The latest V9 table works. You just have to "register commands" while the save is loading. You have to wait until the "Command count" value changes to 1264 while the save is loading and then enable "Register Commands".
There's still the occasional crash using the item spawner but everything works fine.
The latest V9 table works. You just have to "register commands" while the save is loading. You have to wait until the "Command count" value changes to 1264 while the save is loading and then enable "Register Commands".
There's still the occasional crash using the item spawner but everything works fine.
I can confirm that. Everything works flawlessly, and there are significantly fewer crashes after the last update.
Is there any spell modifier that would allow me to select multiple targets with the option to select one target multiple times?
If I use the boost with 5 targets override, ModifyMaximumTargets(Override,5)
it doesn't allow me to use the same spell on the same target (even spells like Magic Missiles or Scorching Ray).
So is there any list of possible modifications or does any1 know modifications to add this option to the spell?
EDIT:
I have found that I have to also use: ModifyNumberOfTargets(Override,5,true)
The remaining question is if there is a modification to add multiple template charges for spells without target (e.g., Lightning Bolt).
Is there any spell modifier that would allow me to select multiple targets with the option to select one target multiple times?
If I use the boost with 5 targets override, ModifyMaximumTargets(Override,5)
it doesn't allow me to use the same spell on the same target (even spells like Magic Missiles or Scorching Ray).
So is there any list of possible modifications or does any1 know modifications to add this option to the spell?
EDIT:
I have found that I have to also use: ModifyNumberOfTargets(Override,5,true)
The remaining question is if there is a modification to add multiple template charges for spells without target (e.g., Lightning Bolt).
Is there any spell modifier that would allow me to select multiple targets with the option to select one target multiple times?
If I use the boost with 5 targets override, ModifyMaximumTargets(Override,5)
it doesn't allow me to use the same spell on the same target (even spells like Magic Missiles or Scorching Ray).
So is there any list of possible modifications or does any1 know modifications to add this option to the spell?
EDIT:
I have found that I have to also use: ModifyNumberOfTargets(Override,5,true)
The remaining question is if there is a modification to add multiple template charges for spells without target (e.g., Lightning Bolt).
care to share your LUA for me to try?
Here is the boost variant with
- Freecast
- Silent
- NonMelee
- Stealth
- 100x duration
- 100m Range
- 20m AOE
- 15 max targets
- 15 max same targets
I would like to add the option of multicast for untargeted template spells (best example would be Lightning Bolt)
[{$lua}
if syntaxcheck then return end
boosts = "UnlockSpellVariant(FreecastCheck(),ModifyNumberOfTargets(Override,15,true),ModifyMaximumTargets(Override,15),,ModifyTargetRadius(Override,100),ModifyAreaRadius(AdditiveBase,20),ModifySpellFlags(Melee,0),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifyStatusDuration(Multiplicative,100),ModifySummonDuration(Multiplicative,100),ModifySavingThrowDisadvantage(),ModifyUseCosts(Override,ActionPoint,0,0),ModifyTooltipDescription())"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
[{$lua}
if syntaxcheck then return end
boosts = "UnlockSpellVariant(FreecastCheck(),ModifyNumberOfTargets(Override,15,true),ModifyMaximumTargets(Override,15),,ModifyTargetRadius(Override,100),ModifyAreaRadius(AdditiveBase,20),ModifySpellFlags(Melee,0),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifyStatusDuration(Multiplicative,100),ModifySummonDuration(Multiplicative,100),ModifySavingThrowDisadvantage(),ModifyUseCosts(Override,ActionPoint,0,0),ModifyTooltipDescription())"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
testing now. I call it Super Power Spell Booster. Thank you for sharing
EDIT: Working great and holy powerful. By Bhaal, I can kill Vlaakith with it.
[{$lua}
if syntaxcheck then return end
boosts = "UnlockSpellVariant(FreecastCheck(),ModifyNumberOfTargets(Override,15,true),ModifyMaximumTargets(Override,15),,ModifyTargetRadius(Override,100),ModifyAreaRadius(AdditiveBase,20),ModifySpellFlags(Melee,0),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifyStatusDuration(Multiplicative,100),ModifySummonDuration(Multiplicative,100),ModifySavingThrowDisadvantage(),ModifyUseCosts(Override,ActionPoint,0,0),ModifyTooltipDescription())"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
testing now. I call it Super Power Spell Booster. Thank you for sharing
EDIT: Working great and holy powerful. By Bhaal, I can kill Vlaakith with it.
It's pretty Raistlin-God style, but you have to turn off the AOE effect and the boost itself from time to time (for some of the self-cast spells and to prevent disintegration of the whole area ).
just a lame question. i used this tables console commands and now after saving and closing the game i cant get the console command on CE to check and open. i just wanted to add more coins lol
you don't need console command for that just click on last moved item and it shows a quantity. then move the gold and it will populate to say, 300. then change it to 3000 or whatever then drag it out of your inventory onto the ground and pick it up again and it will have changed. or go to shop
Can anyone help me how to spawn a character's statue(free bless after long rest for main character) which is offerd by Stoney & Boney at the circus in early act3? I pay 5000 gold, but the statue does not appears in my camp. I still cant figure out which option should I use in CE to spawn it.
[{$lua}
if syntaxcheck then return end
boosts = "UnlockSpellVariant(FreecastCheck(),ModifyNumberOfTargets(Override,15,true),ModifyMaximumTargets(Override,15),,ModifyTargetRadius(Override,100),ModifyAreaRadius(AdditiveBase,20),ModifySpellFlags(Melee,0),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1),ModifyStatusDuration(Multiplicative,100),ModifySummonDuration(Multiplicative,100),ModifySavingThrowDisadvantage(),ModifyUseCosts(Override,ActionPoint,0,0),ModifyTooltipDescription())"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
testing now. I call it Super Power Spell Booster. Thank you for sharing
EDIT: Working great and holy powerful. By Bhaal, I can kill Vlaakith with it.
It's pretty Raistlin-God style, but you have to turn off the AOE effect and the boost itself from time to time (for some of the self-cast spells and to prevent disintegration of the whole area ).
How do I properly input this to test it? Sorry, I'm new.