(SkillCheck,20);MinimumRollResult(SavingThrow,20)")
I know it's not ideal, but in the meantime I've disabled that one and just use the other bonuses. Takes a little longer for each roll, but no crashes have happened for me since then. :) Hopefully someone does come up with another solution to help get it to work though :D

WolvenBolt
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Re: z Baldur's Gate 3

Post by WolvenBolt »

Does anyone know how to either reduce ability scores or allow me to increase ability scores past 20 in the level-up screen? I'm multiclassing all classes thanks to mods but I've got to the point where I've all feats and to level up I have to put some points into the ability scores but I cannot go higher than 20 so I'm stuck unable to level up any further. I have already used the cheat engine table to reduce the ability scores for my character down from like 4 and 7 etc. to 0 so I get no bonuses but now I've levelled up so much again that it's at 20 again and I level up any further. So I'm either looking to use the table to reduce the ability scores so I can increase the scores in the level-up screen or to just let me go past the 20 ability score cap.

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

OtakuGamer wrote:
Fri Sep 08, 2023 3:50 pm
Fatelord wrote:
Fri Sep 08, 2023 3:27 pm
Is Arcane battery a spell ? Can I add it to my character through addspell or something?
It's a... status. You can find it under the resource cheats, resource boosters, in the console cheats in the advanced table, I don't remember where exactly, but in the same area in the original table. The code is this:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_MAGIC_ITEM_POWERED_CAST"

[ENABLE]
ApplyStatusToPlayer(status)

[DISABLE]
RemoveStatusFromPlayer(status)
You happen to know the same code for Twinned spell?

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

shibuya428 wrote:
Mon Aug 07, 2023 12:56 pm
bentran1995 wrote:
Mon Aug 07, 2023 10:23 am
shibuya428 wrote:
Mon Aug 07, 2023 9:32 am
I only need the slayer form of dark urge. Anyone Know How To Add it?
I also want this <3 Please let me know if you find out. I will try to do some research myself for this
found a shoutspell
Shout_DarkUrge_Slayer
try add a spell
OOOOMG!! It works O_o Now I can role play as bhallspawn again, Oh the memories from Baldurs Gate 2 XD!!

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Re: z Baldur's Gate 3

Post by Truhel »

M1G wrote:
Fri Sep 08, 2023 12:15 pm
PeDaGaNG wrote:
Fri Sep 08, 2023 12:23 am
M1G wrote:
Fri Sep 08, 2023 12:16 am



How do I properly input this to test it? Sorry, I'm new.
viewtopic.php?p=313900#p313900
Not having any luck. Doesn't activate for me.
1. Change script of Spawn "Hand Crossbow +2 (Sample Script)" (or any other script in Commands) to:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = "UnlockSpellVariant(FreecastCheck(),ModifyNumberOfTargets(Override,15,true),ModifyMaximumTargets(Override,15),,ModifyTargetRadius(Override,100),ModifyAreaRadius(AdditiveBase,20),ModifySpellFlags(Melee,0),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifyStatusDuration(Multiplicative,100),ModifySummonDuration(Multiplicative,100),ModifySavingThrowDisadvantage(),ModifyUseCosts(Override,ActionPoint,0,0),ModifyTooltipDescription())"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
2. Enable it ingame.
3. Reenable it every load/rest and time to time after ingame event. (like every other boost).
You have to disable it for some spells.
And consider removing ModifyAreaRadius(AdditiveBase,20), as it may obliterate whole area (e.g., with Fireballs)

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Re: z Baldur's Gate 3

Post by FirstofEden »

PrinceRevivalDK wrote:
Fri Sep 08, 2023 5:18 pm
OtakuGamer wrote:
Fri Sep 08, 2023 3:50 pm
Fatelord wrote:
Fri Sep 08, 2023 3:27 pm
Is Arcane battery a spell ? Can I add it to my character through addspell or something?
It's a... status. You can find it under the resource cheats, resource boosters, in the console cheats in the advanced table, I don't remember where exactly, but in the same area in the original table. The code is this:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_MAGIC_ITEM_POWERED_CAST"

[ENABLE]
ApplyStatusToPlayer(status)

[DISABLE]
RemoveStatusFromPlayer(status)
You happen to know the same code for Twinned spell?
"Metamagic_Twinned", --(passive)

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OtakuGamer
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Re: z Baldur's Gate 3

Post by OtakuGamer »

PrinceRevivalDK wrote:
Fri Sep 08, 2023 5:18 pm
OtakuGamer wrote:
Fri Sep 08, 2023 3:50 pm
Fatelord wrote:
Fri Sep 08, 2023 3:27 pm
Is Arcane battery a spell ? Can I add it to my character through addspell or something?
It's a... status. You can find it under the resource cheats, resource boosters, in the console cheats in the advanced table, I don't remember where exactly, but in the same area in the original table. The code is this:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_MAGIC_ITEM_POWERED_CAST"

[ENABLE]
ApplyStatusToPlayer(status)

[DISABLE]
RemoveStatusFromPlayer(status)
You happen to know the same code for Twinned spell?
Here are all the metamagic EntryNames:

Code: Select all

"Metamagic_Careful",
"Metamagic_Distant",
"Metamagic_Extended",
"Metamagic_Heightened",
"Metamagic_Quickened",
"Metamagic_Subtle",
"Metamagic_Twinned",
"Metamagic_Empowered",
Took them from the Passives_dict.json in this thread.

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

OtakuGamer wrote:
Fri Sep 08, 2023 9:25 pm
PrinceRevivalDK wrote:
Fri Sep 08, 2023 5:18 pm
OtakuGamer wrote:
Fri Sep 08, 2023 3:50 pm


It's a... status. You can find it under the resource cheats, resource boosters, in the console cheats in the advanced table, I don't remember where exactly, but in the same area in the original table. The code is this:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_MAGIC_ITEM_POWERED_CAST"

[ENABLE]
ApplyStatusToPlayer(status)

[DISABLE]
RemoveStatusFromPlayer(status)
You happen to know the same code for Twinned spell?
Here are all the metamagic EntryNames:

Code: Select all

"Metamagic_Careful",
"Metamagic_Distant",
"Metamagic_Extended",
"Metamagic_Heightened",
"Metamagic_Quickened",
"Metamagic_Subtle",
"Metamagic_Twinned",
"Metamagic_Empowered",
Took them from the Passives_dict.json in this thread.
Yeah I tried those, didnt work, or well they did as a passive that I would need to enable myself like I got the ability to toggle myself, but I want it activate at all time but oh well. If you know how to make it work when activating the script let me know.

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Re: z Baldur's Gate 3

Post by canndhha »

hi, anyone know of a way to teleport to a different act? like the waypoints?
i somehow did it by not using cheats,going camp in the makers guild, and going back (my map gave me all the options for all waypoints include act 1)
So I'm asking is there a cheat for that? sorta forgot something in Act 1
Last edited by canndhha on Fri Sep 08, 2023 10:22 pm, edited 1 time in total.

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