z Baldur's Gate 3

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PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

M1G wrote:
Fri Sep 08, 2023 12:16 am
Truhel wrote:
Thu Sep 07, 2023 10:26 pm
PeDaGaNG wrote:
Thu Sep 07, 2023 10:16 pm


testing now. I call it Super Power Spell Booster. Thank you for sharing

EDIT: Working great and holy powerful. By Bhaal, I can kill Vlaakith with it. :D
It's pretty Raistlin-God style, but you have to turn off the AOE effect and the boost itself from time to time (for some of the self-cast spells and to prevent disintegration of the whole area :D).

How do I properly input this to test it? Sorry, I'm new.
viewtopic.php?p=313900#p313900

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KetamineBruh
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Re: z Baldur's Gate 3

Post by KetamineBruh »

Anyone know where to find a complete ID list for items, the pastebin ( doesn't seem to have any of the unique items.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

KetamineBruh wrote:
Fri Sep 08, 2023 12:28 am
Anyone know where to find a complete ID list for items, the pastebin ( doesn't seem to have any of the unique items.
Made by Noway3

viewtopic.php?p=311868#p311868

Jmar1180
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Re: z Baldur's Gate 3

Post by Jmar1180 »

Are there UUID's for The Red Knight's Final Stratagem and The Annals of Karsus?
Last edited by Jmar1180 on Fri Sep 08, 2023 2:08 am, edited 1 time in total.

FitzBlitz
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Re: z Baldur's Gate 3

Post by FitzBlitz »

Is there any flag to make it so that we saved the Us brain pet during the tutorial?

WolvenBolt
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Re: z Baldur's Gate 3

Post by WolvenBolt »

nell9 wrote:
Thu Sep 07, 2023 6:58 pm
Does anyone know the code for those items

dark mind
slave mind

^^
Start a new game (won't affect your main save), go about the ship and find the slave and dark mind jars, pick them up, and open the cheat table, there's an option for showing the UUID of the last item you moved in the game, select it, move a mind jar, check the table, copy code somewhere like notepad, go back to the game, move the other jar, go back and get its code and put it in the notepad, go back to the table and to the section that lets you spawn items, where it has "Spawn hand crossbow", double click on the text on the right of it that says script and where it has the code coloured red in brackets, replace it with one of the mind jar codes, hit ok, then press the square to the right of the sample script text and voila, do this again for the other mind jar and you're sorted. I've no idea of your experience level or whatnot so you probably knew how to do that, but just in case, there it is. This is how I got the codes a few weeks ago and it still works

depressedjacket
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Re: z Baldur's Gate 3

Post by depressedjacket »

Hey there, I'm wondering if there's any way to turn off the unlimited resource console commands after activating them.

Additionally if anyone knows, how would one edit the damage output of a weapon attack? ie: Turn 1d12 slashing damage into 3d12 + 3 slashing damage. I know of the lightning, thunder, etc. damage boosts but can't seem to edit them.

SiliconMage
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Re: z Baldur's Gate 3

Post by SiliconMage »

depressedjacket wrote:
Fri Sep 08, 2023 3:13 am
Hey there, I'm wondering if there's any way to turn off the unlimited resource console commands after activating them.
The only way I know is kinda roundabout, but you can save, and then reload your game, and the unlimited resources should no longer be functional for your characters.

Prism13
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Re: z Baldur's Gate 3

Post by Prism13 »

Is it possible to spawn enemies ?

Sandman23
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Re: z Baldur's Gate 3

Post by Sandman23 »

Is clearing tags gained from making your character impossible?

When I try to clear the bard & male tags from my character they seem to instantly come back.

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.

infearno
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Re: z Baldur's Gate 3

Post by infearno »

PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

infearno wrote:
Fri Sep 08, 2023 8:16 am
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers
Life saver! I am gonna try add those lol. and mess around with those powers, they are so fun to use lol.
three are missing though, the tentacles attack, Fly, and the eat brain one. :)

infearno
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Re: z Baldur's Gate 3

Post by infearno »

PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:31 am
infearno wrote:
Fri Sep 08, 2023 8:16 am
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"

Full Illithid powers
Life saver! I am gonna try add those lol. and mess around with those powers, they are so fun to use lol.
three are missing though, the tentacles attack, Fly, and the eat brain one. :)
Target_MF_Tentacles_MindFlayer
Target_ExtractBrain_Player_Mindflayer
Target_ExtractBrain_Mindflayer
Zone_MF_MindBlast

Actually there are more than three, but...they are not animated properly. Mindblast at least works okay.
Permanent Mind Sanctuary for example, but it's tricky to add and remove.

Code: Select all

{$lua}
if syntaxcheck then return end
passive = {
"MF_MindSanctuary",
"MF_MindSanctuary_Technical"
}
status = "MF_MIND_SANCTUARY"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
RemoveStatusFromPlayer(status)
After that - enter turn based mode and deplete your main and bonus actions and you're good to go

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M1G
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Re: z Baldur's Gate 3

Post by M1G »

PeDaGaNG wrote:
Fri Sep 08, 2023 12:23 am
M1G wrote:
Fri Sep 08, 2023 12:16 am
Truhel wrote:
Thu Sep 07, 2023 10:26 pm


It's pretty Raistlin-God style, but you have to turn off the AOE effect and the boost itself from time to time (for some of the self-cast spells and to prevent disintegration of the whole area :D).

How do I properly input this to test it? Sorry, I'm new.
viewtopic.php?p=313900#p313900
Not having any luck. Doesn't activate for me.

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