z Baldur's Gate 3

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Mildcheater85
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Re: z Baldur's Gate 3

Post by Mildcheater85 »

LazyNerd wrote:
Tue Sep 05, 2023 5:48 pm
Today's patch has blocked my ability to activate the console commands submenu, damn
Hmm, is this what happened with me, too? If so, then does everyone have this issue?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mildcheater85
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Re: z Baldur's Gate 3

Post by Mildcheater85 »

MrEasy wrote:
Wed Sep 06, 2023 2:21 pm
just a lame question. i used this tables console commands and now after saving and closing the game i cant get the console command on CE to check and open. i just wanted to add more coins lol
Same exact issue. Need help!

Banemage
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Re: z Baldur's Gate 3

Post by Banemage »

Will there be an update to the CE for the newest patch?

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

Mildcheater85 wrote:
Wed Sep 06, 2023 4:35 pm
LazyNerd wrote:
Tue Sep 05, 2023 5:48 pm
Today's patch has blocked my ability to activate the console commands submenu, damn
Hmm, is this what happened with me, too? If so, then does everyone have this issue?
I'm using Patch 2 / Hotfix 5. No problem with the Table. So far only 2 of you says it doesnt work. Suspect something wrong between the computer and the chair.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

xxhollowxx wrote:
Wed Sep 06, 2023 10:54 am
Hey guys, please help me out if you can, here's the things:
1- I want to recruit Karlach but I've 'killed' the druids so I'm not able to recruit her
2- I've already spoken with her and she already told me to f off and nothing else because I killed the druids
3- I've killed the hunters that wanted her head
4- I'm still in act 1

Can you please let me know if I can make her recruitable again and if so, what I need to do? The code that I need to use on CE?

Thanks!!
viewtopic.php?p=310060#p310060 and
viewtopic.php?p=308441#p308441
Last edited by PeDaGaNG on Wed Sep 06, 2023 5:08 pm, edited 1 time in total.

Mildcheater85
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Re: z Baldur's Gate 3

Post by Mildcheater85 »

PeDaGaNG wrote:
Wed Sep 06, 2023 4:56 pm
Mildcheater85 wrote:
Wed Sep 06, 2023 4:35 pm
LazyNerd wrote:
Tue Sep 05, 2023 5:48 pm
Today's patch has blocked my ability to activate the console commands submenu, damn
Hmm, is this what happened with me, too? If so, then does everyone have this issue?
I'm using Patch 2 / Hotfix 5. No problem with the Table. So far only 2 of you says it doesnt work. Suspect something wrong between the computer and the chair.
No need to be so aggressive. It's three people, by the way, not two.

Is the stage of the game perhaps in anyway relevant? I just got the game and then tried to use it in the first room.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

Tobbel123 wrote:
Wed Sep 06, 2023 2:02 pm
Can someone tell me the UUID of the Boots of Striding, Xyanyde and Spidersilk Armour? Mintharas gear basically.

and how to spawn it with ce?

tyvm

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

--[[
Drow
]]
local items = {
  "c0c0534c-b7fc-4d0b-a335-b8f4c548852d",
  "0624ccf0-1b77-448f-8da9-d8a04efa4935",
  "8770f821-38bc-41cc-aae9-02988d46df02",
  "4b0131e0-875a-4f3c-8b41-dbf653857d00",

}
local quantity = 1

TemplateAddToPlayer(items, 1)

{$asm}
[DISABLE]
               

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

Mildcheater85 wrote:
Wed Sep 06, 2023 5:03 pm
PeDaGaNG wrote:
Wed Sep 06, 2023 4:56 pm
Mildcheater85 wrote:
Wed Sep 06, 2023 4:35 pm


Hmm, is this what happened with me, too? If so, then does everyone have this issue?
I'm using Patch 2 / Hotfix 5. No problem with the Table. So far only 2 of you says it doesnt work. Suspect something wrong between the computer and the chair.
No need to be so aggressive. It's three people, by the way, not two.

Is the stage of the game perhaps in anyway relevant? I just got the game and then tried to use it in the first room.
Not aggressive. Sorry if you take it the other way. But at least give us more information to help. By saying the table not working / need update without knowing the real scenario of what happening are very hard to assist.

What I'm trying to say, the table work fine with Hotfix 5. Thats all I can help.

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

PapaPetro wrote:
Wed Sep 06, 2023 5:21 am
EvenLess wrote:
Thu Aug 31, 2023 4:08 pm
You could probably accomplish it using a combination of the form builder and Lua to make a searchable list and apply from it. I just lack the patience to deal with ui 🤣
Same
I have dealt with it now ;) See one of my previous posts where there are links to it. When first you've mucked about the forms builder, it's pretty straightforward creating the UI, and then attaching events to LUA functions. I think the thing that takes me the longest, is me not wanting to change everything all the time, because I'm not satisfied :lol:

Anyway, feel free to use the sqlite3 db and the CT I uploaded in another post for reference or whatever. And if someone feels the urge to normalize the database, add primary keys, indexes etc. you're more than welcome to do so :)

infiCathi
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Re: z Baldur's Gate 3

Post by infiCathi »

Mildcheater85 wrote:
Wed Sep 06, 2023 5:03 pm
PeDaGaNG wrote:
Wed Sep 06, 2023 4:56 pm
Mildcheater85 wrote:
Wed Sep 06, 2023 4:35 pm


Hmm, is this what happened with me, too? If so, then does everyone have this issue?
I'm using Patch 2 / Hotfix 5. No problem with the Table. So far only 2 of you says it doesnt work. Suspect something wrong between the computer and the chair.
No need to be so aggressive. It's three people, by the way, not two.

Is the stage of the game perhaps in anyway relevant? I just got the game and then tried to use it in the first room.

So I've had issues with the "console commands" as well, but this is what I've done to get it to work consistently...

I've found that as long as I have a fresh instance of the game up I'll always pair it with a fresh instance of cheat engine.
If I have to reconnect cheat engine to the game that generally works, but if it doesn't, then I just restart both and it's fine.
If I have the game up and have to restart cheat engine, then console commands generally doesn't work, so I have to restart both in this instance *always*.

I also like to connect cheat engine after I've finished adjusting my window size.. not sure if that effects anything, but I like that the window dimensions match at the top of cheat engine as it does my actual game window.

so tl;dr
> start cheat engine
> launch game
> while game loading set up cheat engine and have everything ready before loading into game
> if you have to restart either, might as well restart both if you need it

I hope it works for you :(

Babbymode
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Re: z Baldur's Gate 3

Post by Babbymode »

Babbymode wrote:
Wed Sep 06, 2023 5:30 am
EvenLess wrote:
Wed Sep 06, 2023 12:24 am
Babbymode wrote:
Tue Sep 05, 2023 6:28 pm
Gonna try to figure out a good conditional IF() that fixes any issues using MinimumRollResult() within reasonable use of the bonus, Reliable Talent and Remarkable Athlete passives seems to be a good place to start, I'll publish my results if they seem to fix any crashes I get
You could try taking a look at CriticalHit() and ReduceCriticalAttackThreshold(). Those are two boosts that affect the requirement for a critical hit. F.ex. ReduceCriticalAttackThreshold(1) will make you crit on 19 and 20. Maybe setting it to 19 will make you crit on 1+ :)
I'm sure there are more functions like them. I haven't looked for them yet, but I you could try looking for them using part of their names, such as ReduceCritical. There are probably others that aren't specific for attacking.
I already have ReduceCriticalAttackThreshold set in my personal scripts, unfortunately I haven't been able to experiment like i thought today, but I will soon be able to play around. My first attempts are these if people want to try them themselves:

Damage Bonus and Always roll maximum damage (except for a 'bug' with some cantrips using saving throws, Larian-sided)

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(IsWeaponAttack() or IsSpell()):DamageBonus(1d12*ProficiencyBonus);IF(IsWeaponAttack() or IsSpell()):MinimumRollResult(Damage, 20)")
[DISABLE]
Always Roll 20s on attack rolls for weapon and spell attacks (includes the special weapon attacks and unarmed/improvised)

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(IsWeaponAttack() or IsSpell()):MinimumRollResult(Attack, 20)")
[DISABLE]
Always Roll a 20 on any Ability Check or Saving Throw you have Proficiency in.

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(RawAbility,20);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,20);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SavingThrow,20)")
[DISABLE]
Update: so far these have not caused any crashing for me, so if you want to roll 20s on everything, give yourself proficiency in every save/skill/equipment

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

infiCathi wrote:
Wed Sep 06, 2023 6:33 pm


So I've had issues with the "console commands" as well, but this is what I've done to get it to work consistently...

I've found that as long as I have a fresh instance of the game up I'll always pair it with a fresh instance of cheat engine.
If I have to reconnect cheat engine to the game that generally works, but if it doesn't, then I just restart both and it's fine.
If I have the game up and have to restart cheat engine, then console commands generally doesn't work, so I have to restart both in this instance *always*.

I also like to connect cheat engine after I've finished adjusting my window size.. not sure if that effects anything, but I like that the window dimensions match at the top of cheat engine as it does my actual game window.

so tl;dr
> start cheat engine
> launch game
> while game loading set up cheat engine and have everything ready before loading into game
> if you have to restart either, might as well restart both if you need it

I hope it works for you :(
2 things to try,
  • download latest table Made by themaoci which got auto reattached script
  • if you're using Zanzer table, untick register command - untick console command - select process to open - load the table.
make sure when you tick Console Commands, you can see Command Count (do NOT change) equal to 1264 before you tick Register Commands

hope that can solve the problems.

G0dsgrav3
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Re: z Baldur's Gate 3

Post by G0dsgrav3 »

Is the cheat table broken? I cant seem to enable anything. I read something about Act 3 being a problem so I loaded a act 2 save but same issue. When I right click on "console command" I also see <<module not found:$process>>, also on all the others except whats below "Broken". Not sure if im doing wrong so here is what I do:
Open BG3 (in DirectX 11)
Load into latest (manual, auto or quick) save
Select my character (either examine, inventory or in camp)
Open Cheat engine 7.5
Load BG3.ct

I have also changed this process by first loading cheat engine, selecting another character, etc.

I get the same result if I use the script from Themaoci as PeDaGaNG descriped

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

G0dsgrav3 wrote:
Wed Sep 06, 2023 7:02 pm
Is the cheat table broken? I cant seem to enable anything. I read something about Act 3 being a problem so I loaded a act 2 save but same issue. When I right click on "console command" I also see <<module not found:$process>>, also on all the others except whats below "Broken". Not sure if im doing wrong so here is what I do:
Open BG3 (in DirectX 11)
Load into latest (manual, auto or quick) save
Select my character (either examine, inventory or in camp)
Open Cheat engine 7.5
Load BG3.ct

I have also changed this process by first loading cheat engine, selecting another character, etc.

I get the same result if I use the script from Themaoci as PeDaGaNG descriped
read step above...your step wrong

When you're in Main menu, tick Console Commands
afterload your game tick Register Commands

G0dsgrav3
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Re: z Baldur's Gate 3

Post by G0dsgrav3 »

PeDaGaNG wrote:
Wed Sep 06, 2023 7:06 pm
G0dsgrav3 wrote:
Wed Sep 06, 2023 7:02 pm
Is the cheat table broken? I cant seem to enable anything. I read something about Act 3 being a problem so I loaded a act 2 save but same issue. When I right click on "console command" I also see <<module not found:$process>>, also on all the others except whats below "Broken". Not sure if im doing wrong so here is what I do:
Open BG3 (in DirectX 11)
Load into latest (manual, auto or quick) save
Select my character (either examine, inventory or in camp)
Open Cheat engine 7.5
Load BG3.ct

I have also changed this process by first loading cheat engine, selecting another character, etc.

I get the same result if I use the script from Themaoci as PeDaGaNG descriped
read step above...your step wrong

When you're in Main menu, tick Console Commands
afterload your game tick Register Commands
As said I have already tried to the process in a different way.
Start CE
Launch game
While game is loading setup CE (select process and select CT)
Load save
Select character
Select Console command no dice

Another try was
Start CE
Launch game
load save
Connect CE and set it up
Select Character
Select Console command no dice.

When Im in the main menu the console command is still not tickable.
If there is a process im missing to see please link it to me

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